#0
"DUCK"

-----------------------=< Help File: Duck >=---------------------   

A duck is a small aardvark-shaped animal which looks
like a llama.

See also: Rial

---------------------=< Revenge of the Jedi MUD >=-------------------- 

#0
HEDIT

------------------------=< Help File: Hedit >=------------------------

 Usage: hedit <keyword>
        hedit "<key phrase>"

 Level: 101

 The Online Help-Editor is extremely useful for altering and adding
 help files. The operation is the same as other OLC commands (in
 terms of saving internally/to disk, etc). In order to use, you must
 be the required level, AND have the required OLC permission (666).

 See Also: OEDIT, REDIT, MEDIT, SEDIT, ZEDIT, OLC

---------------------=< Revenge of the Jedi MUD >=--------------------



#101
"ADRENALIN BOOST"

-----------------=< Help File: Adrenalin Boost >=--------------------

Bodyguard Special

Usage: boost

To protect their charges to the limits of their ability, bodyguards
have found a way to boost their adrenalin through simple mental
fortitude.  This is not without side effects however, and Bodyguards
have learned to not over boost their adrenalin. (The results of which
were often nasty violence induced deaths)  

With the boost command, a bodyguard increases his or her hitpoints to
a fantastic level for a short period of time. (about 5 minutes).  
This boost can only be triggered once every 30 minutes or so.

See also: BODYGUARD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"AMBUSH"

-----------------------=< Help File: Ambush >=------------------------  

Bounty Hunter Level 34

Usage: ambush <victim>

This skill allows a bounty hunter to gain a variable number of extra
attacks when starting combat if he initiates a successful ambush.

In order to be successful a bounty hunter must be moving quietly.
Otherwise his opponent will see through his ambush and attack him.

See also: BOUNTY HUNTER

---------------------=< Revenge of the Jedi MUD >=--------------------  



#0
"ADAPTATION"

--------------------=< Help File: Adaptation >=----------------------

Cyborg Level 78

Usage: Automatic

Cyborgs have the ability to quickly evolve their bodies to
help them in combat.  The Adaption skill allows Cyborgs to sometimes 
adapt to an attack fast enough, so that it will cause only scratches
for damage.  Examples of this are adapting and absorbing/reflecting
the energy of a laser blast or reinforcing the armor on a leg about
to take a hit from a Gammorean axe.

See also: CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ADVANCED PILOTING"

-------------------=< Help File: Advanced Piloting >=-----------------

Pilot Level 30

Usage: Automatic

Advanced piloting is the next step in space combat piloting skill,
those trained in advanced piloting will have an even better chance to
hit and will cause even more damage in space combat.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ADVANCED REGENERATION"

-----------------=< Help File: Advanced Regeneration >=---------------

Usage: Automatic

This skill is no longer used.

See also:  REGENERATION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ALIGNMENT"

-----------------------=< Help File: Alignment >=---------------------

Alignment is very important in Revenge of the Jedi. When killing evil
mobs or players, your alignment will gradually become more 'good', and
vice versa for killing good mobs. Internally, alignment ranges from
1000 (perfectly good) to -1000. Neutral is approx -350 to 350.
A Jedi with good alignment (greater than approx. 500) will be more
efficient when tapping into the Force, and will be able to use less mana
when using force powers.  The opposite is true for Dark Jedis.
However, should your alignment go to the wrong side of the force, you will
find it much harder to access and use the Force efficiently.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ANONYMOUS"

-----------------------=< Help File: Anonymous Comlink >=---------------------

Slicer 	   Level 12
Technician Level 20

Usage: anon <message>

When functioning properly, the comlink network automatically transmits the 
identification of the person sending a message.  Slicers and technicians are 
able to hack the comlink protocol and mask their identity to broadcast 
anonymous messages over the public comlink network.

This is an ability automatically obtained at the requisite level and 
need not be practiced in the guild.  Much like the ability to peek at inventory
for smugglers, it will not show up in the "practice" list.

See also: SLICER, TECHNICIAN, DECRYPT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"APPRAISE"

-----------------------=< Help File: Appraise >=----------------------

Merchant   Level 1

Usage: appraise <obj>

Appraise allows a Merchant to do a test of an items value and rent 
cost while in the field.  It helps them decide what they may want
to keep or toss when only a limited amount of room is available.

See also: MERCHANT, LESSER CLASS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AREAS AREALIST

------------------------=< Help File: Areas >=------------------------

Usage: areas [-all | min-max]

Lists most of the available zones in the mud, that are open for
exploration.

No arguments: lists all the zones that are deemed 'suitable' for your
level, plus or minus 5. For example a level 20 character, it would show
all zones that might be suitable for 15-25.

-all : lists all the zones
min-max : lists all the zones suitable for the level interval given.

Please Note: The levels given in this listing are approximations only.
Be wary when exploring new zones, some things may be harder or easier
than this list might imply.


---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ARENA"

------------------------=< Help File: Arena >=------------------------

The arena is a special place where players can test their might
against each other.  Battling in the arena has no side effects, good
or bad for a character.  No experience is lost, or gained.  When  
one character dies, his hits are reset to 1 hit point, and combat is
halted.  No pkilling flags are removed or gained here either.  You
cannot flee from a battle in the arena.

There are three titles that can be earned in the Arena.  They
are Grand Champion, High Champion, and Lower Champion.  The
Grand Champion title is available to any character of mortal level.
When the current champion is defeated, the titles passes to the
victor.  The High Champion is available to characters less than level
30, so sub-guilders will be unable to earn this title.  The Lower
Champion title is available to characters of level 15 or less.  If
someone holds more than 1 titles, only one title can be lost per
contest, the highest title will be the first lost.

Betting and Equipment Transfers can be made on Arena combats, but
they are not enforced by the gods.  Tourney's can be held from
time to time, both mortal and immortal's may run them.  Prizes or
gifts from mortal run tournaments must come from Mortal
equipment and moneys.  Immortals will not supply gifts.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ASTROMECH"

----------------------=< Help File: Astromech >=----------------------

Usage: Automatic

Ships with an astromech co-pilot have a great advantage.  The Astromech
will repair hull damage done to the ship at a standard rate.(every tick)
Also, if you're Shield Generator has been damaged, the droid will 
attempt to repair this as well, so the shields can start to regenerate.
A very clever little droid.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BLOCK

------------------------=< Help File: Block >=------------------------

Sith  Level 55

Usage: Automatic

This skill allows a Sith to block an enemy attack with his hand,
much as Darth Vader did to Han Solo in Empire Strikes Back.  The chance
of Blocking an attack increases at higher levels of skill in the
ability, and with higher character levels. You can only block an attack
if you have a free hand.

See also: SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BARRICADE BAR BLOCKADE

----------------------=< Help File: Barricade >=----------------------

Usage: barricade <item> <direction>

Barricade is a command used to block an exit.  You must have an item that
can be used as a barricade.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BACKSTAB"

-----------------------=< Help File: Backstab >-----------------------

Smuggler Level 22

Usage: backstab <victim>

Backstab is a way to sneak up on a person and attempt to place your
dagger in his back, at exactly the point where it does most damage.
A successful backstab gives a damage multiplier, depending on level:

	Levels   Multiplier  
	------   ----------
	22-39        2
	40-59        3
	60-69        4
	70-79        5
	80-99        6
	100	     7

The chance of successfully backstabbing a person depends on how
well you have practiced backstab at your guild.  You can always
backstab sleeping people.

See also: SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BANDAGE WOUNDS"

-----------------------=< Help File: Bandage >=-----------------------

Mercenary Level 55

Usage: bandage   (or bandage self)

A Mercanary is trained to be as effective as possible in combat, even
when wounded. This skill allows the mercenary to bandage his own wounds
and apply rudimentary first aid, speeding the healing process and allowing
him to continue to fight when others need to stop and rest.

See Also: MERCENARY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BANKLINK"

----------------------=< Help File: Banklink >=-----------------------

Merchant   Level 20

Usage: balance
       deposit <credit amount>
       withdraw <credit amount)

With a Hyperlink into the Galactic Banking system, a Merchant can
obtain instant access to his or her funds in a Bank.  

See also: MERCHANT, LESSER CLASS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BARTER"

------------------------=< Help File: Barter >=-----------------------

Merchant   Level 8

Usage: automatic

With the Barter skill, a Merchant can negotiate a better deal with 
shopkeepers, and sell items for a greater amount than what a shop
keeper would normally pay.  Charisma has a great effect on how
much more money can be made.

See also: MERCHANT, LESSER CLASS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BASH"

------------------------=< Help File: Bash >=-------------------------

Mercenary Level 5
Technician Level 22

Usage: bash <victim>

The success of a bash depends upon how well you are learned.  To
bash someone is to attempt to 'knock' that person over.  If you
succeed you will inflict minor damage, and cause the victim to
fall on it's rear.  The victim will be unable to fight for
2 rounds of violence.  If you miss you lose your balance and
fall, possibly injuring yourself.

A bash makes you unable to type commands for 2 rounds of violence.

Note that hitting a person who is resting/sitting will inflict 1.5X
damage.

See also: MERCENARY, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BATTLE ARMOR"

---------------------=< Help File: Battle Armor >=--------------------

Technicians are able to create many things, one of their best abilites
though is to create Powered Battle Armor that is worn on the body.
This armor can be as powerful as anything in the game.  To make
their armor they must gather components from around the galaxy.
For more information on what is needed and the rules to Battle
Armor creation, see the board in your local guild.

They require a breast plate for shaping, and a coupling for power.
A kit for special purposes or a visor can be added as well.

A Strength Enhancement Kit, or a Speed Enhancement Kit 
will help your armor increase your combat ability, or finding a Cell
Regeneration Kit will help you recover from your wounds at a quicker 
rate. 

Breast Plates Available - Single - Quad Layered
Couplings Available - 1/2, 1, 2, 3 Inch
Visors Available - Night Vision, Thermal, Infared Visors
Kits Available - Strength, Speed, Cell Regen

See also: TECHNICIAN, PERSONAL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BERSERK"

-----------------------=< Help File: Berserk >=-----------------------

Mercenary Level 42

Usage: berserk

This ability allows a Mercenary to lash out at multiple enemies in
a savage attack.  It can be used several times in a single fight
to inflict damage on multiple opponents, but you will tire out and
have to wait awhile before it can then be used again. Skilled mercs
can differentiate between friend and foe while berserking, but it
is by no means a sure thing.

See also: MERCENARY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BIOMECHANICAL ARMOR"

------------------=< Help File: Biomechanical Armor >=----------------

Usage: Automatic

Biomechanical armor is a recent advance in armor systems.  Hence, the
cost of installation is high.  However, that advantage of having armor
capable of repairing itself in combat is great.  The armor has a
rudimentary bio-organic intelligence which senses when it has been
damaged and activates a survivalistic, self-healing mechanism, which
begins to slowly repair the cybernetic hull of the ship.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BLADEMASTER"

---------------------=< Help File: Blademaster >=---------------------

Unassigned

Usage: Automatic

With this skill a Jedi Defender becomes the ultimate lightsaber
combatant.  The Defender's skill level and damage output with a
lightsaber surpasses any normal jedi.

See also: DEFENDER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BLITZ"

------------------------=< Help File: Blitz >=------------------------

Cyborg Special

Usage: Blitz <target>

With a state of the art, move by wire system installed to increase their
speed and reflexes, a Cyborg can unleash an incredible blitz of attacks
sure to devastate an enemy.  These attacks will quickly tire a Cyborg
however, so cannot be used often without consequence.

See also: CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BODY GUARD"

-----------------------=< Help File: Bodyguard >=---------------------

Body Guards are hired professionals who specialize in the personal
protection of their employer.  Their highly refined skills are the envy
of many soldier.  The presence of a bodyguard is enough to make any
assassin think twice about their job at hand.

Special skills of a Body Guards:

Skill                    Level Learned
-------                 ---------------
First Aid                    60
Search                       61
Hawkeye                      62
Push                         64
Protect                      68
Pummel                       70
Tackle                       75
Group Retreat                80

See also: MERCENARY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BOUNTY HUNTER"

---------------------=< Help File: Bounty Hunter >=-------------------

Bounty Hunters are those silent, seemingly deadly characters who
haunt the shadows and wait.  They wait for the call...the call for a
hunt.  To track down and capture or kill a wanted person, and collect
the bounty on that person.  It matters not to them who is paying the
bounty, rather, just that they get paid.

They combine the skills of a Mercenary with those of a Smuggler to
create a feared hunter.  He is capable of tracking down and killing
most anything that moves.

A Bounty Hunter is capable of acquiring various weapon parts for the
construction of a powerful personal weapon suitable to meet his
needs.

Skills available to Bounty Hunters:

Skill                    Level Learned
-------                 ---------------
Kick                          1
Draw                          3
Sneak                         6
Snare                        10
Sense Life                   14
Track                        20
Defensive fighting           26
Locate Object                28
Multi-Wield                  30
Martial Arts		     30
Scan                         32
Ambush                       34
Throw                        38
Sweep                        40
Search                       41
Precision Fire               45
Combat Speed                 45
Word of Recall               50
Offensive Fighting           51
Offhand                      54
Evade                        58

See also: CYBORG, ASSASSIN, PERSONAL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BUSH PILOTING"

---------------------=< Help File: Bush Piloting >=-------------------

Rebel Level 64

Usage: Automatic

Many rebel pilots come from backwater planets like Luke Skywalker
and Biggs Darklighter did.  These pilots have undergone no real
millitary training but they are deadly in space combat.  These rebels
are often called Bush Pilots.

See also: SPACE, REBEL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CAMOUFLAGE"

----------------------=< Help File: Camouflage >=---------------------

Not in use

Usage: camouflage

By using camouflage that allows him to blend in to the environment around
him or her, a smuggler is able to avoid detection for an indefinate
length of time.  Until he or she becomes involved the combat, the
camouflage will remain.  The skill acts much like Hide, but much more
efficient.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CAMP"

-------------------------=< Help File: Camp >=------------------------

Explorer Level 35

Usage: camp
       breakcamp

Explorer's find it useful to set up temporary emergency base camps on
the planets they explore.  When in trouble, they can retreat back to
their base camp instead of sending a distress signal all the way back
to Mos Eisley.

With the Camp command, an Explorer can set a room as his base camp.
From then on, when the explorer activates a normal recall device,
he/she will recall back to the base camp instead of Mos Eisley.
The explorer can only recall to base camp if they recall from within
the same zone as the camp. (Thus, in cases of large zones that 
actually consist of several zone areas, they may not be able to recall
to base camp) A rare number of rooms are not suitable as a camp sight
and no camp can be set there.

If the explorer wants to break camp, in order to Recall to Mos Eisley
or wherever he/she's going, they must use the breakcamp command.
This can be done from any location. Only one base camp can be set at 
any given time, and building another will reset your base camp.

See also: EXPLORER, RECALL, WORD OF RECALL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CAPTURE"

-----------------------=< Help File: Capture >=-----------------------

Assassin Level 70

Usage: capture <victim>

With this skill a assassin captures a mob, binding him into his
possession. From then on the mob will follow the character wherever
the assassin travels.

During a fight, the assassin with use the captured mob as a human shield.
The mob will take extra damage from this, since it can't move, and it
won't fight back at all.  Since this is fairly brutal to your captive,
they will try to escape at the first opportunity.  If they get free,
they will be too aware for you to capture again.

To free the mob, simply type:  release <victim>

See also: ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CHANGES"

------------------------=< Help File: Changes >=----------------------

                 Revenge of the Jedi Stock Modifications


Most of the new topics also have their own help sections.

Comlink   - This replaces Gossip, Com for Short

Use       - The use command works with scroll type items, in the same
            way that recite use to,for example a bacta pad may be used,
            and it will then be gone.

Utilize   - Utilize takes the place of the old Stock Circle use command.
            It is used for items with a number of uses such as Plasma
            Welders.

Concentrate - This command takes the place of cast in a stock mud. On
              Revenge, Force users concentrate on a force skill.  Make
              note that Revenge has been unique force power names.

Space Combat - The Space Combat here is quiet different from real combat
              Read the help files relating to Space Combat to learn more
              about our homemade system.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CHARTER ROOM"

--------------------=< Help File: Charter Room >=---------------------

Merchant   Level 12

Usage: automatic

Merchants at this level have made deals with Inns, Hotels and other
places they can stay on many planets.  Charter Rooms are saved for
their sole usage, and at a cheaper price.  With the Charter Room
skill a Merchant rents items for a cheaper amount the lower class
of society.  Charisma has a strong influence on how cheap rent
will be.

See also: MERCHANT, LESSER CLASS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CIRCLEMUD CIRCLE CREDITS VERSION

------------------------=< Help File: Credits >=----------------------

                    C  I  R  C  L  E  M  U  D     3  .  0

CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy
"Ras" Elson at Johns Hopkins University's Department of Computer
Science.  All code unique to CircleMUD is protected under a copyright
by the Trustees of the Johns Hopkins University.

Many, many people contributed to CircleMUD in one way or another
throughout the course of its development.  Although it's impossible
for me to remember them all, I'd like to extend special thanks to
certain people:

  -- Jeff Fink, for submitting a veritable mountain of excellent code.
  -- Chris Epler and Chris Herringshaw for extensive beta-testing and
      bug reporting.
  -- Furry (Alex Fletcher), for single-handedly managing Circle's
      world files.
  -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for
      other code and area submissions.
  -- Jean-Jack Riethoven for porting the code to the Amiga, and David
      Carver for porting it to OS/2.
  -- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
  -- The DikuMUD folk, and the good old WhatMUD implementors
      Dave & Justin, for starting the ball rolling.
  -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for
      being there in the very early days of Circle's development.
  -- And, of course, Sharon, Ben, Erica, Aly, and Josh, for keeping me
      sane.

...plus everyone else in the Circle community who has submitted material!
   Thanks everyone!

Anonymous FTP:    ftp.cs.jhu.edu:pub/CircleMUD
Author's E-Mail:  jelson@jhu.edu
Homepage URL:     http://www.cs.jhu.edu/~jelson/circle.html
Mailing List:     circle@pvv.unit.no

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CLASSES

------------------------=< Help File: Classes >=----------------------

There are currently six main primary classes available on Revenge of
the Jedi.  At level 60, you may then choose from two subguild classes
available to each primary class.  In addition, at anytime you may 
also choose a Secondary & Tertiary class that you can gain up to
level 40 and 20 respectivly.  You may choose from one of the six
main class choices for your secondary & tertiary choices, or you can
choose from one our lesser classes available in the game.  The
lesser classes are only available at secondary & tertiary levels.

Usage: help <class name> for more information on a specific class.

     SITH                  JEDI KNIGHT             TECHNICIAN
     MERCENARY             BOUNTY HUNTER           SMUGGLER

See also: GUILDS, SUBGUILDS, RACES, LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CLOAK"

------------------------=< Help File: Cloak >=------------------------

Usage: cloak

This rare device allows a space faring ship to cloak itself from most
normal scanners.  While cloaked, one can fly unseen, but once battle
is joined, the cloaking will wear off.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"COMLINK"

-----------------------=< Help File: Comlinks >=----------------------

Comlinks are essential for proper communication in this Galaxy.  In
order to use the Comlink, Clan Com(link) and Auction channels one
must have a comlink item or an item that has a comlink installed.

Note:  A comlink item is NOT required to use the Quest channel.
However, abuse of the Quest channel for personal, non-Quest related
communication is strictly prohibited and closely monitored.

Be warned, there are harsh penalties for such abuse.

See also:  COMMUNICATION, AUCTION, COMLINK, QUEST, IC, PRIVATE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CONCUSSION MISSILES"

------------------=< Help File: Concussion Missiles >=----------------

Usage: Automatic

Any vessel equipped with concussion missiles will fire a barrage
automatically in space combat, with the possibility of causing an
immense amount of damage to the opponent's spaceship.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CONSTRUCT"

-----------------------=< Help File: Construct >=---------------------

Inventor Level 64

Usage: construct <leggings/sleeves/helmet/vest/gloves/boots/belt>

With the Construct Skill, an Inventor can construct various pieces of
armor.  This armor is more effective, as the Inventor advances in
level.

See also: INVENTOR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CYBERNETIC TARGETING"

-----------------=< Help File: Cybernetic Targeting >=----------------

Cyborg Level 74

Usage: conc 'cybernetic targeting'

Using a special cybernetic implant, cyborgs can superimpose a
targeting grid over their normal vision, allowing them much greater
accuracy than normal eyesight would allow.

See also: CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CYBORG"

-----------------------=< Help File: Cyborg >=------------------------

The Cyborg has discovered a means of staying one step ahead of the
competion.....way ahead.  These hunters have become half-man, half-
machine in their drive to succeed where others have failed.  The
cyborg bounty hunter is a great solitary hunter.  They have all the
means of surviving alone at their disposal.  Their only loss is their
humanity.

Special skills of a Cyborg:

Skill               Level Learned
-------             -------------
Cyborg Speed            60
Self Repair             65
Bionic Strength         70
Cybernetic Targeting    74
Adaptation              78

See also: BOUNTY HUNTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DAMAGED ARMOR"

---------------------=< Help File: Damaged Armor >=-------------------

Some armor is capable of being damaged.  If a piece of armor sustain
sufficient damage, it will be rendered useless and break apart and
vanish.  Also, once a piece of armor is damaged, it becomes more
readily damaged.  There is hope however.  A skilled Technician can
mend the armor to its previous state, although, they are not
capable of fixing the increased chance of damage.


See Also: MEND, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DIRTY TRICKS"

---------------------=< Help File: Dirty Tricks >=-------------------

Smuggler  Level 37

	The smuggler will resort to any means necessary to gain the upper hand
in any situation.  Combat is no exception.  With this skill the smuggler will 
resort to tactics typically not employed by other classes.  The effectiveness 
of these actions increase with level.  Dirty tricks are used automatically
once learned.

See Also: SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SITH"

----------------------=< Help File: Sith >=----------------------

Those who have chosen the path of the Dark Side become Sith.
Those who do choose this path have at their disposal, force abilities
which embrace the dark nature of their Master.  These abilities are
among the most offensive and violent spells of any known.  Only
those, who have fully given themselves over to the Emperor and the
Dark Side, can surpass the devastation of the Sith.

Sith can also prepare a powerful Personal Lightsaber. This
requires the Sith to procure a number of lightsaber parts. This is
often done irregardless of the current owner's consent.

Skill                          Level Learned
--------------------            ------------
Force Bolt                           1
Armor      			     4
Chill Touch                          6
Life Tap                             7
Detect Masking                       8
Force Jump                          10
Burning Touch                       12
Focus Mind                          14
Flip                                16
Detect Alignment                    18
Mask                                19
Strength                            20
Fingers of Pain                     21
Blindness                           24
Telekinesis                         25
Defensive Fighting                  26
Sense Life                          28
Jedi Speed                          30
Sense Danger                        32
Death Twitch                        36
Dark Influence                      40
Force Push                          43
Control Mind                        45
Dark Lightning                      46
Choke                               50
Offensive Fighting                  51
Throw                               52
Block                               55

See also: EMPEROR'S HAND, SITH LORD, LIGHTSABER, FORCE, SERVE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEADLY MANEUVERS"

--------------------=< Help File: Deadly Maneuvers >=-----------------

Pirate  Level 70

Usage: Automatic

Pirates represent the best pilots in game.  Their skills in space
combat are far superior to the other classes.  To represent this space
superiority they are given a deadly manuevers skill, which
represents how well they know a variety of combat maneuvers that
can put their opponents back into their sights.  In game terms,
deadly maneuvers give pirates another attack dependent on their
skill level, in space combat.

See also: SPACE, PIRATE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEAL SPICE"

----------------------=< Help File: Deal Spice >=---------------------

Spice Dealer Level 5

Usage: deal <item>

With this skill, a Spice Dealer can create many unique spices useful to
the Dealer and many others in the galaxy.  In fact, a good amount of
money could be made dealing these products.  There is a certain
duration of creation lag that prevents the Spice Dealer from building
another spice right after the first, this lag is reduced as one gains
levels.

Level            Spice Types              Keyword
------           -----------              -----------
Level  5         Bad                      bad
Level  5         Standard                 standard
Level  7         Mind Altering            mind
Level  9         Body Altering            body
Level 12         Emotion Altering         emotion
Level 15         Perception Altering      perception
Level 20         Reaction Altering        reaction

See also: SPICE DEALER, SPICE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEATH"

------------------------=< Help File: Death >=------------------------

Death is the inevitable result of risking your life day in and day out.
However, if you die here, you are just logged out and have to enter
the game once more.  Then, the next step is to find your corpse
before other players do and loot it yourself to claim your equipment.

However, there is another unfortunate effect of death......

                      Loss of equipment!

With each death, there is a chance you may lose some of your
equipment.  After all, something did something nasty enough to you
to make you perish, and your armor just saved you from being
completely vaporized.  Just consider yourself lucky that you don't
lose it all.  Then again, there are those nasty Death Traps......

See also:  DEATH TRAP

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEATH TRAP"

----------------------=< Help File: Death Trap >=---------------------

Death Traps (DTs) are the great equalizers on the MUD.  Should a
player hit one - they die - they lose everything they are carrying.

No arguments. No complaints.  You are DEAD.  Period. So..... 

Take care when exploring new zones.  Most DTs are unassuming, with
slightly suspicious names.  That is where the danger lies.  Moving
through a new zone, or a well-known zone, can turn deadly, with a
wrong turn or by hitting the wrong key.

See also:  DEATH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DECRYPT"

------------------------=< Help File: Decrypt >=----------------------

Slicer 	   Level 20

Usage: automatic

When technicians and slicers hack into comlink protocols to mask their
broadcast identities, they leave traces behind that a very clever
Slicer can decrypt.  Slicers have perfected this ability to identify
those attempting to you comlinks anonymously.

This is an ability automatically obtained at the requisite level and 
need not be practiced in the guild.  Much like the ability to peek at 
inventory for smugglers, it will not show up in the "practice" list.

See also: SLICER, ANONYMOUS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEFENDER"

-----------------------=< Help File: Defender >=----------------------

Sometimes a Jedi Knight would become so great, that he or she would 
be recognized even by his fellow peers.  The Defender is the greatest
warrior of the Jedi, devoted to Defending and fighting any evil with
success.

The Defender's abilities stem towards a more offensive nature. While
none of these powers brush against the Dark Side, the Jedi's powers
still often mean death to Dark ones.

Special skills of a Defender:

Skill                Level Learned
-------              -------------
Defender Speed           60
Force Hold               64
Slash                    68
Deflect                  72
Combat Heal              76
Saber Throw             100

See also: JEDI KNIGHT, LIGHTSABER, FORCE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DETECT HIDDEN"

--------------------=< Help File: Detect Hidden >=--------------------

Explorer Level 25

Usage: automatic

Explorers at this level have trained their senses and intuition
to detect hidden doors and passages where others would walk right by.  

Hidden exits will show through the autoexit display or exit command.

See also: EXPLORER, AUTOEXIT, EXIT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DISARM"

------------------------=< Help File: Disarm >=-----------------------

Swindler Level 80

Usage: disarm <victim>

With this skill a swindler can knock the weapon held by the victim,
from his hands and to the ground.

See also: SWINDLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DISINTEGRATE

-------------------=< Help File: Disintegrate >=----------------------

Inventor Special

Usage: disintegrate <target>

Throughout the galaxy, one of the most feared forms of death is 
disintegration.  Few have ever seen it done, and some doubt that
physics would even allow it.  The greatest of Inventors know 
otherwise.

Inventors with this skill have created a disintegration device. It
can be used to target objects and people.  Very powerful, it's only
flaw is all disintegration devices are unstable.  This means must
be powered slowly over time or risk disintegration of the Inventor!
The disintegrator will charge up over a period of 1-2 minutes, after
which it is armed and available to fire.  

Disintegrate will not always disintegrate it's target, and in some
cases will instead cause a great deal of damage as pieces of the
target simply atomize.  This will cause a great deal of damage and
other severe, if random side effects.  When a victim is disintegrated
all equipment will be left behind without a corpse.  Note that the
victim does not even suffer the normal effects of subber death and ALL
equipment will remain.

See also: INVENTOR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DODGE"

------------------------=< Help File: Dodge >=-----------------------

Swindler  Level 75

Usage: Automatic

The dodge skill Automatically takes effect once it is learned.  With
this skill a character can dodge some or all attacks directed at him
thus avoiding damage.  It is easier to dodge attacks of lower level
characters compared to higher level characters.

See also: SWINDLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DOUBLE BACKSTAB"

--------------------=< Help File: Double Backstab >=------------------

Pirate Level 80

Usage: Automatic

A Pirate with double backstab a practically perfected the art of
backstabbing to where they are so quick and quiet that they are able
to backstab someone twice before they can even begin to defend
themselves.

See also:  PIRATE, BACKSTAB

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DRAW"

------------------------=< Help File: Draw >=-------------------------

Bounty Hunter Level 3

Usage: Draw <weapon>

In the middle of combat it can be difficult to draw a new weapon or
wield one if you find yourself unarmed.  The time it takes to draw
this weapon can be the difference between life and death.  Bounty
Hunters have become highly skilled at changing out weapons.  With
the Draw skill, a bounty hunter can wield a weapon in combat without
suffering any of the normal lag penalties and can even swap the drawn
weapon with one he/she is currently wielding in the same way.

See also: BOUNTY HUNTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DROID"

------------------------=< Help File: Droid >=---------------------------

When old age sets upon one, some begin to envy the droids.  Droids are
immortal, when upkept and well built, they can be greater than any carbon
based lifeform. Thus some great minds find a way to transfer themselves
into a droids body.  Becoming immortal.

The Droid has abilities unique to nearly all. It's abilities provide it
with great powers for combat and defense.  These, combined with its
superior intelligence, form a very powerful character.

Special skills of a Droid:

A droid begins to recover all stats at twice the rate of a carbon based 
lifeform, nor does it require food or water.  However, due to their
mechanical nature, droids cannot use biological enhancements such as 
spice.

Skill                Level Learned
-------              --------------
Bionic Sight              60
Force Field               64
Optimize Systems          68
Barrier Field             72
Create Double             75

See also: TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"EMPEROR'S HAND"

--------------------=< Help File: Emperor's Hand >=-------------------

The Emperor himself felt the need to call upon Sith to serve him.
While the Dark Lord Vader was surely the most powerful, many others
came to his call as well. These beings of evil were known as Emperor's
Hands.  The Emperor's Hand is very powerful in the Dark Side of the
Force, while they may not quite hold the offensive power of a Sith
Lord, they make up for this with other skills of terror.  No one can
warp a mind more than one of the Emperor's Chosen.

Special skills of an Emperor's Hand:

Skill              Level Learned
-------            -------------
Fear                   60
Dark Anger             61
Fortress of Hate       62
Despair		       63
Darkness               64
Leech Life             67
Forsee                 70
Conceal Motives        72
Animate Dead           75

See also: SITH, LIGHTSABER, FORCE, SERVE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"EMPIRE"

------------------------=< Help File: Empire >=-----------------------

The Galactic Empire, under Emperor Palpatine, has dominated the
Government of the galaxy for over two decades.  Vast Fleets of ships
and millions of Stormtroopers roam the Galaxy, bringing order and
peace to those who need it.

The Emperor beckons you - help restore order and peace to the galaxy.
Help destroy those who would threaten stability.  Recruiting Officers
can be easily found on most major Imperial worlds.

See also: REBELLION

---------------------=< Revenge of the Jedi MUD >=--------------------  



#0
"ESCAPE"

------------------------=< Help File: Escape >=-----------------------

Pirate Level 60
Swindler Level 62

Usage: escape <direction>

Using escape to flee enables you to choose the direction you would like
to flee in. It is often helpful when you wish to flee into a specific
room.

See also: FLEE, PIRATE, SWINDLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ESCAPE POD"

----------------------=< Help File: Escape Pod >=----------------------

See Topic: Swimpy

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"EVASIVE MANEUVERS"

--------------------=< Help File: Evasive Maneuvers >=----------------

Pirate Level 64

Usage: Automatic

With Evasive Manuevers a Pirate can go into  erratic, unpredictable
spins, twists, and turns to avoid being hit by enemy spacecraft.

See also: SPACE, PIRATE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"EVADE"

------------------------=< Help File: Evade >=------------------------

Bounty Hunter Level 58

Usage: Evade

Bounty hunters often find themselves fighting enemies they would 
prefer to keep at an arms reach.  Wookies, Jedi, Nasty toothed
rabbits.  With the Evade command, a bounty hunter can attempt to
evade a number of future attacks.  

See also: BOUNTY HUNTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"EXPERT PILOTING"

--------------------=< Help File: Expert Piloting >=-------------------

Pilot Level 50

Usage: Automatic

Expert Piloting represents a higher level of space combat piloting.
Expert Pilots have excellent chances of striking their target and
causing good amounts of damage.

See Also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"EXPLORER"

-----------------------=< Help File: Explorer >=----------------------

Explorers wander the galaxy in search of new and exotic planets and
whatever strange life they might house.  In this never ending quest
to find what lies beyond the fringe of civilization, Explorers 
develop an impressive repetoire of skills and abilities to aid in
their explorations.  

Explorers are available as Secondary or Tertiary Clases only, 
and so only can be trained up to level fourty.

Skills available to Explorers:

Skill                    Level Learned
-------                 ---------------
Flare                         1
Fleetness                     5
Listen                       10
Recharge Light               13
Survival                     15
Peek                         20
Detect Hidden                25
Homing Beacon                30
Camp                         35
Scan                         40

See Also: LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"FACTIONS"

-----------------------=< Help File: Factions >=----------------------

The Galaxy is in the middle of a brutal Civil War.  A small Alliance
of Rebels, headed by Senators of the Old Republic, have taken up arms
against Palpatine's Galactic Empire.

Players of any class can choose either faction to support.  To join a
faction, seek out the Recruiting Officer and ENLIST.  Recruiters can be
found all over the galaxy.

To join a faction costs nothing, but be warned - to leave their service
is not cheap.

Currently factions have no bearing on the workings of the game, but
they can make for some fun rolepaying.

See Also: REBELLION, EMPIRE

---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"FARMER"

------------------------=< Help File: Farmer >=-----------------------

Farmers can be found on every planet in the galaxy, without them the
food and water needed to live would not exist.  It is uncommon for
them to take the step from Farmer to Hero or Villian, but occasionally
a little droid with a message comes along.  

Farmers are skilled at creating food to eat, and pulling water from
from the air to drink.  They also seem to have an aptitude towards
some animals and an affinity to the weather.  They're durability in
combat is also well known and respected.

Farmers are available as a Tertiary Class only, and so only can be
trained up to level twenty.

Skills available to Farmers:

Skill                    Level Learned
-------                 ---------------
Farm Water                    1
Farm Food                     4
Sense Weather                 7
Tame                         10
Endurance                    15
Alter Weather                20

See Also: LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"FIND PREY"

----------------------=< Help File: Find Prey >=----------------------

Assassin Level 68

Usage: find <victim>

With this skill an assassin can locate the name of the room his target is
in.  In some cases there may be multiple targets, and in that case, all
targets and their locations will be listed.

Targets higher than your level may be difficult to find using this skill.

See also: ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FIRST AID"

----------------------=< Help File: First Aid >=----------------------

Body Guard Level 60

Usage: bandage <victim>

Works just like bandage however works to be casted on others.

See also: BODYGUARD, BANDAGE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FLIP"

------------------------=< Help File: Flip >=-------------------------

Jedi Knight Level 16
Sith Level 16

Usage: flip

When used in combat, flip allows you to leap through the air and attack 
your opponent from another direction, giving you a slight advantage in the 
combat.  In game terms, it moves you ahead of your enemy in the combat 
order. (i.e. if your enemy attacks you first in the round, if you flip 
over him, you will now attack your enemy first in the round.)

The success of a flip depends upon how well you are learned in the skill.

See also: JEDI KNIGHT, SITH, FORCE JUMP

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE"

-----------------------=< Help File: Force >=--------------------

Usage: c '<spellname>'

The Force is the magical power that is behind the usage of any spells
in Star Wars. 

See also: MANA

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE COMBAT"

----------------------=< Help File: Force Combat >=--------------------

Force Combat is a special way of attacking.  It requires that you wield
a Kaiburr Crystal.  When you attack wielding a Crystal, you deal damage
through the Crystal's ability to channel the Dark Side of the Force.
Of course, if you don't have the ability to manipulate the Dark Side of 
the Force, then you cannot use Force Combat.  In addition, if you are 
weak in the Dark Side of the Force, you may not be able to wield some of
the larger and more perfect Crystals.

See Also: KAIBURR CRYSTAL
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE FIELD"

----------------------=< Help File: Force Field >=--------------------

Droid Level 64

Usage: field

Generates a bubble-like force field around the Droid, protecting him 
from harm.  This will last for a specified number of attacks before 
the force field will fall.  However, very powerful attacks will 
penetrate the force field and bring it down prematurely.

See also: DROID

---------------------=< Revenge of the Jedi MUD >=-------------------- 



#0
"FORCE JUMP"

----------------------=< Help File: Force Jump >=---------------------

Jedi Knight Level 11
Sith Level 10

Usage: jump

Jedi and Sith have learned the ability to jump much higher than
physically possible with help from the force.  When in a room with
something high up and out of reach (such as a ledge or platform)
you can jump up to that location.  The only other means would be
to find yourself a jetpack, extension gun, grappling hook or 
something of this nature.

See also: JEDI KNIGHT, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORGE"

------------------------=< Help File: Forge >=------------------------

Inventor Level 62

Usage: forge <rifle/pistol/secondary>

With Forge Weapon, an Inventor can create either a rifle, pistol, or
secondary weapon.  The higher the Inventors level, the better the
weapon that can be made.  After each creation, the Inventor must
wait a time before he can create another weapon.

Forged Weapon    Level Weapon Gained
-------------    -------------------
Rifle                   62
Pistol                  66
Secondary               69

Attempts to create items at lower levels have a great chance of
producing a big pile of junk.

See also: INVENTOR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FRENZY"

-----------------------=< Help File: Frenzy >=------------------------

Mercenary Level 48

Usage: frenzy

Frenzy throws the mercenary into a state of uncontrolled rage. While
in this state, the mercenary's speed in combat is greatly increased,
but he is NOT able to flee. Use of this skill is very physically and 
mentally demanding.

See also: MERCENARY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GAMBLE GAMBLING SLOTS

----------------------=< Help File: Gambling >=-----------------------

You can gamble at the slot machines and win and lose credits.  Your
winnings will increase the more you gamble, but of course you have
the chance to lose much more as well.

Usage: bet 100

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GLANCE
------------------------=< Help File: Glance >=-----------------------

Smuggler Level 17

Usage: glance <target>

Using this skill, the smuggler will attempt to sneak a quick look at
the target (and hopefully his equipment too) without him noticing.

See Also: SMUGGLER, LOOK

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"GROUP RETREAT"

---------------------=< Help File: Group Retreat >=-------------------

Body Guard Level 80

Usage: gretreat <direction>

This skill enables a Body Guard to allow his group the option to escape from
combat in any direction he or she wishes.  Often helpful when the group
wishes to flee to a specific room.

See also: BODY GUARD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"GUILD GUILDS"

------------------------=< Help File: Guild >=------------------------

The Guildhouse is the place where mortals may go to escape the troubles
and perils of a cruel galaxy.  Each guild is heavily guarded, so that
only members may enter the building.  Guilds are also the places where
people come to learn and practice the skills of their trade.

See also: PRACTICE, SUBGUILDS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HACK DROID"

-------------------------=< Help File: Hack >=------------------------

Slicer Level 5

Usage: hack
       hack <victim>

With this skill a Slicer can do a crude hack into a droid doing 
some damage and temporarily disabling it.  However, it is an 
aggressive action and will start combat.  It can be used in combat
as well.  Obviously, a Slicer can only hack droids.

See also: SLICER, LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HAGGLE"

------------------------=< Help File: Haggle >=-----------------------

Merchant   Level 5

Usage: automatic

With the Haggle skill, a Merchant can negotiate a better deal with 
shopkeepers, and buy items for a lesser amount than what a shop
keeper would normally sell.  Charisma has a great effect on how
far the price can fall.

See also: MERCHANT, LESSER CLASS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HAWKEYE"

-----------------------=< Help File: Hawkeye >=-----------------------

Smuggler Level 48
Body Guard Level 62

Usage: automatic

A person with the Hawkeye skill will spot thieves and smugglers who
travel about using the sneak skill or hiding in ambush.  You will see 
them sneaking into and out of rooms.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HIDE"

------------------------=< Help File: Hide >=-------------------------

Smuggler Level 58

Usage: hide

When you type hide there is a chance that you hide in the room.  If
hidden you can be seen with the hawkeye skill, or "sensed" by the 
"sense life"  or "bionic sight" spells.  Even if sensed your identity 
will remain hidden.  Hide is broken by pressing return, regardless of 
whether you typed a command or not.

See also: SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HOMING BEACON"

--------------------=< Help File: Homing Beacon >=--------------------

Explorer Level 30

Usage: place (beacon)
       locate (beacon)

With the Homing Beacon skill, Explorer's can place a homing beacon
in any room they choose.  Once placed, the beacon will send out a 
signal from that location until the Explorer places a beacon at
another point.  

Explorer's can track their way back to their beacon by using the
locate command, which will point the Explorer in the direction of
their beacon.

See also: EXPLORER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HOUSE"

------------------------=< Help File: House >=------------------------

The HOUSE command is used to add or remove guests from your house's
guest list.  You must be standing in your house to use this command.
Only the primary owner of a house (not guests) may change the guest
list using the HOUSE command.

Usage: house <player name>

Typing 'house' with no arguments gives a list of the people currently
on your house's guest list.  Typing 'house' with the name of a player
will add that player to your guest list if the player is not on the list,
or will remove the player from the guest list if the player is already
on the list.  The player specified must be in the player database for
the MUD, although he or she does not necessarily have to be logged
on at the time.

Guests of your house will be able to enter your house until you
remove them from the guest list.

See also: HOUSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HOUSES"

------------------------=< Help File: Houses >=-----------------------

Houses have been implemented as of CircleMUD 3.0.  A house entails
two things:  access control and crash protection.  Only you and your
guests will be allowed to enter the house.  Your house will be crash
saved every five minutes.  You can force your house to save by typing
'save' while standing in your house.

In the event of a crash, the objects in your house as of the last crash
save will be loaded back into your house when the MUD reboots. Also,
if you own a house, and quit from the game while standing in your
house, you will be loaded into your house next time you enter the game.

Guests of your house can be defined using the HOUSE command.  See
HOUSE for more information.

Houses are an alternative to renting.  You can simply enter your house
and quit; your objects will drop to the ground and be crash saved for
when you return.  There is currently no limit to the number of objects
which can be stored in your house.  Of course, players must expect to
pay a much higher premium for the convenience of houses; contact your
local Implementor for a fee schedule.

See also: INN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"NAV COMPUTER"

---------------------=< Help File: Nav Computer >=--------------------

Usage: Nav

A Nav Computer can be used to access the coordinates of various star
systems through your ship's computer.  Using the Nav command will
produce a listing of all star systems in the ships data banks and 
their coordinates for a Jump through hyperspace.

See also:  SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
IMMORTALS MASTERS GODS WIZARDS

------------------=< Help File: Masters & Immortals >=----------------

- The following people have reached Immortality on CircleMUD.
   They are to be treated with respect and awe.  Occasional prayers to
   them are advisable. -
- Annoying them is not recommended.
- Stealing from them is punishable by immediate death.

                               Masters
                               ~~~~~~~
                    Exar   Raistlin   Thor   Thrawn   

- Type 'wizlist' to see a complete listing of Revenge of the Jedi Immortals

------------=< Immortals of Revenge of the Jedi MUD >=-----------------



#0
"IMMORTING"

--------------------=< Help File: Immorting >=-------------------------

Immorting - the process of attaining a higher state of being on Revenge
            of the Jedi MUD.  In other words, you not only can Play and
            have Fun here, you can Work and have Fun here.

Requirement:   100th Level Character

In order to become an Immortal, a player needs to prove themself a
knowledgable and successful MUDder.  This is just the beginning of the
process, as the player needs to demonstrate patience, friendliness and
a willingness to help others.  Also recommended is the ability or 
desire to contribute to the MUD and its resource base, through either 
writing zones or coding. While not immediately required, a desire to 
learn or help in a similar fashion is beneficial.

It is important to remember that you have to 40 levels to prove yourself
worthy and the Immortals take note of who take and those who gives back
to the MUD.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
INFO NEWS POLICY "MUD INFO"

--------------------=< Help File: MUD Information >=------------------

These commands show you important information about CircleMUD. It is a
good idea to read them every once in a while.

   info                useful information about the game for beginners
   news                latest changes to the code and areas
   policy              policies on topics like player killing
   credits             the people who made CircleMUD possible!
   version             displays the current CircleMUD version number
   pkilling            displays complete pkilling & pthieving rules
   multiplaying        displays complete rules for multiplaying

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
INFORMATION

------------------------=< General Help Table >=----------------------

       Wizlist            Help            Who            Quest
       Toggle             Immlist         News           Where
       Serve              Credits         Info           Time
       Flags              Weather         Cash

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
INN INNS CRYOGENIC CRYO RECEPTION

------------------------=< Help File: Inns >=-------------------------

Inns are places where the weary traveler may rest while the innkeeper
looks after his equipment and treasure.

Specifically, the game will save your equipment while you are logged
out.  There is a daily cost for renting, based on your equipment.  Each
item has a per diem charge.  The per diem charge is calculated to the
nearest second, however -- if you rent at the rate of 2400 credits per
day, and you come back 39 hours later, you will be charged 3900
credits.

A CRYOGENIC CENTER will store your items for a one-time charge of four
days rent.

Rent files are deleted if you run out of money to pay the per diem
charges or after 30 days.  Cryogenic-rent files are deleted after 60
days.

See also: OFFER, RENT, HOUSE, HOUSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
INSTINCT
---------------------=< Help File: Instinct >=------------------------

Smuggler Level 15

Usage: conc 'instinct'

The best Smugglers can hone their instincts to a peak, allowing them
to fire more accurately in space combat. This skill allows smugglers
to focus their instincts on their ship and surroundings for a time.

See Also: SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"INVENTOR"

-----------------------=< Help File: Inventor >=----------------------

Some minds are so great, none can begin to understand what they do.
Instead, their creations are treasured and admired, and protected for
each is a treasure of greatness.  These men and women who make
these items are simply known as Inventors.  An Inventor is one of
the greatest creators in the galaxy.  They are constantly building and
modifing objects to aid them in their lives.  Given time, one never
knows what they might create.

Special skills of Inventors:

Skill             Level Learned
-------           -------------
Install Comlink       60
Forge                 62
Construct             64
Manufacture           66
Recharge              70
Control Droid         75
Invent		      78	
Holo Field            80

See also: TECHNICIAN, DROID, BATTLE, PRACTICE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"INVENTORY"

----------------------=< Help File: Inventory >=----------------------

Usage: inventory

If you're uncertain about what you're carrying, or simply want to
check that no thieves have got to your backpack.

See also: EQUIPMENT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ION CANNONS"

-----------------------=< Help File: Ion Cannons >=--------------------

Usage: ion <target>

Ion Cannons are used to send out damaging pulses of energy that by pass
all shields and temporarily disable enemy ships, preventing them from
taking action.  However, Ion Cannons for most small ships require a
great deal of energy to overload enemy ships, so for a short while,
your ship will not respond to manual commands, and the remote systems
will control it.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"JEDI KNIGHT"

----------------------=< Help File: Jedi Knight >=--------------------

Jedi Knights do not act for personal power or wealth but seeks
knowledge and enlightenment. This class gives you the wisdom of peace,
blessing and healing, though it is possible to learn more violent
spells.

A Jedi Knight is capable of constructing his own Personal Lightsaber.
This requires him to acquire a number of various lightsaber parts
prior to this.

Skill                   Level Learned
--------------          ------------
Armor                        1
Cure Light                   4
Sustain                      6
Focus Mind                   8
Force Jump                  11
Detect Alignment            12
Detect Masking              14
Detect Poison               15
Flip                        16
Mask                        18
Cure Serious                20
Remove Poison               22
Cure Blind                  25
Defensive Fighting          26
Mind Trick                  27
Jedi Speed                  30
Sense Life                  32
Group Armor                 35
Sense Danger                36
Cure Critical               40
Peace                       41
Force Push                  43
Sleep                       45
Strength                    50
Offensive Fighting          51
Throw                       52
Heal                        55
Sanctuary                   59
Force Conversion            60

See also: JEDI MASTER, DEFENDER, LIGHTSABER, FORCE, SPELLS, PRACTICE

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#0
"JEDI MASTER"

----------------------=< Help File: Jedi Master >=--------------------

While the Jedi Knights were reknowned for keeping peace in the galaxy,
there were those who guided and instructed them.  These were the Jedi
Masters, those Jedi who were the closest with the Force.  Jedi Masters
have great ability in healing and goodly uses of the Force.  With their
powers of the light, it often seems as though nothing can possibly hurt
them, and in some cases, nothing can.

Special skills of a Jedi Master:

Skill             Level Learned
-------           -------------
Meditate              60
Group Heal            62
Peace Aura            64
Forsee                68
Force Harmony         76
Sunburst              80
Redirect             100

Special abilities of a Jedi Master:
The healing abilities of a Jedi Master are superior to all others.

See also: JEDI KNIGHT, LIGHTSABER, FORCE

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#0
"JUMP"

-----------------------=< Help File: Jump >=--------------------

Usage: jump <destination>

Jump is used to send your ship into hyperspace, to your choice of
coordinates. This only works if your ship has a working hyperdrive.

See also: SPACE

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#0
"JURY RIG"

---------------------=< Help File: Jury Rig >=------------------------

Technician Level 28

Usage: conc 'jury rig'

This skill allows a Technician to effect quick repairs on his
spacecraft.  It will repair some hull damage.  This can only be used
during space travel.

See Also: TECHNICIAN

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#0
KAHN

--------------------------=<Help File: Kahn>=-------------------------

Despite conflicting help entries, Kahn is the coolest Master in RotJ.

He is heavily involved in fixing and adding cool things to the code,
and also holds the current record for the longest time taken to
construct a zone (Trying to get into the Loria mountains? good luck hehe).

Kahn has coded a number of incredibly beneficial things for the mud, but
he's also managed to break the mud on a regular basis, and the two have
managed to kind of 'cancel' each other out so he cant really remember
any of it. But that hasnt stopped him from working on some top secret
and extremely funky projects, just dont ask him about them or he might
have to kill you.

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#0
"KAIBURR CRYSTAL"

------------------=< Help File: Kaiburr Crystal >=--------------------

Kaiburr Crystals are rare gems that are found throughout the Galaxy.
They have the unique ability to help people channel the Force through
them into destructive attacks.

The Crystals range from shards to a perfect Crystal.  The larger and more
perfect they are, the more powerful they are.  Of course, if you have no
knowledge of the Dark ways of the Force, then these Crystals are useless
to you.

Personal Crystals require a quantity of Pure Kaiburr, which is then
imbued by an extremely force-sensitive being. The most powerful force-
seeker is rumored to be found on Pergitor.

See Also: FORCE COMBAT, PERSONAL, CRYSTAL

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#0
"GLOVES"

-------------------=< Help File: Personal Gloves >=-------------------

Mercenaries have learned through experience to identify materials
which perform more favorably in combat. Utilizing this skill, many
mercenaries create gloves using high-tech materials to be aid in
hand-to-hand combat situations. Personal gloves consist primarily of
a fabric of thin metal sheeting, which forms the body of the gloves.
A power supply is then added to increase impact strength, which is 
coupled with a power convertor to create a small force field about 
the wearer. Most mercenaries include one performance-enhancing 
hyper-injector hidden withing the body.

Available Power Supplies - Fusion, Fission, Nuclear, Silver-Lithium,
Alkaline/Chemical
Available Power Convertors - Tech One, Tech Two, Tech Three, Tech Four
Common construction materials - duraleather, steresteel, kevlar, iridium
Available hyper-injectors (optional) - Adrenaline, Endorphin, Steroid

See Also: PERSONAL, MERCENARY

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#0
"KICK"

------------------------=< Help File: Kick >=-------------------------

Bounty Hunter Level 1
Mercenary Level 1

Usage: kick <victim>

When successful, you can deliver a nasty kick to the head of your
opponent. The success of a kick depends upon how well you have
learned the skill. The higher level you reach the harder you kick.
Training in hand-to-hand combat will also improve your chances.

Repeated use of this skill may wear out your boots (if you have any).

There is one small catch -- whenever you kick (or miss) you will be
unable to type any command for three rounds of 'Violence' -- so be
sure that you do not need to flee!

See also: MERCENARY, BOUNTY HUNTER

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#0
"KILLING BLOW"

-------------------=< Help File: Killling Blow >=---------------------

Assassin Special

Usage: automatic

With Killing Blow, an Assassin can kill a target in one single attack.
This killing blow check occurs automatically, so any strike, could be
one that ends your foe's life.  The odds of a killing blow occuring
decrease the greater the level and hitpoints of your oppenant.

See also: ASSASSIN

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#0
"LANGUAGES"

----------------------=< Help File : Languages >=---------------------

Usage: noghri hello!
       ewok watch out for that stormtrooper!

Since the Galaxy is full of different races, it stands to reason that
there would be many languages.  All of the races have their own language
that only others of their race will understand.

See also: RACES
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#0
"LESSER CLASSES"

-------------------=< Help File : Lesser Classes >=-------------------

Lesser classes represent classes that you can join only as a secondary
or tertiary class option.  They generally have more specialized and
focused skills and abilities that lean towards the goal of the class.
The guildmasters for these classes are a bit more difficult to find,
as the class does not have a regular guild.

At this time, few lesser classes have been developed, more should
find their way into the game in the future.

Lesser Class         Availability
------------         ------------
Explorer             Secondary 
Farmer               Tertiary
Slicer               Tertiary
Spice Dealer         Tertiary
Merchant             Tertiary

See also: EXPLORER, SLICER, FARMER, SPICE DEALER, MERCHANT
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CRYSTAL"

----------------------=< Help File: Crystal >=------------------------

Crystals are the prefered weapon of most Dark Jedi, and are rarely
used by the Jedi Knights themselves. All Jedi have aquired the
ability to fashion personal crystals from individual components.
Centered around a primary infused Kaiburr crystal, these weapons
are controlled by the users force energy and are immensely powerful.
The crystal is mounted within a shaft or staff of some sort, fixed
with a strong binding cord. A power convertor is mutated to amplify
the energy emitted from the crystal.

Before constructing a personal crystal, a sith must aquire a quantity
of pure Kaiburr and have it imbued with the power of the force. Pure
Kaiburr comes in many shapes, but the size is the determining factor
in the overall power of the resulting crystal.

Shafts can be made of made of wood, low-tech metals such as durasteel,
and higher quality metals such as iridium or better.

Power Convertors come in four ratings: Tech one, Tech Two, Tech Three,
and Tech Four.

Common binding cords are made of cloth, leather, chain-link, or
sometimes silk.

See also: SITH, JEDI KNIGHT, PERSONAL, LIGHTSABER, KAIBURR

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#0
"LIGHTSABER"

----------------------=< Help File: Lightsaber >=---------------------

Lightsabers are the weapons of the Jedi Knights and their rivals, the
Sith.  Jedi Knights and Sith have the ability to quest to gather
the components they need in order to make their own personal
lightsaber.  The objects to be used can be found in various places
throughout the galaxy.

To make a lightsaber, a force user needs to find a power source of some
type, a convertor to couple this power into usable energy, a gem of some 
color to create a beam, and a lens to focus this beam.

Gems Available - Blue Gem, Red Gem, Green Gem, Yellow Gem, Orange Gem
Power Supplies Available - Fusion, Fission, Nuclear, Silver-Lithium, 
Alkaline/Chemical
Power Convertors Available - Tech One, Tech Two, Tech Three, Tech Four
Lenses Available - Tech One, Tech Two, Tech Three, Tech Four

See also: SITH, JEDI KNIGHT, PERSONAL, GEM

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#0
"LINK"

------------------------=< Help File: Link >=-------------------------

A lot of players have problems with their links to the game.  This can
be very hazardous to your health in the middle of a battle, of course.

 1. If your link is broken, you will automatically attempt to flee
    each time someone attempts to hit you.  If you manage to flee,
    then you will be saved by divine forces, and put in a safe place
    until you reconnect to the game.

 2. If your link jams (freezes), you have a problem.  The only
    solution we can give is that you break your link as quickly as
    possible.  By breaking the link you can hope that the above
    procedure is initiated.

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#0
"LISTEN"

------------------------=< Help File: Listen >=-----------------------

Explorer Level 10

Usage: listen
       listen <room direction>

Explorers have very sharp hearing, it keeps them alert for dangers
before they befall them.  With listen, an explorer can hear the
movement, breathing of anyone he can't see within the room.  This
does not allow the explorer to see the individual, simply be aware
of their presence.

Listen also can be used to listen into the next room to detect any
individuals in the choosen direction.  

At higher levels, the listener can pinpoint exactly how many 
individuals are in his/her own or the nearby room.

See also: EXPLORER

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#0
"MANA"

------------------------=< Help File: Mana >=-------------------------

Mana is used when casting spells.  You must have a certain amount of
mana in order to cast any particular spell.  If you do not have enough
mana to cast the spell you must rest until you gain enough points to
cast.

See also: FORCE

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#0
"MANUFACTURE"

----------------------=< Help File: Manufacture >=--------------------

Inventor Level 66

Usage: manufacture <item>

With this skill, and Inventor can create many unique items useful to
the Inventor and many others in the galaxy.  In fact, a good amount of
money could be made selling these products.  There is a certain
duration of creation lag that prevents the Inventor from building
another object right after the first, this lag is reduced as one gains
levels.

Level             Items                 Keyword
------           -------              -----------
Level 66        Smoke Grenade            smoke
Level 69        Flare Gun                flare
Level 72        Bio Grenade              bio
Level 75        Medpack                  medpack
Level 78        Steroids                 steroids
Level 81        Detonite                 detonite
Level 84        Bacta Pad                bacta
Level 87        Thermal Detonator        thermal
Level 90        Death Dust               dust

See also: INVENTOR

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#0
"MARTIAL ARTS"
---------------------=< Help File: Martial Arts >=--------------------

Mercenary       18th Level
Smuggler        41st Level
Bounty Hunter   30th Level
Technician      41st Level

Usage: Automatic

Training in ancient martial arts can greatly improve the skills of those
who already posess knowledge of unarmed combat. With it you can hit
more often during a fight. This cannot be used if any weapons are
wielded.

See also: MERCENARY, SMUGGLER, BOUNTY HUNTER, TECHNICIAN


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#0
"MASTER PILOTING"

-------------------=< Help File: Master Piloting >=-------------------

Pilot Level 70

Usage: Automatic

This is the highest level of piloting competance that can be achieved
through space combat.  It reflects excellent ability to handle a craft,
as well as a long history of victories in combat.

See Also: PILOT, SPACE

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#0
"MEDITATE"

-----------------------=< Help File: Meditate >=----------------------

Jedi Master Level 60

Usage: meditate

With this skill a Jedi Master meditates for a time, communing with
Nature and the force.  During this time, the Jedi Master recovers
mana, moves & hits at a much faster rate than even sleeping.

See also: JEDI MASTER

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#0
"MEND"

-----------------------=< Help File: Mend >=--------------------------

Technician Level 15

Usage: mend <item>

With this skill a Technician is able to mend any damage sustained
by their armor during combat.  This greatly extends the useful life
of the armor.  However, there is a chance that you could damage the
item beyond repair while attempting to mend it.

See also: TECHNICIAN

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#0
"MERCENARY"

----------------------=< Help File: Mercenary >=----------------------

Mercenaries are warriors for hire. They are skilled in the use of many
weapons, as well as hand-to-hand-combat, and possess skills of violence
and fighting unequaled by the members of any other class. However, they
lack any real ability to use the Force.

Through the acquisition of various weapon parts, they too are capable
of preparing a potent Personal Blaster. One well suited for a Mercenary.

Skills available to Mercenaries:

Skill                   Level Learned
------                  -------------
Kick                         1
Bash                         5
Rescue                      10
Punch                       13
Multi Wield                 18
Martial Arts		    18
Sweep                       22
Precision Fire              26
Defensive Fighting          26
Throw                       30
Combat Speed                34
Rage                        38
Berserk                     42
Frenzy                      48
Offensive Fighting          51
Bandage Wounds              55

See also: REBEL, BODY GUARD, PERSONAL

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#0
"MERCHANT"

-----------------------=< Help File: Merchant >=----------------------

Merchants are the select few who have discovered what really makes
the galaxy function.  Money.  Merchants know how to make it,
where to keep it, and how to spend it so that they get the best
bang for the buck.  Very adept at financial transactions, merchants
have very few financial difficulties.

Merchants are available as a Tertiary Class only, and so only can be
trained up to level twenty.

Skills available to Merchants:

Skill                    Level Learned
-------                 ---------------
Appraise                      1
Haggle                        5
Barter                        8
Charter Room                 12
Warehouse                    15
Banklink                     20

See Also: LESSER CLASSES

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#0
"MODIFY"

-----------------------=< Help File: Modify >=-----------------------

Mercenaries and Bounty Hunters can collect certain items to modify a
blaster, or other non-lightsaber or bladed weapon, that is in their
possession.  They can modify up to two personal weapons each. What is
needed, the procedures, and the rules to creating this weapon can be
found in a room in their guild.

They require a converter for power, a lens for accuracy, and a device
for personalizing. A durasteel bar can be included for lowered weight
and a weapon stabilizer for increased stability.

Converters Available: Tech One - Tech Four
Lens Available: Tech One - Tech Four
Weapon Stabilizer, Tiny Weapon Tracking Device, Bar of Durasteel

See also: PERSONAL

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#0
"MOTD"

-------------------------=< Help File: MOTD >=-------------------------

Usage: motd

Displays the message of the day.  Contains important information
regarding the status of the MUD.  You should be sure to read it when
you login.  If you miss it at login, just use this command!

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
MULTIPLAYING

--------------------=< Help File: MULTIPLAYING >=-------------------

Multiplaying is strictly forbidden on this game. Not only is it a cheap
way to advance your own characters, it is unfair and it can
potentially ruin the game both for you and for others. If you are
caught multiplaying, you are liable to be deleted. 

Meanwhile, here are some examples of multiplaying: 

  1. Two or more of your characters actively linked on the game at
     the same time. Technically, you _may_ sit at the menu screen
     with one character while playing another, but that is both
     frowned upon and not recommended. 

  2. One actively linked character and one or more linkdead
     characters.  You cannot have Bob playing while Fred is linkdead,
     regardless of whether or not you are in the same room, in the
     same zone, with other people, or so on. 

  3. Direct interaction between two or more of your characters. If you
     don't have multiple links, then this should not be a problem. 
     If you find yourself being able to break this rule, then you are 
     in deep trouble already. 

  4. Transferrance of equipment or money between characters. If you
     don't have two or more characters on at the same time, this would
     not be a great inconvenience. However, giving your equipment or
     money to another character to hold while you log on your second
     character, or dropping equipment/cash in one room for another
     character to pick up later, is discouraged. Obviously, this will
     be a difficult rule for us to enforce, but we hope you will not
     abuse that.  This rule exists because it is very unfair if a
     high-leveled character gives high-leveled equipment to his lower
     character in order to level up, while the other low leveled
     players do not have this advantage. 

  5. It is also illegal to have a friend play one character while you
     play another at the same time. This falls under the 'direct
     interaction between characters' policy. 

Keep yourself updated on these rules by checking this document from
time to time. As you know, as players think of ways to exploit
loopholes, new restrictions will be enforced.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"MULTI WIELD"

----------------------=< Help File: Multi Wield >=--------------------

Mercenary       18th Level
Smuggler        41st Level
Bounty Hunter   30th Level
Technician      41st Level

Usage: Automatic

This skill allows a player to strike with a primary one handed weapon
that is wielded AND a secondary holdable weapon, held in the other
hand.

See also: MERCENARY, SMUGGLER, BOUNTY HUNTER, TECHNICIAN, OFFHAND

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#0
"OFFHAND"

-----------------------=< Help File: Offhand >=-----------------------

Bounty Hunter Level 54

Usage: Automatic

Masters of many weapons, bounty hunters with the Offhand skill can 
fire their secondary held weapon a second time when they are 
multi-wielding.

See also: BOUNTY HUNTER, MULTI WIELD

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#0
OMICRON

-----------------------=< Help File: Omicron >=-----------------------

Omicron is not one of the original Masters, but he's been around so
darn long the Masters felt like they HAD to do something about him.  So
they promoted him.

He is a long time mudder, hates typos, and loves to tinker with things, 
but by NO MEANS allow him to mess with the code!!!

Zones designed:
Bilbringi
Honoghr
Parts of Sumitra
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"OPTIMIZE SYSTEMS"

--------------------=< Help File: Optimize Systems >=-----------------

Droid Level 68

Usage: Optimize

With this function a droid reconfigures its systems for best performance
in all activities. It restores Mana, Moves, and Hits, as well as
provides bonuses to strength, dexterity and intellectual functions.

See also: DROID

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#0
"PALM"

------------------------=< Help File: Palm >=-------------------------

Swindler Level 60

Usage: palm <item>

By using the palm command, a Swindler can pick objects up off the
ground without anyone seeing him.  If he fails, they will see him, but
he will not be aware of the fact, which could lead to some interesting
situtations.

See also: SWINDLER

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#0
"PEEK"

------------------------=< Help File: Peek >=-------------------------

Explorer Level 20

Usage: peek <direction>

By using the peek command, a Explorer can see what a room looks like
and what is in it, before actually entering the room to face the
consquences.  If the peek attempt fails, however, the Explorer will
end up in the room anyway.

See also: EXPLORER

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#0
"PRECISION FIRE"

-------------------=< Help File: Precision Fire >=--------------------

Mercenary Level 26
Bounty Hunter Level 45

Usage: conc 'precision fire'

A player aspires to attack as fast as possible and as accurately as
possible. Using this spell, he can focus his awareness on his opponents,
allowing him to attack faster than usual.

See also: MERCENARY, BOUNTY HUNTER

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#0
"DEFLECT"

------------------------=< Help File: Deflect >=-----------------------

Defender Level 72

Usage: Automatic

With this skill a Defender can deflect nearly any attack with his or her
lightsaber, and often times send the blaster bolt right back at its
target.  This ability was demonstrated extensivly during the Phantom
Menace.  Your odds of sending a laser blast back at the attack depends
somewhat upon your dexterity.  

See also: DEFENDER

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#0
"PERSONALS"

----------------=< Help File: Personal Item or Weapon >=--------------

Certain professions teach the ability to create personal
weapons and equipment. Sith and Jedi are both educated in 
the ways of Lightsaber and Crystal construction. Mercenaries
have acquired the ability to identify the most efficient
materials for use in battle. Technicians, Bounty Hunters,
Smugglers, and even Mercenaries have all over time gathered
information which allows them to fashion personalized blasters,
vibrational blades, and even extremely efficient force-pikes.
More detailed information is available in the
headquarters for each guild, located in Mos Eisely.

Skilled Pilots have also developed skills which allow them
to build personalized ships.

You must be at least level 40 to create a personal item.

See also: CRYSTAL, LIGHTSABER, FORCE-PIKE, GLOVES, VIBROBLADE,
          BLASTER, PERSONAL-SHIP.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PERSONAL-SHIP"

---------------------=< Help File: Personal Ships >=--------------------

Players who have achieved level 40 in their Primary and the Pilot guild 
are able to create a personalized ship.  The parts for it can be found 
scattered across the galaxy.  Ships consist of several parts:
A hull, armor plating, and a sublight drive.  You can optionally
add guns and a hyperdrive.  The better quality parts you use, the
better ship you can build.  You must visit a specific places to build
your ship; you can also evaluate your ship with the computers there.

See also: Personals
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#0
"PICK LOCK" "SLICE LOCK"

----------------------=< Help File: Slice Lock >=---------------------

Technician Level 1
Slicer Level 1
Smuggler Level 10

Usage: pick <lock name> [direction]
       slice <lock name> [direction]

For picking/slicing locks.  Note that NOT all locks can be picked.

  > pick door south
  > pick safe
  > slice door south
  > slice safe

See also : TECHNICIAN, SMUGGLER, SLICER

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#0
"PILOT"

------------------------=< Help File: Pilot >=------------------------

Usage: pilot <ship name>

To travel in hyperspace, ships need to be piloted.  While in hyperspace,
all damage you do is determined by the power of your ship, and its
special systems, shields, and armor.

See also: SPACE, SPACESHIPS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PILOTING"

-----------------------=< Help File: Piloting >=----------------------

Pilot Level 1

Usage: Automatic

Along with their Class levels, players also gain levels as Pilots.
Once you gain control of a ship, you may use it in combat.  To gain
pilot levels, you will need to fight different spacecraft (and space
creatures) to earn experience.

As pilot levels are earned, the skills of the pilot increases, giving
extra attacks in space:

Piloting                 - Level 1
Advanced Piloting        - Level 30
Expert Piloting          - Level 50
Master Piloting          - Level 70

See Also: SPACE, PILOT, ADVANCED PILOTING, EXPERT PILOTING,
          MASTERY PILOTING

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PIRATE"

------------------------=< Help File: Pirate >=-----------------------

Smugglers have a bad habit of going rogue.  These nasty, and hard-
lucked, smuggler, often down on their luck, turn to pirating for a
living.  They strike fast and without warning, grabbing what loot
they can before help arrives.  Pirates are great quick strike and fade
characters.  They have great power in the first few minutes of
combat.

Special skills of a Pirate:

Skill               Level Learned
-------            --------------
Escape                  60
Evasive Manuevers       64
Pirate's Reflex         66
Deadly Manuevers        70
Trip                    75
Double Backstab         80

See also: SMUGGLER, SWINDLER, VIBROBLADE

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#0
"PIRATE'S REFLEX"

-------------------=< Help File: Pirate's Reflex >=-------------------

Pirate Level 66

Demonstrating uncanny mastery of the blade, a Pirate may be able to
drive a knife in his off-hand into his enemy multiple times each
round.

See also: PIRATE, MULTI WIELD, SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
PKILLING PSTEALING

----------------=< Help File: PKILLING & PTHIEVING >=-----------------

Pkilling and Pthieving are allowed on this game. There are no level
limits or class restrictions on killing other players or stealing from
other players. However, there are a few rules to moderate this aspect
of the game. Keep yourself updated to them by reading this document
every once in a while, for it is liable to change in order to
compensate for the amount of pkilling or pthieving we have on the
game.

Meanwhile, here are the current rules pkillers and pthieves must
abide to, at risk of ban, deletion, freezing, or demotion:

  1. Do not consecutively repeat-kill a character. This means, if
     you've killed the character once, do not wait for him at the
     fountain in Mos Eisley (where he enters the game) to kill him
     again and again.  You may kill a player more than once, but not
     within close time of each kill. (i.e., Don't kill the same character
     three times in ten minutes, but feel free to kill him three times
     in ten hours, if you wish, although that's not encouraged.) 

  2. Do not kill a character who is linkdead. Linkdead players are
     unable to defend themselves, and thus, it does not give both
     sides equal opportunity to win the fight. Not to mention, a
     linkdead player who is killed has practically  no chance of
     recovering his equipment or money. 

  3. Do not kill people who are either in the Void or in Limbo. Those 
     two rooms are technically illegal to actively-playing mortals 
     in the first place. In fact, if you are caught in those rooms,  
     you're in big trouble. 

  4. Likewise, if you're being pkilled (as in, you see the guy in the
     zone, or the fighting has started), do not just cut link in the 
     middle of the fight to avoid the pkill. If that happens, then it 
     is _you_ who is considered to be cheating, not the pkiller. Thus,
     this means that pkillers can continue to kill a player who has 
     suddenly cut link in the middle of a fight without fearing any
     consequences.

  5. Pkillers and Pthieves are open targets anywhere on the game.
     This includes Mos Eisley.

  6. Use moderation and discretion as you kill or steal. This aspect of
     the game was implemented to bring more reality and
     excitement.  It was not designed so that personal vendettas
     would drive players away. Just be considerate...if you would not
     like to be killed thirty times, then don't kill someone thirty
     times. 
  
  7. Leading a person to an aggie mob, tricking them, or otherwise
      getting them killed to avoid doing it yourself and getting a flag
      is illegal.  Anyone caught doing it will get a flag and time
      just like if they had killed the other person themselves.

  8. Most importantly, to those of you 'have-been-killed' players out
      there...HUNT THE KILLERS AND THIEVES!!! Do not whine to gods 
      about 'delete this character, he killed me.' Not only is that 
      irritating to us, it might get us mad, and plus, by thinking 
      this way, you have in essence allowed the killer/thief to win. 
      Get a big group together, go on a massive manhunt...and if you
      don't win the first time, get more power and try again, or leave 
      the killer/thief alone. -chuckle- One person comes to mind... 

  9. If all else fails, I am reminded of a rule from another mud I've
      played...eat some ice cream, calm down, chill out...and then plot 
      your revenge. :)  Happy hunting. :)

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PLAY"

------------------------=< Help File: Play >=-------------------------

Usage: play <item>

Some items can be played. Many instruments and games throughout the
mud can be played for fun and profit...

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
POLICY RULES

--------------------=< Help File: RULES & POLICIES >=-----------------

1.   No cheating.
2.   Masters have the final say in any and all debates/questions.
3.   Gods "tanking" for mortals is very illegal, as is grouping with
     the intent to help in a fight.
4.   Having fun is a requirement.
5.   Automated scripts to run around for you or your friends while
     you're not at the computer is not allowed. This falls under the
     rule considered "cheating."
6.   Roleplaying is fun, so, like, do some or not.
7.   Paying homage to the MASTER named "Thor" is a good thing.
8.   Quoting "Star Wars" lines wins brownie points.  Collect enough, 
     win a prize.
9.   Multiplaying is a DELETABLE offense! It qualifies under'cheating.'
     Type 'multiplaying' to see the specific rules on this.
10.  Making the game not fun for others is pretty bad.  Be cool, use 
     discretion. 

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PROTECT"

-----------------------=< Help File: Protect >=-----------------------

Body Guard Level 68

Usage: protect <player>

Protect provides another player with the knowledge that he/she is
well guarded by the Bodyguard.  Any attacks on the protected player
is deflected as the Bodyguard absorbs the attacks.  Quite useful if
the protected player is not fully capable of taking large amounts of
damage.

See Also: MERCENARY, BODY GUARD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PROTON TORPEDOES"

--------------------=< Help File: Proton Torpedoes >=-----------------

Usage: Automatic

These high energy pulses derived their name from the manner of delivery.
Ships armed with these will fire them automatically, with the
possibility of causing a HUGE amount of damage to other ships.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PUMMEL"

-----------------------=< Help File: Pummel >=-------------------------

Body Guard Level 70

Usage: pummel <victim>

This attack does great amounts of damage to your opponent, who you pummel
with vicious blows to the head and body.

The success of a pummel attack depends on how well you are learned. The
higher level you reach the harder you pummel your opponent.

There is one small catch -- whenever you pummel (or miss) you will be
unable to type any command for three rounds of 'Violence' -- so be sure
that you do not need to flee!

See also: BODY GUARD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PUNCH"

------------------------=< Help File: Punch >=------------------------

Technician Level 4
Mercenary Level 13

Usage: punch <victim>

The success of a punch depends upon how well you are learned.  The
higher level you reach the harder you punch.  There is one small
catch -- whenever you punch (or miss) you will be unable to type
any command for two rounds of 'Violence' -- so be sure that you do
not need to flee!

See also: MERCENARY, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PUSH"

-------------------------=< Help File: Push >=------------------------

Body Guard Level 64

Usage: push <victim> <direction>

The success of a push depends upon how well you are learned. When you
succeed, you will push your victim out of the room in the direction you
designated.

This is useful in removing protective bodyguards from around a mob.

See also: BODY GUARD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"QUICKDRAW"

-----------------------=< Help File: Quickdraw >=---------------------

Smuggler Level 32

Usage: Automatic

This skills allows smugglers to gain the first strike in any hand to
hand combat battle.  When it succeeds, the smuggler will strike for
more than their normal damage.  The extra damage is highly dependent on
your dexterity.  The higher your dex, the more damage you do with 
quickdraw.

It will not work against spells cast at the player nor will it protect
for backstab attempts.  Also note that mobs will learn from your tactics
and quickdraw won't be effective for long.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
RACES HUMAN GAMORREAN ITHORIAN MON CALAMARI RODIAN SULLUSTAN WOOKIE ALIEN GUNGAN TWILEK EWOK BOTHAN NOGHRI TRANDOSHAN

-----------------------=< Help File: Races >=-------------------------

HUMAN            The most abundant race in the galaxy, humans have
                 the remarkable ability to adapt to any situation,
                 making them extremely good at whatever they do. They
                 are quick learners.

GAMORREAN        Large, strong, green-skinned pig-like creatures
                 not known for their intelligence.  Jabba employs
                 several Gamorreans as guards and mercenaries.
                 Gamorreans have infravision.  Their strength, bulk 
                 and familiarity with clubs makes them very effective 
                 melee combatants.

ITHORIAN         Also called "hammerheads," these tall, graceful,
                 long-necked aliens are very peaceful and wise, and
                 hunger for knowledge and new experiences.  They
                 can tap into the Force more quickly than most races, 
                 due to their calm demeanor.

MON CALAMARI     Big-eyed fish-like former slaves, these intelligent
                 warriors are very organized.  Admiral Ackbar, a
                 Rebel hero, is one of their greatest leaders.
                 Mon Calamari can survive indefinitely underwater.  
                 Having been suppressed by the Empire for many years, 
                 they are very good fighters, especially in regards 
                 to the use of Crystals.

RODIAN           With multifaceted eyes, tapirlike snout, suctioncup
                 fingers & deep green skin, these dexterous aliens
                 often work as Bounty Hunters. Greedo was a Rodian.
                 Rodians have infravision.  They are very thrifty and
                 sly, getting better prices on some goods and services.

SULLUSTAN        Stocky, jowled, mouse-eared humanoids with large
                 eyes.  They are less tough than most races, but are
                 nimble & quick, like Nien Nunb, the Falcon's copilot
                 in RotJ.  They are better in space travel and combat
                 than most races.

WOOKIE           Tall, furry, strong, clever, short-tempered, loyal,
                 kind, and former slaves, Wookies have been known
                 to rip arms off droids & "bad guys." Chewbacca is a
                 Wookie.  Their great strength and climbing claws make
                 them particularly good hand-to-hand combatants.

TWILEK           Standard height, clever & somewhat dextrous, Twi'leks
                 are known for their two head-tail appendages.  
                 Bib Fortuna, Jabba the Hutt's majordomo was a
                 Twi'lek.  Their preferred weapons are daggers.

GUNGAN           Fairly tall, well built humanoids with large ears.
                 They are natural warriors, and have the strength
                 to match.  The Gungans warrior prowess is reflected
                 in their grand Army.  Jar-Jar Binks is Gungan.  They
                 are also Amphibians.

EWOKS            Ewoks are small, furry humanoids that are native to
                 Endor's moon.  While technologically primitive, they 
                 are fierce fighters and their lives as Hunter-Gatherers 
                 have made them extremely stealthy and hard to see.  
                 Wickett is a Ewok.

TRANDOSHANS      Trandoshans are large reptilian humanoids.  They are 
                 strong and powerfully built.  They are born hunters 
                 and very violent.  They have a above-normal regenerative 
                 system.  Bossk the bounty hunter is a Trandoshan.

BOTHAN           Bothans are short, furry humanoids who express 
                 themselves through subtle movements of their fur.  
                 Well known for their intelligence-gathering abilities, 
                 they are greedy for power, manipulative and cunning.  
                 Because of this, they are often able to extract 
                 themselves from fights and dangerous situations unharmed.

NOGHRI           Noghri are hairless, grey-skinned biped who are extremely
                 strong, agile  and sinewy.  They are well skilled at 
                 both melee and hand-to-hand combat, but they are somewhat
                 frail due to years of exposure to dangerous chemicals on
                 their homeworld.

ZABRAK           Mysterious humanoids with vestigial horns, they have well
                 developed mental powers that allow them to withstand
                 and resist Force attacks.  It is suspected that Darth
                 Maul is a member of the Zabrak race.

ALIEN            The generic alien not covered in an above choice.
                 These various races include Hutts, Gotals, and many others. 
                 Aliens are found in any and all professions.
                 Many aliens have unique sensory capabilities.

CLAWDITE         Clawdites are a genetic, shape-shifting, offshoot of the 
                 humanoid natives of Zolan. When in thier natural state, they 
                 are identical to other Zolanders. They can change their skin 
                 and, to some extent, their bodily configuration, but, they 
                 cannot alter their mass. The Bounty Hunter Zam Wesell is a
                 Clawdite.

AQUALISH         A humanoid species from the planet Ando, Aqualish have some
                 superficial properties both aquatic and arachnid. They have 
                 hair-lined faces with large, glassy eyes and mouths dominated 
                 with inwardly-pointing tusks. Ponda Baba was an Aqualish.

See also: CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
RAGE

------------------------=< Help File: Rage >=-------------------------

Mercenary Level 38

Usage: rage

Mercanaries can focus their anger into a partially controlled rage.
This rage gives them slightly increase accuracy and damage when using
nearly any weapon. However, while in a rage, a Mercenary cannot flee 
from combat. The rage will wear off after a period of time.

Rage uses a portion of your mana to activate.

See also: MERCENARY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"RALLY CRY"

----------------------=< Help File: Rally Cry >=----------------------

Rebel Level 66

Usage: rally

Rally Cry inspires the Rebel and those in his group to fight with
greater desire.  All those in the rebels group gain bonus's to both hit
and damage for a set duration.

See also: REBEL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
REBEL

------------------------=< Help File: Rebel >=------------------------

The rebellion against the empire draws many followers.  Many men
and women who aided the rebellion for monetary reasons soon found
themselves  staying with the rebellion out of their own desires to see
the end of the empire's tryannical rule.  The rebel is a mercenary
who has joined the rebellion.  The rebel is a great warrior, and near
fanatical in battle, taking great risks for great benefits. 

Special skills of Rebels:

Skill              Level Learned
-------            -------------
Sixth Sense            60
Bush Piloting          64
Rally Cry              66
Retreat                70
Riot                   75
Rebel's Luck           80

See also: MERCENARY, MODIFY, PERSONAL WEAPONS, PRACTICE,
          REBEL ALLIANCE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REBEL ALLIANCE"

--------------------=< Help File: Rebel Alliance >=-------------------

The Alliance to Restore the Republic was founded with the signing of
the Corellian Treaty, which fused together various anti-Imperial
factions.  The Alliance includes diverse races such as Sullustans,
Bothans, Mon Calamari, Wookies, Quarrans and many others.  Humans
currently make up the bulk of the Rebellion, however.

The Rebels know that their chances of victory are slim, but they do
have right - and the force - on their side.  They are lead by a
Council, headed by determined Chandrilan Mon Mothma.

See Also: EMPIRE, FACTION

--------------------=< Help File: Rebel Alliance >=-------------------



#0
"REBELLION"

---------------------=< Help File: Rebellion >=-----------------------

Rebel Special

Usage: rebellion

With rebellion a powerful member of the rebel alliance triggers an
organized uprising to aid him in his fight to free the galaxy.  At his
command, a small number of rebel operatives will arrive and join the
battle to help him against his current enemy.  These are not followers
but assisting mobiles, and they will only stay for the duration of one
battle.  Afterwards they will return back to other duties for the rebel
alliance.  

The rebellion command is to be used once combat has begun, and up to a
half dozen rebels will assist you.  The number is random, but high 
charisma will bring up the minimum total.  There are six types of rebel
alliance members that will support you, each with his or her own skills,
which types assist you is totally random.

Rebel Assistors:
  Soldier - Standard combat troop with mercenary skill set.
  Infiltrator - Dexterous troop with smuggler skill set.
  Medic - A Healing troop type, Medics will heal you in combat.
  Sabotuer - An explosive expert, he has high damage capabilities.
  Martyr - Willing to die for the cause, the martyr will "Protect" you.
  Fanatic - Crazed alliance member, with high damage, many attacks.

Once used, the rebellion command cannot be used for a short time.

See also: REBEL, REBEL ALLIANCE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REBEL'S LUCK"

---------------------=< Help File: Rebel's Luck >=--------------------

Rebel Level 80

Usage: Automatic

This skill is a good example of those once-in-a-lifetime shots.  Only
pure luck could account for such placement.  Practically impossible,
in fact.  This skill is an automatic action in combat, which represent
critical hits.  These hits do triple normal damage.

See also: REBEL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"RECHARGE"

----------------------=< Help File: Recharge >=-----------------------

Inventor Level 70

Usage: conc 'recharge' <object>

Recharge allows an Inventor to replinish the charges in a wand or staff,
but they must be careful because if overcharged the wand or staff will
explode.  Recharge items can also at times wear out and the Inventor 
will no longer be able to recharge them.

See also: INVENTOR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"RECHARGE LIGHT"

---------------------=< Help File: Recharge Light >=------------------

Technician Level 13
Explorer Level 13

Usage: conc 'recharge light' <object>

Getting caught without a light in an unkown location can be a very 
dangerous thing. Recharging a light can extend it's life greatly
however there is a chance that you can damage the light beyond repair
in the process.

See also: TECHNICIAN, INVENTOR, DROID

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REDIRECT"
----------------------=< Help File: Redirect >=-----------------------

Jedi Master Level 100 (Available upon Guildmaster Quest Completion)

Usage: redirect
       redirect <victim>
       redirect (victim> <target>

Imagine for a minute, you could see attacks before they happen, and 
had the ability to redirect these predicted attacks at another target
before they struck home.  Those very in strong in the force can do
just this.  With redirect, a Jedi Master can redirect several of
his victims attacks when they are in combat.  These redirected attacks
can even be redirected at another target in the area, which can lead
to confusion and even combat between enemies.  A Jedi Master's ability
with this skill is based off his/her skill level, wisdom and the
level of the target he is attempting redirect.  Redirecting attacks
without a target will result in the attacks striking harmlessly against
the ground, wall, or whatever might be in the area.


See also: JEDI MASTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REGENERATION"

---------------------=< Help File: Regeneration >=--------------------

Regeneration refers to one's ability to recover Hit Points, Mana and
Moves over time.  This ability to regain lost points is enhanced by
resting or sleeping at the "tick" or "heartbeat".  This recovery is
further increased by staying well fed (full) and having plenty to
drink (not thirsty).  

Allowing oneself to become hungry and thirsty will drastically slow
a player's regeneration - almost to the point of not regenerating.
This is NOT a wise condition to be in.

See also: EAT, DRINK, REST, SLEEP, TICK

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
REIMBURSEMENT

----------------------=< Help File: Reimbursement >=-----------------

Reimbursement only happens when a players loses eq through due to errors
in the game.  This includes things like:
-errors in the code
-zone errors, such as dark DTs or other things
-Imm errors, such as testing or forcing people

Things that DO NOT warrant reimbursements:
-Game crashes
-Legitimate deaths due to playing, pkillers, etc.
-DTs

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REPAIR"

------------------------=< Help File: Repair >=-----------------------

Technician Level 30

Usage: conc 'repair' <item>

Repair enables the Technician to remove any sabotaged item that a player
has, whether taken in combat or acquired otherwise.  The armor is
returned to its previous state, although any costs for the repair is
left to the Technician and his would-be client.

See Also: SABOTAGE, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
RESCUE

------------------------=< Help File: Rescue >=-----------------------

Mercenary Level 10

Usage: rescue <victim>

This command is useful if you want to try and make an attacker hit
you instead of your poor friend who is being pummeled.  You can
only 'turn' one monster for each rescue attempt.  This is very useful
when playing in groups, of course.

See also:  MERCENARY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
RETREAT

------------------------=< Help File: Retreat >=----------------------

Rebel Level 70

Usage: retreat <direction>

This skill enables a rebel to escape from combat in any direction he
or she wishes.  Often helpful when one wishes to flee to a specific
room.

See also: REBEL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"RIDE"

--------------------------=< Help File: Ride >=-----------------------

Usage: ride <target>

Using the Ride command, one can ride Speeders, Pod Racers, Creatures
and other vehicles. 

Speeders are used to travel around the world without draining an
individuals moves.  However, Speeders are often un-reliable, and 
have a chance of breaking down each time they are started.

Pod Racers are used in Pod Race Arenas. (Not Implemented Yet)

Creatures & other vehicle types are not yet Implemented.

See also: SPEEDER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"RIOT"

--------------------------=< Help File: Riot >=-----------------------

Rebel  75th Level

Usage: riot

This skill is used by rebels to inspire the good aligned people of the
world to rally against evil.  In the game it causes good aligned mobs
to attack evil aligned mobs.

See also: REBEL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SCAN"

-------------------------=< Help File: Scan >=-----------------------

Smuggler Level 30
Bounty Hunter Level 32
Explorer Level 40

Usage: scan

Scan allows you to check all the adjecent rooms and, returns what
mobs and or people are in them.  It is useful in finding agressive
mobs.

See also: LOOK, BOUNTY HUNTER, SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SEARCH"

-------------------------=< Help File: Search >=-----------------------

Smuggler Level 35
Bounty Hunter Level 41
Body Guard Level 61

Usage: search

The search skill allows a player to turn over a room and find anyone
who may be hiding in the room.  It takes quite a while to completly search
a room (you will receive several rounds on lag).  Hidden persons do not 
generally like being discovered, searching for a hidden mob will start 
a fight.


See also: HIDE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"COMBAT SPEED"

----------------------=< Help File: Combat Speed  >=-------------------

Mercenary Level 34
Bounty Hunter Level 45

Usage: Automatic

  Through experience and training, mercenaries and bounty hunters can 
increase the speed at which they attack in combat without need for increased
quickness.  Fighters trained skill will attack more often allowing them
to deal more damage.


---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SABER THROW"

--------------------=< Help File: Saber Throw >=----------------------

Defender Level 100 (Available on Guildmaster Quest Completion)

Usage: throw <saber weapon> <target>

With the Saber Throw, a Jedi Defender has learned how to throw his
saber in combat from either the wielded position or from inventory.
The saber will strike for damage determined by the damage dice of
the lightsaber and the location the saber strikes.  Additional
effects will strike the target depending on the location hit, for
example a leg strike will hamstring the target and reduce its 
movement.  

After the lightsaber is thrown, the Jedi will automatically recall
his weapon to his hand to continue fighting, rooms that restrict
usage of the force, or low mana levels can prevent this from
happening and the lightsaber will find itself on the ground.

See also: DEFENDER, THROW

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SENSE DANGER"

----------------------=< Help File: Sense Danger >=-------------------

Sith Level 32
Jedi Knight Level 36

Usage: conc 'sense danger'

Sense Danger allows a Jedi, whether on the Dark Side or Light Side, to
sense the intentions and general level of hostility (aggressive or not)
of mobs in the general area.  The usage is automatic.

See also: JEDI KNIGHT, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SENSE WEATHER"

---------------------=< Help File: Sense Weather >=-------------------

Farmer Level 7

Usage: weather

Farmers need to know exactly what the weather is like, and what kind
of weather is on the way.  Weather sense provides a more scientific
reading of the weather through use of the weather command.  While
more accurate and detailed, there is still a chance this prediction
may be wrong. (But you should have better odds than the weather man,
who probably isn't even from the planet your on!)

See also: WEATHER, FARMER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SERVE"

-----------------------=< Help File: Serve >=-------------------------

Usage: Serve emperor

If one visits Emperor Palpatine in his palace on Corruscant, you
could choose to serve him for all time.  This is a dangerous 
proposition that comes with both great rewards and great danger.

A Servant of the Emperor is blessed with increased offensive spell
power, increased damage capabilities, increased regeneration and
recovery rates and the mark of the Dark Side itself.  

As part of it's seduction, servants of the Emperor are
given the fast track to power, gaining experience at double the rate
of the normal individual.

There is one great penalty, however, that all Servants of the Emperor
must face.  When you die, you will not come back and given another
chance like all others, but instead your character is permantly dead.
You will be deleted and forced to remake from the beginning.  This
does not apply to death traps.

EFFECTIVE 5/8/02
Servers are no longer protected from agressive NPCs of any type.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SHADOW"

-----------------------=< Help File: Shadow >=-------------------------

Assassin Level 64

Usage: shadow <target>

With this skill, a character begins to follow a victim without their
knowing it.  The character will sneak quietly into each room, and will
remain hidden until combat is entered.

To stop shadowing someone, simply type: fol self

See also: ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SHIP SYSTEMS"

----------------------=< Help File: Ship Systems >=--------------------

Any vessel capable of hyperspace travel can, with the assistance of a
Ship Tech, have a Special System installed on their ship.  They types
of systems available range from purely offensive weapons to more
insinuative stealth systems.

Astromech                   Little droid that repairs hull damage
Biomechanical Armor         Organic armor capable of ship hull repair
Cloak                       Makes ships invisible to other vessels
Concussion Missiles         Automatic missile defense system
Ion Cannons                 Temporarily disables other ships
Nav Computer                Stores star system jump coordinates
Proton Torpedoes            Powerful, highly focused energy charges 
Tractor Beam                Takes control of another ship
Turbo Lasers                Auto-firing weapon platform
Uninstall                   Used by Ship Techs to remove systems
Verpine Shield Generators   Excellent Shields that recover quickly

See also:  SPACE, BIOMECHANICAL ARMOR, CLOAK, CONCUSSION MISSILES,
           NAV COMPUTER, ION CANNONS, PROTON TORPEDOES, TRACTOR BEAM,
           TURBO LASERS, UNINSTALL, VERPINE SHIELD GENERATORS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SITH LORD"

----------------------=< Help File: Sith Lord >=----------------------

The Sith Lord is a powerful Sith who has finally devoted himself
truly to the Dark side of the force.  Serving no one but himself and evil,
he scorns life and the light.  Sith Lords are the habringers of Darkness.
Sith Lords carry with them some of the most dangerous force abilites ever
recorded.  They can kill with a touch, and sometimes even that is not
needed.  Sith Lords are the sworn enemies of many a great Jedi Master.

Special skills of the Sith Lords:

Skill              Level Learned
-------            -------------
Antisanct              60
Submit                 65
Destruction            68
Dark Anger             72
Force Storm            78

See also: SITH, EMPEROR'S HAND, FORCE, SPELLS, LIGHTSABER,
          PRACTICE

---------------------=< Revenge of the Jedi MUD >=-------------------



#0
"SIXTH SENSE"

----------------------=< Help File: Sixth Sense >=-------------------

Rebel Level 60

Usage: conc 'sixth sense'

Sixth Sense enables the Rebel to get an inclination as to the hostility
levels of neighboring mobs.  This skill, honed from years in combat and
guided slightly by the Light Side of the Force, provides useful
information regarding the aggressiveness of opposing mobs.

See also: REBEL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SLASH"

------------------------=< Help File: Slash >=------------------------

Defender Level 68

Usage: slash <victim>

With the slash command, a Defender slashes at his opponent with his
lightsaber causing damage, and possibly a greater effect.  If the
enemy is wielding a non-slashing weapon, there is a small chance
his/her weapon will be destroyed by your attack.  There is even
the possiblity he/she will lose a hand in the process.

See also: DEFENDER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SLICER"

------------------------=< Help File: Slicer >=-----------------------

Slicers are experts at hacking into and using computer systems and
electronic devices.  There's no lock, no computer system, no droid
a Slicer cannot hack and use to his own purposes. 

Slicers are available as a Tertiary Class only, and so only can be
trained up to level twenty.

Skills available to Slicers:

Skill                    Level Learned
-------                 ---------------
Slice Lock                    1
Hack Droid                    5
Tripwire                     10
Anonymous                    12
Spy Camera                   15
Decrypt                      20

See Also: LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SMUGGLER

-----------------------=< Help File: Smuggler >=----------------------

Smugglers are known to have very special qualities that no other class
offers.  They have a reputation unmatched by any other class, not that
many would want it. Most can be found in the cantinas and back alleys 
of most planet systems. Their specialties are on the darker side of life,
whether it is smuggling, thieving or assassination.  Many of these
qualities can come in handy in many situations, such as picking locks,
stealing, or backstabbing.

Smugglers may, in time, have in their possession (legally?), several
vibroblade parts, which they may use to construct a lethal Personal
Vibroblade.

Skills available to Smugglers:

Skill                Level Learned
-------              -------------
Sneak                     4
Throw                     7
Pick Lock                10
Instinct                 15
Glance                   17
Steal                    20
Backstab                 22
Poison                   25
Scan                     30
Quick Draw               32
Search                   35
Dirty Tricks             37
Multi Wield              41
Martial Arts             42
Track                    45
Hawkeye                  48
Identify                 50
Locate Object            55
Hide                     58

See also: PIRATE, SWINDLER, VIBROBLADE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SNARE

------------------------=< Help File: Snare >=-----------------------

Bounty Hunter Level 10

Usage: automatic

Bounty Hunters excel at cornering their victims and preventing them
from escaping.  The snare skill allows the Bounty Hunter to cut off
a fleeing enemies escape route, keeping him or her in the room. As
players are more clever, they are not affected by Snare.

See Also: BOUNTY HUNTER, FLEE, WIMPY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SNEAK"

------------------------=< Help File: Sneak >=-----------------------

Smuggler Level 4
Bounty Hunter Level 6

Usage: sneak

Used for sneaking (moving in and out of rooms without anyone
taking notice). When you type sneak, there is no way to know if
you're actually sneaking. If you successfully sneak, then you'll
continue to sneak for a little while.  If you are already sneaking
you will stop sneaking.

See also: HIDE

See also: BOUNTY HUNTER, SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SNIPE"

------------------------=< Help File: Sniper >=-----------------------

Assassin Level 75

Usage: target <direction> <victim>

The sniper skill is one reserved for the more notorious of the Bounty
Hunters.  With this skill, the Hunter becomes an even more silent,
and deadly adversary.  The motto of the sniper, "One shot, one kill"
becomes reality when equipped with the specially designed sniper
rifle.  A weapon of this type is required to use this powerful skill.

Also, upon being fired upon, certain mob targets may take cover to
prevent injury from sniper fire.  Note too, that a round fired in this
mode will cause greater damage than is inflicted otherwise.

See also: SNIPER RIFLE, ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SNIPER RIFLE"

---------------------=< Help File: Sniper Rifle >=--------------------

Sniper rifles are a special breed of weapon - designed to be fired at
distant targets and kill with deathly cold efficiency.  The damage done
with one of these instruments of death is greater if used in conjunction
with the Sniper Skill.

Only the Assassin subguild has access to the Snipe skill.  All other
classes are prohibited from using these weapons at distance.

To make a sniper rifle, you need a energy converter of some power, a
sniper scope, a magnification lens, and a tracking device to make it 
yours alone. A stabilizer can be used to make it easier held, and a
durasteel bar can be added as well to make it lighter in weight. You
also need a gun to convert to a sniper rifle.

Converters Available: Tech One - Tech Four
Lens Available: Tech One - Tech Four
Sniper Scope, Weapon Stabilizer, Tiny Weapon Tracking Device, 
Bar of Durasteel

See also: ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SPACESHIP SHIP FIGHTER BOMBER FREIGHTER "CAPITAL SHIP"

-------------------=< Help File: Spaceship, Fighter >=----------------

Ships are needed to travel from planet to planet via hyperspace, unless
you can find transport by some other method.  To travel through hyperspace
you need to find the coordinates to a planetary system or point in the
galaxy and jump there using the Jump Command.  The speed of your jump
depends on the speed of your ships Hyperdrive.

Example: Jump 692         - Would take you the Tantooine

In space combat, there are many details that can lead to your victory
or defeat.  Every ship has its own weapons system, some do more damage
than others.  For protection, ships have varying levels of armor to
protect their hull, and a combat speed, signifying how fast the ship is
in a fight.  (faster you fly, harder it is to hit)  

When you take damage, your Shield Integrity will lower.  When your shields
fall your Hull begins to take damage.  Should your Hull Integrity hit 0%
the ship will blow up.  Shields repair themselves slowly over time (as
long as the ship is in the piloted position on your eq list), but the hull
can only be repaired by technicians, specialized mobs or tool kits.  If 
your shield generator is destroyed, your shields will not regenerate until
it is repaired.

See also: PILOTING, ASTROMECH, BIOMECHANICAL ARMOR, CLOAK, 
          CONCUSSION MISSILES, ION CANONS, NAV COMPUTER, 
          PROTON TORPEDOES, TRACTOR BEAM, TURBO
          LASERS, UNINSTALL, VERPINE SHIELD GENERATORS,
	  SWIMPY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SPEEDER"

------------------------=< Help File: Speeder >=----------------------

Speeder's can be flown around on planets.  When flown, the character
loses no movement points, as the speeder is doing all the work.  A 
speeder can't be driven in space as well as certain smaller rooms.

See also: RIDE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CONSUME SPICE

------------------------=< Help File: Spice >=------------------------

Usage:  consume <spice>

Spice, like all drugs (medicinal or illegal), can produce short-term
benefits or long-term detriments.  It can enhance one's speed or
toughness.  It can also cause ADDICTION.

The disadvantages of addiction outweigh any short-term benefits the
spice can produce.  A player in withdrawal (not under the influence of
spice) will begin to suffer penalties on regeneration and other
similar game effects.  The addiction can be broken by enrolling in an
acceptable drug treatment facility.  This also involves paying the
requisite treatment fee, of course.

See also: REGENERATION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SPICE DEALER"

--------------------=< Help File: Spice Dealer >=---------------------

Spice Dealers operate in the shadows of society, delivering illegal
spices to the weak-minded populace.  A spice dealer knows the in
and outs of all types of spice, has a never-ending source of spice
available to him or her, and has the ability to perform modifications
to spice in his or her posession.

Spice Dealers are available as a Tertiary Class only, and so only can be
trained up to level twenty.

Skills available to a Spice Dealer:

Skill                    Level Learned
-------                 ---------------
Analyze Spice                 1
Deal Spice                    5
Enhance Spice                 8
Degrade Spice                10
Detoxify                     12
Spike Spice                  15
Locate Spice                 20

See Also: LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"SPY CAMERA"

---------------------=< Help File: Spy Camera >=----------------------

Slicer Level 15

Usage: spy               - Places a Spy Camera
       view              - Looks through Spy Camera

Slicer often are called upon to make their own electronic enhancements
in a location.  With this skill, a Slicer can place a spy camera in
a room, and then, from another location look to see who is in that
room.  Only one Spy Camera can be setup at any given time, if another
is set up, the first will be disabled.

See also: SLICER, LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"STALK"

------------------------=< Help File: Stalk >=------------------------

Assassin Level 80

Usage: stalk <player-name>

With this skill, an Assassin can Stalk directly to another character,
failing rarely.  The movement is automatic, and operates too fast
to list the rooms, so one need not worry about running into a
death trap.

See also: ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ASSASSIN"

------------------------=< Help File: Assassin >=----------------------

An Assassin is a Bounty Hunter committed to the dark art of killing for money.
They have been known to perform jobs for something they belive in but mostly
remain bounty hunters to the core.  They remain coldly focused on the 
job at hand and the bounty to the earned.  No one can match the dedication 
and ability of this powerful hunter.  Assassins have perfected the hunt to the
greatest degree possible.  They have nearly every trick of the trade in their
arsenal.

Special skills of an Assassin:

Skill             Level Learned
-------           --------------
Stealth               60
Shadow                64
Vanish	              66
Find Prey             68
Capture               70
Snipe                 75
Stalk                 80

See also: BOUNTY HUNTER, PERSONAL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"STAT"

------------------------=< Help File: Stats >=----------------------

Strength [S] 
Helps you to hit and damage as well as carry items.
Intelligence [I] 
Helps with mana, and mana regeneration and learning.
Wisdom [W]
Helps with healing and practicing skills.
Dexterity [D] 
Helps with hitting, avoiding hits and the number of items 
you can carry.
Constitution [N] 
Adds to hit points and hp regeneration as well as moves.
Charisma [C] 
Keeps you from getting attacked by aggressive mobs and determines the 
number of followers you may have.
Quickness [U] relates directly to how often you strike in combat.

See also: CLASSES, RACES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"STEAL"

------------------------=< Help File: Steal >=------------------------

Smuggler Level 20

Usage: steal <item> <victim>

Use steal to steal credits or items from people.  The chance of not
getting caught depends on how well you have practiced steal, and if
the person is asleep.

  > steal credits drunk

See also: SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"STEALTH"

------------------------=< Help File: Stealth >=----------------------

Assassin Level 60

Usage: stealth

Stealth allows the Assassin to begin avoiding contact in cities and
zones, as well as hide signs of his or her passing, effectivly 
preventing the Assassin from being Tracked, or seen by use of the
where command when in the same zone as someone else.  The Assassin
will still show up on the who list.

With Stealth, the Assassin also has learned how to avoid motion sensor
tripwires and will no longer trigger any silent alarms.

See also: ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"STOP"

------------------------=< Help File: Stop >=-------------------------

Usage: stop

This command is used when training weapon proficiencies and you
wish to end the training session.

See also: TRAIN, PROFICIENCIES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SUBGUILD"

-----------------------=< Help File: Subguild >=----------------------

Once a character has reached level 60, the maximum level of a
character in the regular guilds, they are then allowed to choose a
subguild class to continue their advancement.

There are a total of twelve sub guilds, each with their own special
powers and skills.  In addition the character also keeps the
knowledge of all his former skills as well. To join a subguild, a
character must journey to the guild he or she wishes to join, which
must be located somewhere in the galaxy.  There, he or she must
type 'join' to join the sub guild.

The following subguilds are also available for each Guild:

       Mercenary               Smuggler                  Jedi Knight
       ----------              --------                  -----------
       REBEL                   SWINDLER                  JEDI MASTER
       BODY GUARD              PIRATE                    DEFENDER

       Sith                    Technician                Bounty Hunter
       ----------              ----------                -------------
       SITH LORD               INVENTOR                  CYBORG
       EMPEROR'S HAND          DROID                     ASSASSIN


See also: CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SUBBER DEATH"

---------------------=< Help File: Subber Death >=--------------------

Death is a rather violent experience, it is to be expected that some
of your equipment will be damaged beyond repair on the death of its
user. Players below subber level are immune from this loss of equipment.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SUBMIT"

------------------------=< Help File: Submit >=-----------------------

Sith Lord Level 65

Usage: submit

With this skill, a Sith Lord submits himself to the will of the Dark
Side of the Force.  In doing this, the mana of the Sith Lord is restored
to full, but the Sith Lord will be unable to use this ability again for
another 30 hours. (game time)

See also: SITH LORD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SUNBURST"

----------------------=< Help File: Sunburst >=-----------------------

Jedi Master Level 80

Usage: conc 'sunburst' <target>

With this spell, Jedi Masters can direct explosive force energy towards
the target, causing intense damage. The spell is so powerful that any
evil victims may be stunned for a time, unable to attack.

See also: JEDI MASTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SURVIVAL"

----------------------=< Help File: Survival >=-----------------------

Explorer Level 15

Usage: automatic

Explorers learn many tricks and methods to surviving in hostils 
environments, and this skill represents this.  With the survival 
skill, the Explorer will avoid weather damage (Pesky Lightning Bolts)
and know how to swim underwater for extended durations.

See also: EXPLORER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SWEEP"

------------------------=< Help File: Sweep >=-------------------------

Mercenary Level 22
Bounty Hunter Level 40

The success of a sweep depends upon how well you are learned.  To
sweep someone is to attempt to 'trip' that person to the ground.  If
you succeed you will inflict minor damage, and cause the victim to
fall on it's rear.  The victim will be unable to issue any commands for
2 rounds of violence.

Unlike Bash, if you miss you will not fall to the ground.  A sweep
makes you unable to type commands for 2 rounds of violence.

Note that hitting a person who is resting/sitting will inflict increased
damage.

See also: MERCENARY, BOUNTY HUNTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SWINDLE"

----------------------=< Help File: Swindle >=------------------------

Swindler Level 70

Usage: swindle <item> <victim>

Swindle allows the silver-tongued swindler to beguile and lull the
intended victim into allowing him/her to "borrow" some credits, an
item in use or in inventory, or even a weapon.  However, it is much
harder to swindle someone out equipment if it in use/worn.  A high
charisma is the swindler's best friend during these exchanges.

Mobs can learn from a swindler, and may be harder to swindle in the
future.  May the "borrower" beware.

See also: SWINDLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SWINDLER"

-----------------------=< Help File: Swindler >=----------------------

Smugglers are crafty, but some just plain swindlers.  Swindlers can
be found on any planet in the galaxy, a pleasant conversation with a
swindler can lead to empty pockets.  Most fear making a deal with a
swindler.  Swindlers are no wimps in the offensive department, but
their main strength lies in their ability to gather items without a
fight.  They are the best in the galaxy in that regard.  They are
professionals when it comes to money and equipment.

Special skills of Swindlers:

Skill              Level Learned
-------            -------------
Palm                   60
Escape                 62
Trick                  66
Swindle                70
Dodge                  75
Disarm                 80

See also: SMUGGLER, VIBROBLADE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TACKLE"

------------------------=< Help File: Tackle >=-----------------------

Body Guard Level 75

Usage: tackle <victim>

If a tackle attempt is successful, the target will be stunned and
unable to take any actions for a time.  If attacked while stunned, a
much greater amount of damage can be delivered.

See also: BODY GUARD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TAME"

-------------------------=< Help File: Tame >=------------------------

Farmer Level 10

Usage: tame <victim>
       mount (victim>
       dismount

Using the tame command, a farmer can tame a persuade a ridable
creature to follow him or her.  Once the creature follows, the
farmer can mount and dismount the creature to ride it, much like
others might ride a speeder.  Different mounts may have different
benefits and/or penalties.  All mounts will take a bite or two
of your enemies during combat with damage based on their damage
dice.

A successful tame depends on your targets level and your charisma.

See also: FARMER, MOUNT, DISMOUNT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PERSONAL DISTRESS PROBE" "RECALL"

----------=< Help File: Perosnal Distress Probe, Recall >=------------

The Personal Distress Probe is a one-way ticket from almost anywhere in
the Galaxy to the Mos Eisley Space Port.  This instantaneous process
of relocation is referred to as RECALL.  It is a very useful item to
keep in your possession at all times.

The most common use is for instant returns to the Space Port from
distant planets, should the player not desire to backtrack and use
their starship.

Another use is to flee from combat to instant safety (relatively) in
Mos Eisley.  This could very well save your life, while "flee" will attempt
to remove you from combat it has a good chance of failing.  A probe will
not fail when you need it most.  Keep one on hand, while in combat at all 
times!  A small cost for an instant escape.

Syntax:
  use probe

A bit of Mud history:
  Once upon a time, personal distress probes were called "Tatooine Bus Passes".
Thor and Thrawn thought that was a silly name so they changed them to the 
distress probes you see today.  Some of the older players may still call them
"passes" or make reference to "passing out" of combat.  This refers to the act
of using a distress probe (formerly "pass") to pull yourself out of a dangerous 
situation.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TECHNICIAN"

----------------------=< Help File: Technician >=---------------------

Technicians are known to be the most unique class on any planetary
system.  Their specialty is in the design, modification, and
manufacture of weapons and armor. Their second most unique ability,
and arguably, their most useful skill is the ability to make
droids.  While they are not known to be warriors of any renown,
their manufacturing of droids often provide them with a small
army of warriors willing to fight to the end for their creator.

Technicians may, with use of various blueprints and armor pieces,
construct for themself a virtually impenetrable set of Personal Battle
Armor.

Skills available to Technicians:

Skill                   Level Learned
-------                --------------
Pick Lock                   1
Punch                       4
Create Droid                6
Armor                       9
Repair Shields             12
Recharge Light             13
Mend                       15
Throw                      18
Anonymous                  20
Identify                   21
Bash                       22
Inspect                    24
Sabotage                   26
Defensive Fighting         26
Jury Rig                   28
Repair                     30
Remove Mask                32
Earthquake                 35
Enhance Armor              40
Multi-Wield                41
Martial Arts		   41
Enhance Weapon             45
Upgrade Armor              50
Offensive Fighting         51
Summon                     53
Remove Force               56

See also: DROID, INVENTOR, BATTLE ARMOR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"THIRD ATTACK"

----------------------=< Help File: Third Attack >=-------------------

Not in Use

Usage: Automatic

The Third attack skill gives the mercenary the ability to attack three
with their primary weapon in the same round.  Thus he is able to cause
triple damage.  The probability of striking a third time depends on how
well learned the player is in the skill.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"THROW"

------------------------=< Help File: Throw >=------------------------

Smuggler Level 7
Technician Level 18
Mercenary Level 30
Bounty Hunter Level 38
Sith Level 52
Jedi Knight Level 52

Usage: throw <item> <victim>

With the throw skill, you can throw a throwing item or weapon from
your inventory at a target.  On success, throwing weapons will do
damage related to their damage dice as well as any effects that
have on them. (i.e. poison on darts).  Throwing items, which are
none weapon in nature (like a grenade), will do no normal dice 
damage and only have spell effects.  

Items will have varying survival rates to determine if they are 
destroyed on use.  If the items should survival, it will end up on the 
ground and will have lost its spell-effects (since they were used).

See also: WILD CARD, SABER THROW

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TOKEN"

------------------------=< Help File: Token >=------------------------

Inside the Bounty hunters guild is a collection shed.  Tokens collected
from mobs with bounties on their heads can be redeemed at the
collection shed for money.  

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TRACK"

------------------------=< Help File: Track >=------------------------

Bounty Hunter Level 20
Smuggler Level 45

Usage: track <victim>

Used for finding the first step on the shortest route to a monster.
Some rooms prevent tracking.

See also: BOUNTY HUNTER, SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TRACTOR BEAM"

---------------------=< Help File: Tractor Beam >=--------------------

Usage: Tractor <target>

A tractor beam is a fairly common device used to grab and force other
space faring vessels to follow your ship.  One can only tractor beam
so many ships, however.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TRAIN"

-------------------------=< Help File: Train >=-----------------------

Usage: Train <stat>

Train is the command used to improve stats such as hp, mp, mv, or dex,
int, wis, con, cha, quick, str. You may do this at your guildmasters.

See also: PROFICIENCIES

---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"TRANSFORM"

-----------------------=< Help File: Transform >=---------------------

Droid Special

Usage: Transform <form>

A droid often finds itself limited by its form.  The most advanced of
droids has gotten around this problem by making changes to their body
that allow them to transform into many shapes.  With the Transform
ability, a droid player can transform into several useful droid forms.

Battle -  Battle Droids have a substantial increase in firepower.
Scout - Scout Droids move quickly over rough terrain and can swim.
Master - Master Droids have the ability to control more droid servants.
Protector -  Protector Droids have strong defensive armor.
Labor - Labor Droid form greatly enhances a Droids carrying capacity.
Normal - Original form, this reverts a droid back to its normal shape.


"Autobots, Transform and Role-Out"

See also: DROID

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TRICK"

-------------------------=< Help File: Trick >=-----------------------

Swindler Level 66

Usage: Trick <victim>

The trick skill is used to fool your enemy into turning his back on you
for a split second, long enough for you to place a dagger into his or
her back.  It can be used in the middle of combat, making this a very
powerful ability.

This skill operates on a variable timer.  On average, you can trick
your enemy once every 10 seconds, though in the initial assault you
can occasionally get two tricks off if your enemy is caught off 
guard.

See Also: SWINDLER, BACKSTAB

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TRIP"

-------------------------=< Help File: Trip >=------------------------

Pirate Level 75

Usage: trip <victim>

The trip skill is used to knock an opponent down, taking him out of
combat for 1 round.  If performed flawlessly trip can even knock an
opponent to the ground hard enough to stun them.

See also: PIRATE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TRIPWIRE"

---------------------=< Help File: Tripwire >=------------------------

Slicer Level 10

Usage: tripwire one      - Places first Tripwire
       tripwire two      - Places second Tripwire
       tripwire three    - Places third Tripwire
       tripwire disable  - Disables tripwire in the room
       tripwire scan     - Shows your tripwire locations

Slicer often are called upon to make their own electronic enhancements
in a location.  With this skill, a Slicer can place a motion activated
tripwire in a room.  At anytime after that point, when any person or
mobile enters that room, a silent alarm will be sent, notifying the
Slicer of the movement.  The slicer will not know who is in the room,
simply that there is movement.  At 10th level, only one tripwire is
available, but more wires will become available as Slicer levels are
gained.  The disable command will disable any tripwires you have in
the room.  The scan command will show you all the room locations where
you currently have tripwires.

See also: SLICER, LESSER CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TURBO LASERS"

----------------------=< Help File: Turbo Lasers >=-------------------

Usage: Automatic

Ships armed with turbo lasers are able to fire them occasionally, thus
gaining another attack and an advantage over their enemies.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"UNINSTALL"

-----------------------=< Help File: Uninstall >=---------------------

Usage:   Unupgrade 1 (at Auran's Repair Bay)
	 Unupgrade 2 (at Auran's Repair Bay)

Unintalling a special system allows the ship's owner to remove that
system. This ability is only available to ship techs at their various 
locations. Unfortunately, this will cost you credits.  Remember, 
ship techs have to eat too.

See also: SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"UPGRADE ARMOR"

--------------------=< Help File: Upgrade Armor >=--------------------

Technician Level 50

With this skill, the technician can install new armor or upgrade
existing armor on any individual's starship.  The level of quality
of the armor depends upon the level of the Technician - lower level
techs won't produce the same quality armor as seasoned technicians.
Payment for services rendered is left up to the Technician and client
to enforce.
			Levels of Ship Armor:
				None
				Light
				Standard
				Heavy
				Ultra Heavy

See also: TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"VANISH"

------------------------=< Help File: Vanish >=-----------------------

Assassin Level 66

This skill allows an Assassin to momentarily distract an enemy during combat
allowing the Assassin to escape, change his attack, or use another skill.
Vanish only works for the Assassin, and it is temporary.  An aggie mob will
soon realize the Assassin is still there and attack again. In game this 
skill also forces the mobile to switch targets from the tanker to another
player fighting him.

See also: ASSASSIN

---------------------=< Revenge of the Jedi MUD >=--------------------


#0
"VERPINE SHIELD GENERATORS"

----------------=< Help File: Verpine Shield Generators >=------------

Usage: Automatic

A Verpine shield generator boosts a ship's deflector shields 
regeneration rate.  This wonder of alien technology reroute
power to the shields, maximizing the shields recovery rate.

See also: SPACE, BIOMECHANICAL ARMOR, CLOAK, CONCUSSION MISSILES, ION
          CANNONS, NAV COMPUTER, PROTON TORPEDOES, TRACTOR BEAM, TURBO
          LASERS, UNINSTALL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"VIBROBLADE"

----------------------=< Help File: Vibroblade >=---------------------

Vibro-weapons are carried by all types of character, from bar-scum to
mercenaries to wealthy swindlers.  It is no surprise then that some 
know how to create their own deadly vibroblades. Those skilled in 
dagger combat can create a vibroblade by collecting items from around 
the galaxy.  The rules for this, and what items are needed are listed 
on the board in the local smuggling guild.

To make a vibroblade, you need a energy converter of some power, a
power source of some type, an ingot of some strength to fashion the
blade, and a vibrational motor to drive the blade. One or two
stabilizers can be used to make the blade easier to hold.

Converters Available: Tech One - Tech Four
Power Supplies Available - Fusion, Fission, Nuclear, Silver-Lithium,
Alkaline/Chemical
Ingots Available - Titanium, Iridium, Durasteel, Iron, Bronze
Vibrational Motors - tiny, small, medium-sized, large

See also: SMUGGLER, PERSONAL

---------------------=< Revenge of the Jedi MUD >=--------------------

#0
"FORCE-PIKE"

--------------------=< Help File: Force Pikes >=----------------------

Force Pikes have become a common weapon in close-quarters fighting,
capable of stunning small creatures and causing tremendous pain to 
larger beings. Unfortunatly, charged weapons such as force pikes have 
become associated with certain torture techniques and are thus rarely 
manufactured by mainstream companies. Because of this many warriers 
have learned to build their own weapons. Built into a sturdy shaft, 
these devices pull their energy by an internal power supply which 
is routed through a power convertor. A binding is used to hold all 
the parts together. As the Guild of Technicians has perfected this 
process, most force-pike and force-rod users journey there to create 
weapons.

Available Power Supplies - Fusion, Fission, Nuclear, Silver-Lithium,
Alkaline/Chemical
Common Shaft Materials - Wood, Durasteel, Iridium, Various other rare
metals
Available Power Convertors - Tech One - Tech Four
Common Binding Materials - Cloth, Leather, Durasteel Chain-link,
Silk.

See also: PERSONAL, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------

#0
"BLASTERS"

--------------------=< Help File: Blasters >=-------------------------

Perhaps the most common weapon in the galaxy, many professions rely
on this device for security and livelihood. It is no wonder many
have mastered the art of creating personal blasters of immense power.
Blasters operate by charging a small gas beam, and threfore require
a sufficiently large power supply to operate. A power convertor is
needed to couple the supply to the gas control unit, which is where
the gas is actually charged and a partical beam emmited. The beam is
then focused through a lens and discharged through the muzzle.
Bounty Hunters are notorious for their tremendous skill at creating
both short-range blasters and long-range rifles, which attracts
many to their guild in search of a proper facility to build weapons.

Available Power Supplies - Fusion, Fission, Nuclear, Silver-Lithium,
Alkaline/Chemical
Available Lenses - Tech One, Tech Two, Tech Three, Tech Four
Available Power Convertors - Tech One, Tech Two, Tech Three, Tech Four

See Also: PERSONAL, BOUNTY HUNTER, LENS

---------------------=< Revenge of the Jedi MUD >=--------------------


#0
"LENS"

----------------------=< Help File: Lenses >=-------------------------

Lenses are common in many weapons throughout the galaxy. Sculpting 
high-quality glass into usable lenses is a highly-skilled practice,
with few truly talented artisans. To develop a usable lens a player
must first find a suitable quantity of of high-quality glass. 
Larger quantities of glass typically result in higher quality lenses
as the artisan has more area to work with. The most talented of the
glass-grinders resides on Demaphon.

See also: PERSONAL, BLASTER, LIGHTSABER

---------------------=< Revenge of the Jedi MUD >=--------------------


#0
"GEM"

-----------------------=< Help File: Gems >=--------------------------

A critical ingredient in the construction of lightsabers, Gems are
found only in raw, uncut form. A Sith or Jedi must then have the gem
sculpted into a refined gem by a truly skilled artisan. The only true
gem shaper resides in the mountains of Dathomir, where he has learned
skill from a long lineage of gem-cutters.

See also: LIGHTSABER, PERSONAL

---------------------=< Revenge of the Jedi MUD >=--------------------


#0
"WAREHOUSE"

--------------------=< Help File: Warehouse >=---------------------

Merchant   Level 15

Usage: automatic

Merchants with Warehouse have built a warehouse to help store some of
their equipment while they rent. This allows them to rent more items
than would normally be allowed.  Charisma has a strong influence on
how many more items can be rented. This warehouse is truly
non-existant and is represented in the higher rent limit.

See also: MERCHANT, LESSER CLASS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"WATCH"

------------------------=< Help File: Watch >=------------------------

Usage: watch <item>

There are some items, mostly holo films, that can be watched.  Some
are just little amusing stories, while others can tell you valuable
information about the galaxy.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"WELL" "DRAIN"

------------------------=< Help File: Wells >=-------------------------

Usage: drain <object>

A well is not a well in the normal sense of the word, but instead a
place that holds an energy source of some kind that can be tapped
using the drain command.  A good example is a mana well, the user of
a mana well can drain the well to replenish his or her own mana.
Wells have a maximum amount of energy they can hold, and once drained
no more can be gained from them.   Some wells will replenish 
themselves slowly over time, others will not.




#0
"WILD CARD"

---------------------=< Help File: Wild Card >=-----------------------

Swindler Special

Usage: throw <wild card item> <target>

Swindlers have a love for gambling, and always seem to have a deck
of cards on them.  To take advantage of this, some swindlers have
found a technology that allows them to charge the cards in their
possession to have various nasty effects.  As it is not an exact
science, exaactly what nasty effect is random.

In game mechanics, this is how it works.  Special Throw Items are
scanned as Wild Card capable.  This means they can be used with
this skill.  When the card is thrown (like a normal throw item)
the wild card aspect of the skill will take effect and your
victim will suffer the consquences.  Yes, this is a pretty blatant
copy of a certain X-man, but it kinda fits with Swindlers, so lets
run with it.

See also: SWINDLER, THROW

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"WEBPAGE WEBPAGES"

-----------------------=< Help File: WEBPAGES >=----------------------

                  Revenge of the Jedi MUD Official Homepage
                     http://jedi.betterbox.net/

Please use the command: "pages" to view current RotJ Player Websights
                     
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"WHATS NEW"

-----------------------=< Help File: WHATS NEW >=----------------------

Major Level Increase:
  Max mortal level is now 100.  You will obtain all your skills by level 80.
  The next 20 levels after 80 are to prove your worth.  How high can you get?
  Watch that last step... it's a doosey.

MultiClass System:
  You no longer select your class when you create your character.  Seek out
  the guildmaster of your choice and type "join" to join that class.  The
  first class you join becomes your primary class.  Second class your secondary
  and third your tertiary.  (See also: MULTICLASS for more info)

A New Stat:
  QUICKNESS - Determines how fast you are in battle.  The higher it goes, the 
  more attacks per round you get.  Portions of an attack go toward a chance
  for another attack.  (example: If your quickness works out to give you 1.5
  attacks per round you will actually fight with 1 every round and %50 
  chance at a second attack each round.  If you raise your quickness above 
  2 attack you will start getting a chance at a third.)  Spells like Jedi
  Speed, Defender Speed and Cyborg Speed all increase a players quickness
  stat for the duration of the spell.

Trainable Stats:
  Beyond choosing your starting stats when creating a character you can 
  spend experience to imporove your stats even farther.  The command is 
  "train".  Use it without arguments to see experience requirements when in
  a guild.  Race affects the cost to train stats.  (Example:  Wookies can
  train their strength much easier than Rodians)

Trainable Hitpoints and Mana:
  Spend experience to gain hitpoints mana and movement independantly and 
  at will.  Class and stats determine the number of points gained.
  The command is "train".  Use it without arguments to see experience 
  requirements.  Class and stats affect the number of points
  gained with each training session.  There is also a bit of luck mixed in.

Improved score command:
  Easier to read.  Defaults to a brief mode that just gives the good stuff.
  Try "score full" for more information.

Extended "practice" command:
  When not in your guild pass whe parameters "secondary" or "tertiary" to 
  see abilties on that class.  Prac without parameters return primary
  class.  When in a guild to which you belong, prac always returns info on 
  that class.

Pk Path System:
  You can now choose whether or not you want to be a vile killer or just
  a regular nice polite Mos Eisley citizen!  Under the new system Pkillers
  can only kill or be killed by other Pkillers.  If you want to be a pkiller
  you must choose to be a pkiller when you create the character and you will
  be labeled as such from that day forward.

Limited Anti-Loot code:
  When you die, other players may take up to three items from your corpse.
  A container filled with goodies is considered one item.  So you may want 
  to rethink carrying it all in one container.  You may allow others to 
  fully loot your corpse through use of the "friend" command.  "Friend"
  with no arguments shows your current loot status.  If your corpse decays
  or if you leave the game (rent/quit/drop link) then the entire contents
  of your corpse becomes freely lootable.

Weapon Proficiencies (aka Weapon Abil/Level)
  Weapons now fall into 7 combat classes:
    Blasters
   	Ranged Weapons (including Pulse Rifles)
   	Daggers (including Knives and Vibro-Blades)
   	Melee Weapons (Swords, Clubs, Axes, etc)
    Hand to Hand Combat (Not wielding anything)
    Force Combat (See Also: "Force Combat" "Kaiburr Crystals")
    Lightsaber
  If you wield a weapon your "score" will tell you the weapon class and your
  ability in it.  To improve your ability to hit and damage with a weapon of
  any one type, simply wield a weapon of that type and fight the practice dummy 
  in your guild.
  While fighting the practice dummy, it will take xp from you and train your 
  weapon ability.  Your "score" command will show your relative ability followed
  by the exact level in brackets.  As your ability improves it will take more
  and more rounds of practice to improve.  The last set of numbers shows the
  number of rounds out of the total number of rounds of practice needed to 
  improve.  For example:
     You are clumsy and awkward with blasters. [18] (3/4)
  Means that you are level 18 with blasters and have paid (with xp) for 3 of the
  4 rounds required to get level 19.

  If you are fighting the training dummy and you get a message stating that
  you have learned as much as you can, then that means you don't have enough
  exp to improve your weapon ability any more.  Earn more exp and try again.

  DAMROLL has been removed from the game.  Damage is derived from 3 places.
  The damage dice of your weapon, your weapon ability and your stats.
  For hand to hand, damage dice are derived from hand to hand ability.
  High levels in weapon ability can more than double your damage. 

  Certain classes are better than others in each weapon type.  While the
  range is complex the best type for each class follows:
    Jedi          - Saber
    Sith          - Force
    Merc          - Hand to Hand
    Bounty Hunter - Blasters
    Smuggler      - Daggers
    Techs         - Melee
  This does not mean that Sith are not good with sabers or Mercs with Blasters.
  It only means the bonuses are slightly better for the ones listed.  Finding 
  a good piece of eq may offset the fact that your class is not best with that 
  weapon.

New affects for Weapon Abils:
  There is an affect "Combat Ability" which affects the level of all weapon
  types.  There are also affects for each weapon type.  So a blaster scope
  might give +5 to blaster abil but wont help someone using daggers.
  The tech skill 'Enhance Weapon' adds to combat ability instead of +hit and
  +dam.  (Since combat abil increases hit and dam, it's essentially the same
   thing)

No More Stalker Subclass:
  It was renamed to Assassin.  It's the exact same class with a cooler name.

New Zones:
  Plenty of new zones have been added from the Royal Guardsman planet of
Yinchorr, to the Stormtrooper Holo-Training Base.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"MULTICLASS"

-----------------------=< Help File: MULTICLASS >=----------------------

  You no longer select your class when you create your character.  Seek out
  the guildmaster of your choice and type "join" to join that class.  The
  First class you join becomes your primary class.  

  Your primary class has the following attributes:
	-Determines which subguilds you may join when you reach level 60.
	-Has the greatest effect on hitpoint and mana gains.
	-You may gain up to level 60 in your primary class and up to level
	  100 in either one of it's subclasses.
	-Your primary class triggers the !<Class> eq flags.  
	  For example, only those with primary class Jedi are restricted 
        from using !JEDI equipment
      -Your primary class also trigger alignment bonuses.
        It will cost less for a good-aligned Jedi/Merc/BH to cast spells.
        It will not cost less for a good-aligned Merc/Jedi/BH to cast spells.

  Your secondary class has the following attributes.
	-It's effect on hitpoints and mana are half that of your primary.
	-You may gain up to level 40 in your secondary class.
    -It costs more experience to gain than your primary class.
	
  Your tertiary class has the following attributes.
	-It's effect on hitpoints and mana are a quarter that of your primary.
	-You may gain up to level 20 in your tertiary class.
    -It costs more experience to gain than your secondary class.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ZAP"

--------------------------=< Help File: Zap >=------------------------

"You are zapped and drop the <item> . . . <to the ground>."

This unfortunate situation occurs when an item a player has can no
longer be used by that player.  The most common example is an
Alignment shift (eg, from Good to Neutral, etc.) which precludes use
of that item.  Any item which can only be used by the former
alignment will ZAP the player and drop to the ground.  You will take
some damage and there is a chance that the item willbe caught.

See also: ALIGNMENT, CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"RAISTLIN"

-----------------------=< Help File: Raistlin >=----------------------

Raistlin is the coolest Master in the game.  If you get the privilege to
see him (let alone speak with him), you're bound to have incredible
luck for the rest of the day.

See also: FACTS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"THRAWN"

-----------------------=< Help File: Thrawn >=----------------------

One of the 4 founding Masters.  Thrawn enjoys changing the mud program 
itself but does not enjoy creating zones or personal items.

Zones credited to Thrawn:
     -Absolutly NONE

Code implementations credited to Thrawn:
     -Multi-wield
     -Multiple attacks
     -Sub guilds
     -Multiclass system
     -Weapon Proficiencies
     -Animate dead
     -Anti-sanct
     -Assorted spells, skills, tweaks, fixes and improvments.

Most of Thrawn's best ideas but none of the code was stolen from 
Death's Domain.  Death's Domain is the MUD amla mater of Thrawn, Thor,
Exar, Raistlin, Omicron and Tox.
---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"STRIDER"

-------------------------=<Help File: Strider>=-----------------------

Than you for helping Strider.  $100 dollars has been deducted from your 
bank account and deposited into Strider's bank account.  Any further help 
is also appreciated.

---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"THOR"

-------------------------=< Help File: Thor >=------------------------

Thor is the silliest Master in the game.  If you get the privilege to
roleplay with him, be prepared to fight off the entire Imperial Army
and go on vast tours with him. He loves Star Wars quotes especially if
they apply to a situation and are well used. He almost always will take
the time to get to know you if you feel the urge to speak to him.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FACTS"

-------------------=< Help File: Facts about Raistlin >=--------------

Little Known Raistlin Facts:

         1. Raistlin's real name isn't Raistlin, its something else.
         2. Raistlin didn't really make all the zones, he got some help.
         3. Raistlin's favorite color is black, so black items are often cool.
         4. Raistlin's email address isn't bjl@keene.edu
         5. Raistlin has a big ego, and denting isn't cool, often painful.
         6. Raistlin has been known to play mortals.
         7. Raistlin's favorite thing to do is hold quests.
         8. Raistlin's second favorite thing to do is manual labor, oh
            wait...
         9. Raistlin has a street named after him in Mos Eisley.
        10. Raistlin's favorite bands include: Pink Floyd, Nine Inch 
              Nails, Metallica and Dave Matthews.
        11. Raistlin's favorite movie director is Quentin Tarentino
        12. The observant will find references to his favorite's in the
            mud.
        13. Might be the most addicted of all the local Dieties. (to what?)
        14. Has a web page, runs windows 95, dislikes Macs, OS/2, and
              likes money.
        15. Gets just as annoyed as you when the mud is down.
        16. Has a pet Shih-tzu named Trixie
        17. Suffers from immortal boredom when things are going
              correctly.
        18. Needs a life.
        19. Has a 90% probablity of having skipped class if the day is
              a weekday.
        20. Has a favorite helper named Jaster.
        21. Is out of ideas.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
UTILITY

------------------------=< Utility Help Table >=----------------------

  Prompt      Commands     Idea        Shops    Autoassist       Save
  Display     Socials      Typo        Inn      Autoloot         Quit
  Brief       Title        Bug                  Autosplit        
  Compact     Nosummon                          Autoexit
                                                Autocredit

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
COMBAT

-------------------------=< Combat Help Table >=----------------------

      CONSIDER            KILL          WIELD              GROUP
      WIMPY               FLEE          CONCENTRATE        ASSIST
      DISBAND             UNGROUP       PROFICIENCIES      SWIMPY		

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
OBJECTS

-----------------------=< Objects Help Table >=-----------------------

   EAT          GET            WEAR          USE           SCORE
   DRINK        GIVE           REMOVE        UTILIZE       EQUIPMENT
   TASTE        DROP           PUT           WATCH         INVENTORY
   SIP          JUNK           HOLD          PLAY          CASH
   POUR         EMPTY
   FILL
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
COMMUNICATION

---------------------=< Communication Help Table >=-------------------

 SAY          TELL        COMLINK          MAIL        GSAY
 ASK          NOTELL      NOCOMLINK        CHECK       GTELL
 WHISPER      SHOUT       GRATS            RECEIVE
 HOLLER       NOSHOUT     NOGRATS          PRIVATE
 AUCTION      AFK         NOAUCTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
MOVEMENT

-----------------------=< Movement Help Table >=----------------------

  LOOK          REST          ENTER        LOCK          SHIP
  SCAN          SLEEP         LEAVE        UNLOCK        PILOT
  EXITS         SIT           OPEN                       SPEEDER
                WAKE          CLOSE                      RIDE
                STAND                                    JUMP

   To move in any direction, just type NORTH, SOUTH, EAST, WEST,
   UP, DOWN or use the first letter from each word.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
NEWBIE

------------------------=< Newbie Help Table >=-----------------------

  Combat          Information        Essentials         Advancement
  ----------     -------------      ------------       --------------
  KILL             POLICY             RENT               LEVELS
  FLEE             INVENTORY          EAT                PRACTICE
  CONSIDER         EQUIPMENT          DRINK              GUILD
  CONCENTRATE      MAP                PROMPT             SUBGUILD
  WIMPY            COLOR              RECALL             PLEVELS
  SWIMPY                                                 GAIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
MISC

------------------------=< Misc Help Table >=-----------------------

  Special
  ---------
  SERVE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
! ^

-------------------------=< Help File: ! ^ >=-------------------------

Use ! to repeat the last command typed at the keyboard.

Use ^ to replace a string from the last command with a new string.
The syntax is the same as in csh: "^old-string^replacement"

Examples:

  > tell Raislin Hi there, how are you?
  No-one by that name here.

  > ^Raislin^Raistlin
  You tell Raistlin, 'Hi there, how are you?'

  > ^you^you doing^
  You tell Raistlin, 'Hi there, how are you doing?'

See also: ALIAS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AFFECTIONS
----------------------=< Help File: AFFECTIONS >=---------------------

When using the full score listing, it will show you all the spells and
skills which are currently affecting your character. While they wont
tell you exactly what they are doing to your character, you get a brief
description of the effects.

For example, when affected by Jedi Speed, score full would show:

  Your speed is enhanced.

See also: SCORE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AFK

-------------------------=< Help File: AFK >=-------------------------

AFK stands for Away From Keyboard.  Just type "AFK" to set the flag
on yourself, and no one will be able to communicate with you, and
you will automatically flee from any mobs that might attack you.

Usage: AFK

See also: FLAGS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
ALIAS ALIASES

-------------------------=< Help File: Alias >=-----------------------

Usage: alias [alias name] [command]

An alias is a single command used to represent one or more other
commands.  The ALIAS command can be used to manipulate your
character's aliases.

Type ALIAS alone to see a List of your currently defined aliases.

  > alias

To CREATE a new alias:  type ALIAS <alias name> <command>.
The alias name must be one word.  The command can be any string.
Aliases may not be nested or used recursively.  Any command may
be overridden by an alias (other than the ALIAS command itself, of
course).

  > alias gbb get bread bag
  > alias gac get all corpse

To DELETE an alias:  type ALIAS <alias-name>.

  > alias gbb

To DEFINE MULTIPLE ACTIONS:  A semicolon (";") is used to separate
the actions.

  > alias eat get bread bag; eat bread

Note that the 'eat' contained within the eat alias is interpreted as the
MUD's internal eat command.  Aliases may not be nested or used
recursively.

ADVANCED ALIASES

The variables $1, $2, ... $9 may be used to represent arguments given
with an alias.

  > alias killem conc 'death twitch' $1; conc 'harm' $2
  > killem sandtrooper stormtrooper

This would cast a death twitch spell at the sandtrooper, followed by
casting a harm spell on the stormtrooper.

Variables may be used repeatedly and in any order:

  > alias helpem conc 'heal' $1; conc 'focus mind' $1; conc 'armor' $1

The special variable $* represents the entire input line after an alias:

  > alias tr tell Raistlin $*
  > tr Hi there, how are you today?
  You tell Raistlin 'Hi there, how are you today?'

REMEMBER TO SAVE AFTER YOU SET AN ALIAS SO YOU DON'T LOSE IT!!!!

  > save <character name>

See also: ! ^

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
ANSI COLOR

-----------------------=< Help File: Ansi, Color >=----------------------

Usage: color [off | sparse | normal | complete]

If you have a color-capable terminal and wish to see useful color-
coding of information, use the COLOR command to set the level of
coloring you see.

  > color off
  This command disables all color.

  > color sparse
  > color normal
  > color complete

These three commands turn color on to various levels.  Experiment to
see which level suits your personal taste.

'color' with no argument will display your current color level.

Using color will slow down the speed at which you see messages
VERY slightly.  The effect is more noticeable on slower connections.
Even if you have color turned on, non-colorized messages will not be
slowed down at all.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ARMOR CLASS" AC

---------------------=< Help File: Armor Class >=---------------------

Armor will protect you during combat, absorbing damage and deflecting
attacks. Different types and combinations of armor have different
ratings. Most armor have an affect to your armor 'class' (commonly
called ac). This is simply your total armor rating.
It is a number from +100 to -100, roughly defined as follows:


  AC   Roughly equivalent to
  ---  ---------------------
  100  Naked person (with no dexterity bonus)
   0   ery Heavily armored (Mandalorian Battle Armor) 
 -100  Armored battle tank

The score command gives a brief note on your armor rating. For a more
exact rating, you will need to scan yourself

See also: SCORE, SCANNER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
ASSIST

-----------------------=< Help File: Assist >=------------------------

Usage: ASSIST <person in need>

If Duke is being beaten senseless by Darth Vader and you feel brave
enough to help him, type ASSIST DUKE to hit Vader.  Note that Vader
will keep hitting Duke; assist only makes you start to fight whomever
the person you're assisting is fighting, also note that assisting
a person sometimes makes the mob attack you occasionally.

  > assist Duke

See also: FLEE, KILL, RESCUE, AUTOASSIST

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AUCTION

----------------------=< Help File: Auction >=------------------------

Revenge of the Jedi MUD has an automated auction function that makes
it easy and safe to bid on items with a minimum amount of hassle.

To AUCTION an item:
auction <item> <minimum bid>
If no minbid is specified, then the value of the object will be used.
If the item as 0 value, then you must set something.

To CANCEL an auction:
auction cancel
You must be the seller, obviously.

To BID in an auction:
bid <amount>
You are limited to bids that are 10% higher than previous bid.
You can bid with both money in hand, and in the bank.

To check the STATS of the item:
auction stat
The result is the same as if you had scanned the item.  It costs 3000
credits each time, and you must have the credits on you.

To WITHDRAW a bid:
You can't.  If the last bidder quits or rents, then the minbid becomes
the last bid made.

To ACCEPT a bid:
Type accept.  This immediately stops the auction and awards the item
to the last bid.

When successful, the money is taken and you recieve a claim ticket.  
No more arranging meets, no more people grabbing items and renting. Just 
remember, as soon as you bid, the money is deducted.  If you don't
get the item or the auction is cancelled, it's returned.  Also, if
you lose link, the bidding continues.  It's possible for you to win
or sell an item while being linkless.  Claim tickets can be reclaimed
at the Lucky Despot hotel in Mos Eisley.

See also: AUCTALK, CLAIM
---------------------=< Revenge of the Jedi MUD >=--------------------




#0
AUCTALK COMLINK GRATS NOAUCTION NOCOMLINK NOGRATS
CLANCOM NOCLANCOM

----------=< Help File: Comlink, Grats, Auction, Clancom >=-----------

Usage: auctalk <message>
       comlink <message>
       grats <message>
       clancom <message>

These are channels reserved for specific purposes.  Messages on
these channels reach everyone who is monitoring them.  You must
be at least level three to use these channels.

Examples:

  > auctalk heavy blaster -- any interest?
  > comlink Hello?
  > grats LEVEL!!!!!!!!
  > grats GRATS TRISKA!!!!!!!!

See also: EMOTE, GSAY, HOLLER, NOREPEAT, SAY, SHOUT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AUTOASSIST

----------------------=< Help File: Autoassist >=---------------------

Usage: autoassist

Enables you to automatically assist the person whom you are
following.  You will also be able to assist anyone else in the group
as well.

Type this command again to disable it.

See also: Autoloot, Autosplit, Autoexit, Autocredit

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AUTOEXIT

-----------------------=< Help File: Autoexit>=-----------------------

Usage: autoexit

Automatically displays all currently available exits.  Not all
possible exits will be displayed, only those immediately available.
Some exits may be hidden and require you to find them. Type this
command again to disable it.

See also: TOGGLE AUTOLOOT AUTOSPLIT AUTOASSIST AUTOCREDIT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AUTOLOOT

-----------------------=< Help File: Autoloot>=-----------------------

Usage: autoloot

Enables you to automatically loot corpses that you personally slay.
Type this command again to disable it.

See also: AUTOASSIST AUTOEXIT AUTOSPLIT AUTOCREDIT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AUTOCREDIT

----------------------=< Help File: Autocredit>=----------------------

Usage: autocredit

Enables you to automatically loot the credits out of corpses that you 
personally slay. Type this command again to disable it. 

See also: AUTOASSIST AUTOEXIT AUTOSPLIT AUTOLOOT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AUTOSPLIT

-----------------------=< Help File: Autosplit>=----------------------

Usage: autosplit

Enables you to automaticall split credits gained from a kill.  The
credits are split equally among the group members.  Type this
command again to disable it.

See also: AUTOLOOT AUTOSPLIT AUTOASSIST

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BANK WITHDRAW DEPOSIT BALANCE

---------=< Help File: Bank, Deposit, Withdraw, Balance >=------------

Commands to take money out of the bank, put money in the bank, or
see how much money you have in the bank.  Can be used at any
branch of the First Imperial Bank of CircleMUD (wherever you see an
automatic teller machine).

  > deposit <amount> / all
  > withdraw <amount> / all
  > balance

See also: CASH, SCORE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BOARDS MONITOR

-------------------------=< Help File: Boards >=----------------------

Monitors (AKA Bulletin boards) are the forum of inter-player communication 
on the MUD.  There are different bulletin boards for different purposes --
for example, a standard mortal monitor, a monitor for immortals, a monitor
for fun "social" messages, etc.  Naturally, not all players may be
allowed to read all types of monitor.

Type "LOOK MONITOR" to see the messages already posted on a monitor.
Type "POST <subject>" to post a message to a board; terminate a
message with a '/s' as the first character on a line.  Type "READ
<number>" to read a post.  Type "DELETE <number>" to remove your
own messages.

Use /h to see some editing commands while posting a message.

  > look at monitor
  > post Am I using these boards correctly?
  [writes the message; terminates with a '/s']
  > look at monitor
  > read 6
  > delete 6

See also: MAIL, READ, WRITE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BRIEF

------------------------=< Help File: Brief >=-------------------------

Usage: brief

When in brief mode, you don't see the descriptions of the room you
are in; only the name of the room and the people and objects there.

  > brief on

DO NOT use brief mode unless you're very familiar with the area in
which you're traveling.  It is Dangerous!

Frequently, you will find small but vital hints in the descriptions of
the rooms:  An extra peek at your surroundings could mean the
difference between life and death!

If you type 'look', you will see the full room description, even in
BRIEF mode.

See also: COMPACT, LOOK

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BUG TYPO IDEA

--------------------=< Help File: Idea, Bug, Typo >=------------------

Usage: bug <bug report>
       idea <your new idea>
       typo <that nasty typo>

For making useful suggestions and reporting problems to the
Immortals.


Examples:

  > bug the entire game crashes when I type 'put bag in bag'
  > idea make a restaurant in Mos Eisley
  > typo 'sence' should be spelled 'sense'

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BUY

-------------------------=< Help File: Buy >=-------------------------

Usage: buy <item name>
       buy #<item number>
       buy n.<item name>
       buy n <item name>
       buy n #<item number>

If you'd like to purchase an item from a shop and have the money,
you can buy it.  Items can be bought by name, or by their number in
the shop listing, and can be bought in quantity.

Examples:

  > buy blaster      (buy the first blaster on the list)
  > buy #3           (buy the third item on the list)
  > buy 4.blaster    (buy the fourth blaster on the list)
  > buy 10 bread     (buy 10 pieces of bread)
  > buy 10 #2        (buy 10 of the second item on the list)

See also: LIST, SELL, SHOPS, VALUE

---------------------=< Revenge of the Jedi MUD >=--------------------   



#0
CLAIM

-----------------------=< Help File: Claim >=--------------------------
usage: claim <item>

This command is used to retrieve an item that was won successfully in 
an auction.  You have to be at the Mos Eisley auction house, and you
have to have the ticket in your possession.

Some interesting things about claim tickets.
-Claim tickets can be rented and will survive a crash.
-Claim tickets have the same weight as the object, so you can't lighten
your load by converting items to tickets.
-Claim tickets have the same rent as the object, so you can't reduce your
rent by converting items to tickets.
-Claim tickets for !rent items are also !rent, so you can't rent an item
by converting it to a claim ticket.
-Claim tickets for masked items are also masked.  Just because.
-Claim tickets are !sell and can't be auctioned.  Redeem your stuff before
selling it again.
-Claim tickets are fully transferable.  Give them to a friend to redeem 
for you.
-Claim tickets are not replacable.  If you lose your ticket you can not 
claim your item.  Period.  Not even an Imm can help you, don't ask.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CLEAR CLS

------------------------=< Help File: Clear >=------------------------

Clears the screen.  Simple enough.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
COMPACT

-----------------------=< Help File: Compact >=-----------------------

Usage: compact

This command toggles the extra blank line output to your screen
after each command.  Useful if you have a small display.

See also: BRIEF

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CONSIDER

-----------------------=< Help File: Consider >=----------------------

Usage: consider <mob>

This command will compare your Level with the <mob> level.  You
will then receive a rough estimate, which is by no means exact.

Consider does NOT take hitpoints/special attacks/damage into
account.

Example:

  > consider stormtrooper

See also: HIT, KILL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CASH

-----------------------=< Help File: Cash >=--------------------------

Usage: cash

Displays how many credits you're carrying, and how many you have in
the bank.

See also: BALANCE, DEPOSIT, WITHDRAW

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DIAGNOSE

-----------------------=< Help File: Diagnosis >=---------------------

Usage: diagnose <character/mob>

The DIAGNOSE command tells you how wounded a character looks.
If you are fighting someone, you can use DIAGNOSE with no
arguments to diagnose the person you're fighting.

Examples:

  > diagnose
  > diagnose Lando

See also: CONSIDER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DISPLAY

------------------------=< Help File: Display >=----------------------

Usage: display [type]

You can use the display command to change your prompt to a preset
pattern.  The following patterns are available.

Pattern 1 - Standard Circle Prompt - Displays current hits, mana, &
move

	123hp 95mp 87mv >Say Revenge of the Jedi MUD Rules!

Pattern 2 - Standard Mud Prompt - Displays percenatage of hits,
mana, move

        87%hp 92%mp 56%mv >Say Revenge of the Jedi MUD Rules!

Pattern 3 - Full Featured Prompt - Displays current and maximum
stats

        Opponent:  / Tank:
        284(284)hitp 404(404)mana 125(125)move>Say Revenge of the
        Jedi MUD Rules!

Example Usage:
        > display 1

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DONATE

-----------------------=< Help File: Donate >=------------------------

Usage: donate <object>
       donate <number> credits


This command takes an object that you no longer want and deposits
it in the donation room of Mos Eisley to assist newbies in getting
started.  There is a 75% chance objects donated will wind up in a
donation room in Mos Eisley, and a 25% chance the item will be
junked.

  > donate blaster
  > donate all.bread
  > donate 500 coins

See also: JUNK

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DROP

------------------------=< Help File: Drop >=-------------------------

Usage: drop <item>
       drop all.<item>
       drop all
       drop <number> credits

If you lose interest in a carried item, you can drop it on the ground.

  > drop bottle
  > drop all.bread
  > drop all
  > drop 1000 credits

See also: DONATE, GET, JUNK

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EAT DRINK SIP TASTE CONSUME

-----------------=< Help File: Eat, Drink, Consume >=-----------------

Usage: eat <item>
       taste [from] <item>
       drink [from] <item>
       sip [from] <item>
       consume <spice>

If you're hungry or thirsty, these commands are for you!

  > eat bread
  > taste bread
  > drink from cup
  > sip fountain

Consume is used for uses spice.  Read the help on spice for more
information.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EMOTE :

-------------------------=< Help File: Emote >=-----------------------

Usage: emote <message>
       : <message>

Show people what you're feeling.  The shorthand is ":".

"emote <string>" will display your name, then the string.

If your name is "Pavel",
  > emote is feeling very happy today.

will display:
Pavel is feeling very happy today.

See also: SOCIALS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
ENLIST

-----------------------=< Help File: Enlist >=------------------------

Usage: Enlist

This command will allow you to join either the Rebel Alliance or
Galactic Empire faction.  There is no joining fee, though leaving is
a bit more difficult.

In order for this command to work, you MUST be in the presence of a
Faction Enlistment Officer.

See Also: FACTION, REBEL ALLIANCE, EMPIRE, RETIRE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
ENTER

------------------------=< Help File: Enter >=------------------------

Usage: enter [place]

If you type 'enter' while you are outdoors, you'll enter any nearby
shelter.  You can also follow 'enter' with an argument; for example,
'enter window'.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EMPTY

-----------------------=< Help File: Empty >=-------------------------

Usage: empty <container>

This command will all the contents of a container you have in your 
inventory onto the ground.




#0
EQUIPMENT

-----------------------=< Help File: Equipment >=---------------------

Usage: equipment

Lists all the equipment you're wearing, holding, and wielding.

See also:  DAMAGED ARMOR, INVENTORY, REMOVE, WEAR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EXAMINE

------------------------=< Help File: Examine >=----------------------

Usage: examine <object>

Examine gives you some valuable information about an item or monster. In some
cases more information than simply looking will give you.

See also: LOOK

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EVALUATE

------------------------=< Help File: Evaluate >=----------------------

Usage: evaluate <object>
       evaluate #<list #>   (shops only)

Using the Examine command at shops, such as the Captain in Mos Eisley, 
may reveal some of the properties of an item, so you can decide if you
want to purchase it or not.

See also: SHOPS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EXIT EXITS

------------------------=< Help File: Exits >=-------------------------

Usage: exits

Lists the obvious exits from your location.

Of course, the less obvious ones won't show up here - you have to
THINK in order to locate those.

See also: AUTOEXIT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EXPERIENCE XP

----------------------=< Help File: Experience >=---------------------

Whenever you kill a creature or a player, you earn experience points.
When enough experience points are earned; you can gain a level, improve
your stats, or train your combat proficiences.

Typing "experience" will give you a rough estimation of how close you are
to your next primary level. 

Several additional points of interest:

- When striking in combat, you receive experience points (damage
   dependent).

- If you kill a something or someone of higher level than yourself,
   you get bonus experience points.  If killing something or someone
   of lower level you'll gain less experience points

See also: GROUP, SCORE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
FIGHTING STYLES
-------------------=< Help File: Fighting Styles >=-------------------

Usage: defensive
Usage: offensive
Usage: normal

Selecting a fighting style allows you to customize your fighting style.
All classes get the ability to adjust their fighting style.  It is 
primarily controlled by your skill, but you get a bonus for dexterity and
weapon ability.

Level 26: Defensive
      Gives you a chance to block an attack for reduced damage
      Gives you a higher chance to miss in combat
Level 51: Offensive
      Gives you a chance to hit for increased damage
      Gives you a higher chance of being hit in combat

Typing 'normal' sets your fighting style back to normal, with no bonuses
and no penalties.  

See also: OFFENSIVE FIGHTING, DEFENSIVE FIGHTING, NORMAL FIGHTING
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
FILL

------------------------=< Help File: Fill >=-------------------------

Usage: fill <item> <object to fill from>

Fills a container you're holding with liquid from a fountain in the
same room as you.

Example:

  > fill canteen fountain

See also: POUR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
FLAGS

------------------------=< Help File: Flags >=------------------------

Players sometimes have FLAGS after their names in the WHO list.
These flags are always in parentheses, not brackets or braces.

  FLAG        MEANING
  ----------- --------------------------------------------------------
  (KILLER)    Player is trying to kill other players.  That means you
                   can try to kill him/her without being flagged.
  (SMUGGLER)  Player is trying to steal from other players.  Fire away.
  (masked)    Player is invisible; you can see him/her because you are
                   sensitive to the presence of invisible things.
  (writing)   Player is writing on the board; do not disturb.
  (mailing)   Player is writing mail; do not disturb.
  (deaf)      Player has chosen not to hear shouts.
  (notell)    Player has chosen not to accept tells.
  (quest)     Player is participating in a quest currently being run by
              the Gods.
  (afk)       Player is away from the keyboard.
  (OLC)	  Player is using OLC, online creation tool

See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
FLEE

------------------------=< Help File: Flee >=-------------------------

Usage: flee

If you are in a fight and things are beginning to get a little
uncomfortable (maybe you are dying), just type 'flee', and presto!

You are out of harms way - that is, IF there is a suitable exit nearby,
and IF that exit doesn't simply bring you from the ashes to the fire...
but then, who wants to live forever?

See also: WIMPY, SWIMPY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
FOLLOW

------------------------=< Help File: Follow >=-----------------------

Usage: follow <leader>

Use FOLLOW to automatically follow someone else.
 > follow Thor

To STOP FOLLOWING them:
 > follow self

NOTE: It is considered rude to follow someone without asking!

See also: GROUP, SNEAK

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GAIN

-----------------------=< Help File: Gain >=--------------------------

Usage: Gain

Once you have gained enough experience to reach the next level in
your class, you will need to type 'gain'.  The amount of Experience
points you will need to reach the next class can be seen by using
the 'levels' command.

See Also:  LEVELS, CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GET TAKE

-----------------------=< Help File: Get, Take >=---------------------

Get and Take are used the same and are interchangeable.

Usage: get | take <object>
           get | take all [object]
           get | take all all.<object>
           get | take all.<object> all.<object>

If you find something interesting on the ground, you may use 'get' to
pick it up.  'get' can also be used to extract items from containers.

Examples:

  > get blaster corpse
  > get all corpse
  > get all all.bag
  > get all.bread all.bag

See also: DROP, HOLD, PUT, WEAR, WIELD, ZAP

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GIVE

------------------------=< Help File: Give >=-------------------------

Usage: give <object> <victim>
       give <number> coins <victim>

If you feel generous, you may give some stuff to someone in need.

  > give all Leia
  > give bread doctor
  > give all.gold Solo
  > give 40000 credits Lobot

See also: GET, HOLD, WEAR, WIELD, ZAP

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GRAB HOLD

-----------------------=< Help File: Grab, Hold >=----------------------

Usage: grab <object>
       hold <object>

To take hold of something; a torch.  Light sources are a good example.

  > hold torch
  > grab stone

See also: EQUIPMENT, REMOVE, WEAR, WIELD, ZAP

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GROUP 

------------------------=< Help File: Group >=------------------------

Usage: group [player]
       group all

GROUP with no arguments shows the status of your group.  GROUP
<player> adds or removes <player> from your group.  GROUP ALL
adds everyone who is following you to your group.

If you are a group member, then you will share experience points for
killing monsters equally among the group.  Experience points will
only be shared among group members that are in the same location,
at the time of the killing blow.  Sharing is regardless of whether the
group members have been participating in the fight.

Group with no argument shows a list of people with whom you are
grouped.

"group all" groups all people who are following you.

To make a group, a "leader" must be selected.  All members of the
group must then "follow" the leader using the follow command.  The
leader should NOT follow anyone at all!  The leader can now toggle
group membership for each player in the group, by using "group
<player_name>".  The leader should remember to include himself in
the group.

Example:

  Exar and Thrawn wish to group with Duke.

  Exar    : "follow Duke"
  Thrawn  : "follow Duke"
  (Duke should be following no one but himself)
  Duke     : "group Exar"
  Duke     : "group Thrawn"

Later when Duke get upset at Exar (because he is sleeping all the
time) he types : "Group Exar" to kick Exar out of the group.

See also: EXPERIENCE, UNGROUP, XP

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
GSAY GTELL GSAY/GTELL

----------------------=< Help File: Gsay, Gtell >=--------------------

Usage: gsay <message>
           gtell <message>

Tell something to all the members of your group, even if they're not
in the room.

These can be shortened to:
 gt <message for group>
 gs <message for group>

See also: GROUP, TELL, SAY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
HEARTBEAT TICK 

--------------------=< Help File: Heartbeat, Tick >=------------------

The 'heartbeat' or 'tick' is the unit of time the MUD system uses to
know when events are to happen.  This is important for players,
since they regenerate Hit Points, Mana and Moves at that moment. 
Also, this tells the MUD when (or if) to repopulate zones, reload
mobs, etc.

It is very important for players to watch for the 'tick', so they can get
that extra few HPs or Mana by sleeping, rather than resting, or
resting, rather than standing.

See also: REGENERATION, REST, SLEEP, HIT POINTS, MANA, MOVES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
HELP

-------------------------=< Help File: Help >=------------------------

Usage: help <command>

Help searches for a partial match of the entered word, including any
spaces that may follow the word.  Help alone will give a list of the
most common commands in the game.

Examples:

  > help jedi
    Finds the help text for the Jedi Knight class.

  > help group
    Matches 'group' or 'group armor' or 'group heal' depending on first
    occurrence in the help file.

See also: COMMANDS, SOCIALS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
JUNK

-------------------------=< Help File: Junk >=------------------------

Usage: junk <object>
       junk <number> credits

Use JUNK instead of DROP if you want to keep the world a little
cleaner.  If you JUNK something, it will disappear and you'll get a few
credits or experience points, just as if you had dropped it in the
dump.

Examples:

  > junk cup
  > junk all.bread
  > junk 500 credits

See also: DONATE, DROP

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
KILL HIT

-----------------------=< Help File: Hit, Kill >=---------------------

Usage: kill <victim>
       hit <victim>

A good way to start a fight.  Not a good idea to hit other players.

See also: FLEE, WIMPY, SWIMPY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
LEVELS

------------------------=< Help File: Levels >=-----------------------

Usage: levels

Lists the levels of your class and the experience required to attain
each level.  Use this in conjunction with the 'Gain' command to
determine how much unspent Experience Points you need.

See Also: GAIN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
LIST

------------------------=< Help File: List >=-------------------------

Usage: list [item type]

If you'd like to see what items a shop has for sale, take a look at the
list.  The list contains all of the items currently for sale and in
what quantity.  The price for each item is also listed.  If you are
interested in a particular type of item, you can specify which items
to list.

  > list                  (list all items for sale)
  > list blaster      (list all blasters for sale)

See also: BUY, SELL, SHOPS, VALUE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
LOOK

------------------------=< Help File: Look >=-------------------------

Look is extremely useful for studying your surroundings. Typing
'look' with no arguments will show you the room you stand in.

Usage: look
       look [in | at] [the] <item>
       look <direction>

NB: arguments such as "at" and "the" are deemed filler words and are
	not mandatory.

  > look
  > look AT the stormtrooper
	(or alternatively)	> look stormtrooper
  > look IN the bag
  > look south (May give some information as to what is south)

Note that if you LOOK AT CORPSE you will not see its inventory.
To see what's inside a container (i.e. a corpse) use LOOK IN <object>.

See also: EXAMINE, GET, READ, TAKE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CHECK MAIL RECEIVE

-----------------=< Help File: Check, Mail, Receive >=----------------

Usage:  check
        mail <person>
        receive

The commands used by the Mos Eisley Mail System (MEMS) are
MAIL, CHECK, and RECEIVE.  These commands can only be used while
in an Official MMS Post Office.  You must be at least second level in
order to use the MMS.

  To CHECK and see if you have any mail waiting:
  > check

  To WRITE mail to Niandra:
  > mail Niandra

  To RECEIVE your mail, if you have any waiting:
  > receive

Stamps cost 150 coins.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
MURDER

------------------------=< Help File: Murder >=-----------------------

Usage: murder <victim>

Kill command to hit another player.  To avoid accidental flagging
(i.e., trying to type "kiss Nia" but accidentally typing "kill Nia").

Note that it is illegal to kill other players in Mos Eisley.  If you try
you will get a KILLER flag.  If you are flagged as a killer, you are
unable to do damage and other players will be allowed to use the
MURDER command to kill you without being flagged themselves.

See also: FLAGS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
NOREPEAT

-----------------------=< Help File: Norepeat>=-----------------------

Usage: norepeat

This command toggles whether or not you see your communication
echoed back to you (i.e., from commands such as SAY, SHOUT,
HOLLER, COMLINK, etc.)  Useful if you have a slow connection or if it
just annoys you.

See also: TOGGLE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DIRECTIONS NORTH SOUTH EAST WEST UP DOWN

------------=< Help File: Directions, N, E, S, W, U, D >=-------------

Usage:  north
        east
        south
        west
        up
        down

To travel in a given direction.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
NOSHOUT

-----------------------=< Help File: Noshout>=------------------------

Usage: noshout

NOSHOUT toggles whether or not you hear shouts.  (deaf) will appear
after your name in the WHO list.

See also: FLAGS, HOLLER, SHOUT, TOGGLE, WHO

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
NOSTAT

-----------------------=< Help File: Nostat >=------------------------

Usage: nostat

The nostat command toggles on and off.  When on, nostat will hide
your level and class in the who's used by yourself and others.  Nostat
will also hide your hits, mana, and moves when grouped with others.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
NOSUMMON

----------------------=< Help File: Nosummon >=-----------------------

Usage: nosummon

Due to problems we've had with players killing other players by
summoning them to Bad Places, all characters now have SUMMON
PROTECTION turned on by default.  This prevents people from
summoning you and gives you a warning message if someone tries.
If you want to let someone summon you (i.e. if someone wants to
summon you for a legitimate reason), type NOSUMMON to turn off
summon protection.  You can then type NOSUMMON again to turn
protection back on.

See also: SUMMON, TOGGLE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
NOTELL

------------------------=< Help File: Notell >=-----------------------

Usage: notell

NOTELL prevents other players from using "tell" to communicate
with you.  (notell) will appear after your name in the WHO list if you
have notell on.

See also: FLAGS, TELL, TOGGLE, WHO

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
OFFER RENT

----------------------=< Help File: Offer, Rent >=--------------------

Usage:  offer
        rent

For use in the receptions of inns.

Offer makes the innkeeper tell you the cost of storing your
belongings for one day.  Rent stores you belongings and exits you
from the game.  When you re-enter, you will start where you rented.
There is a daily charge for rent.

You may store your things at the CRYOGENIC CENTER for a one-time
charge of four days rent.  See INNS for details on the rent policy.

See also: CRYOGENIC, INN, RECEPTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
OPEN CLOSE LOCK UNLOCK

------------=< Help File: Open, Close, Lock, Unlock >=----------------

Usage: open | close | lock | unlock <door> [direction]

To open, close, lock, and unlock doors, of course.

  > open portal
  > lock door
  > unlock door south
  > close gate

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
ORDER

-----------------------=< Help File: Order >=-------------------------

Usage: order <character> <command>
       order followers <command>

Used for ordering pets and charmed people to do your bidding.  You
can order everyone under your command with "order followers".

Examples:

  > order puppy eat bread
  > order stormtrooper sleep

See also: CHARM

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
PLEVELS

-----------------------=< Help File: Plevels >=-----------------------

Usage: plevels

Lists the levels of the secondary Piloting class and the experience
required to attain each level.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
POUR

-------------------------=< Help File: Pour >=------------------------

Usage: pour <from container> <to container>
       pour <from container> out

Pour liquids from one container to another.  Pouring out simply
empties the contents of the container onto the ground.

  > pour canteen cup
  > pour cup out

See also: FILL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
PRACTICE

------------------------=< Help File: Practice >=---------------------

Usage: practice <skill or spell name>

Practice is the way you improve your spells and skills.  You can only
do so in your guild, where your guildmaster can help you train.

Type "practice <skill>" to improve your abilities while in your guild.
You can only practice a certain amount for each level you gain.
Unused practice sessions will accumulate for use in future levels.

If you type practice anywhere other than in your guild, you will get
a list of all of the spells and skills you know and your level of
proficiency at each.  Type practice secondary or tertiary to see a
list of your other guilds.

See also: CLASSES, GUILDS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
PRIVATE PCOMLINK

-----------------------+< Help File: Private Channels >=------------------

While COMLINK will broadcast to everyone who has their comlink on, you can
select to broadcast to a private channel.  This can be set using the 
PCOMLINK command.
> PCOMLINK 123

To use this private channel, type PRIVATE
> PRIVATE Hey how's it going?

To turn off your private comlink channel, set it to 0


See: COMMUNICATIONS, COMLINK
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
PROFICIENCIES

-----------------------+< Help File: Proficiences >=------------------

Proficiencies are your abilities to fight with certain types of weapons.
You basically start out terrible at all types of fighting, although
some races get bonuses to certain proficiencies.  You can train in any
proficiency, which costs experience, and improve your ability.  Improved
ability means you will hit harder and miss less with a weapon of that
proficiency.

There are several different proficiencies:
Hand-to-Hand: No weapons, just hands and feet
Blasters: Blasters and Laser weapons
Ranged: Other ranged weapons, such as pulse rifles
Dagger: Knives and daggers
Melee: Other "close combat" weapons, such as clubs and swords
Sabers: Lightsabers
Force Combat: Attacking with Kaiburr Crystals

You can train proficiencies by attacking the training dummy in 
guilds.  The more you improve, the more it will cost you to keep
improving, but the results are worth it.

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#0
PROMPT

------------------------=< Help File: Prompt >=-----------------------

You can create a prompt anyway you like.

%h = current hitp      %H = max. hitp         %m = current mana
%M = max. mana         %v = current move      %V = max. move

%p = percent of...{hmvx} (%px = percent of exp to level)

%o = opponent cond     %x = current exp       %X = exp to level
%g = gold on hand      %G = gold in bank      %t = tank condition
%_ = new line          %% = percent sign

&x = black             &b = blue              &g = green
&c = cyan              &r = red               &m = magenta
&y = brown             &w = white/gray        &X = dark gray
&B = light blue        &G = light green       &C = light cyan
&R = light red         &M = hot pink          &Y = yellow
&W = white             &0 = black bg          &1 = blue bg
&2 = green bg          &3 = cyan bg           &4 = red bg
&5 = magenta bg        &6 = brown bg          &7 = gray bg
&f = toggle flash      && = ampersand

Example Usage: Prompt H:%h M:%m V:%v (%o) > %_ Ex:%x >
would create a prompt like this.

H:232 M:105 V:96> Ex:79050> The Krayt Dragon Eats you, you are dead.

See also: TOGGLE

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#0
PUT

-------------------------=< Help File: Put >=-------------------------

Usage: put <item> <container>
       put all.<item> <container>
       put all <container>

Puts items into containers.

  > put bread bag
  > put all.bread bag
  > put all chest

See also: GET, ZAP

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#0
QLOG

-------------------------=< Help File: Qlog >=------------------------

Usage: qlog

This command will show your currently completed one-time quests.

See also: QUEST

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#0
QSAY

-------------------------=< Help File: Qsay >=------------------------

Usage: qsay <message>

TELLs something to everyone on the current Quest.

See also: QUEST

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
QUEST

------------------------=< Help File: Quest >=------------------------

Usage: quest

This simple toggle command merely informs the Immortals that you
wish to participate in the currently running Quest.

If an Immortal is running a Quest and needs to know who wishes to
participate, he/she will ask players to turn on their Quest flags using
this QUEST command if they are interested in the Quest.  It also
allows you to listen in on the quest channel and receive information
specific to the quest.

There are three forms of Quests available in the game.  The first are
immortal run quests, these vary with the whims of the Immortal staff
and are run by them.  The second and third are repeatable and 
unrepeatable game automated quests.  Repeatable automated quests 
are generally short and have fairly small payouts.  Non-repeatable
quests are longer and only can be done once per player.  They are 
often difficult to complete but the rewards are much greater.  A log
of all completed repeatable quests can be obtained with the QLOG
command.

See also: QSAY, QTELL, QLOG

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#0
QUIT

-------------------------=< Help File: Quit >=------------------------

When you get tired of playing, you can leave the game by typing 'quit'.

Note that quitting this way WILL cause any items you might be
carrying to simply be left on the ground.  If you wish to have your
equipment stored, you have to find an inn and pay RENT.

Note to Immortals:
If you type QUIT, you will quit and all your items won't drop to the
ground.

See also: INN, OFFER, RENT

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#0
READ

-------------------------=< Help File: Read >=------------------------

Usage: read <object>
       read <board message number>

When you want to read something.

READ is also used to read messages on bulletin boards; type HELP
BOARDS for more information.

  > read note

See also: BOARDS

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#0
RECALL

------------------------=< Help File: Recall >=-----------------------

Usage: recall

The recall command will take you back the the Mos Eisley Port, the
center of the mud.  This command is given to players lower than level
four to provide an easy escape should they get lost.  Should a new
character surpass a certain experience level, the command will also
cease to function.

See also: NEWBIE

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#0
REMOVE

-----------------------=< Help File: Remove >=------------------------

Usage: remove <item>
       remove all
       remove all.<keyword>

Removes a piece of armor or wielding a weapon.

Examples:

  > remove boots
  > remove blaster
  > remove all
  > remove all.bronze

See also: GRAB, HOLD, WEAR, WIELD

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#0
REPLY

-------------------------=< Help File: Reply>=------------------------

Usage: reply <message>

Sends a reply to the last person to send you a message using TELL.
It works just as if you had typed 'tell <player> <message>' but makes
it a bit easier.  It can also be very useful in case someone invisible
sends you a message.

Thor tells you, 'Hi!'
> reply hey
You tell Thor, 'hey'
>
Someone tells you, 'I am your secret admirer.'
> reply Who are you?
You tell someone, 'Who are you?'

See also: TELL, NOTELL

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#0
REPORT

-----------------------=< Help File: Report >=------------------------

Usage: report

Sends a report of your current health to the other members of your
group.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
RETIRE

-----------------------=< Help File: Retire >=------------------------

Usage: Retire

Retire allows you to end your service to either the Rebel or Imperial
factions.  Be warned, however - neither faction likes to give up its
Personnel, so the cost of leaving is substantial.

See Also: ENLIST, FACTION, REBEL ALLIANCE, EMPIRE 

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SAVE

-------------------------=< Help File: Save >=------------------------

Usage: save

Save your persona.  This includes experience points, strength, credits,
etc.  Your equipment is also saved in the event of a crash.  The game
periodically auto-saves you and your equipment, so it is not
necessary to have your client auto-save you as well.

You CANNOT load a saved version if you die -- your persona still
exists, but you will lose experience, and all your objects stay in the
game, with your corpse.

Note that the SAVE command only saves your equipment in the
event of a crash.  If you are leaving the game normally, SAVE will
NOT save your equipment -- you must find an Inn to store your
belongings.

See also: INN, RENT

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#0
COMMUNICATION SAY TELL ASK WHISPER SHOUT YELL HOLLER

-----------=< Help File: Say, Tell, Ask, Whisper, Shout>=-------------

Usage:  say | shout | holler <string>
            tell | whisper | ask <player> <string>

In order to communicate, start your sentences with either say, tell,
whisper or shout.

  > say Hey, does anyone know how to get to Dagobah?
  > tell Oola You are the Cutest!

You can use ' as a shorthand for say, as in:

  > ' hello there.

SHOUT broadcasts your message to everyone is your geographic zone.
HOLLER broadcasts to everyone in the game but costs 50 movement
points.  You must be level 2 before you can use SHOUT and YELL.

NOTE:  The use of many of these channels - comlink, clan comlink,
and auction requires the use of a comlink item or comlink-equipped
item.

See also: AUCTION, COMLINK, GSAY, NOREPEAT, QSAY, REPLY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SCORE

-------------------------=< Help File: Score >=-----------------------

Usage:
  > score
  > score full

Provides useful information on your status such as hitpoints, mana,
movement, your vital stats (strength/dexterity/etc), as well as your
basic class info, and experience to next level. Using the 'full'
argument gives you more information, including age, armor and
alignment ratings, cash, and spell/skill affections.

See also: AC, EXPERIENCE, AFFECTIONS, STATS, CLASSES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SELL

-------------------------=< Help File: Sell >=------------------------

Usage:  sell [#] <item>
        sell <#>.<item>

If you'd like to sell an item to a shopkeeper, trying selling it to them.

Most shops specialize in what they will buy, so you may have to look
around to find a buyer for your items.

Examples:

  > sell blaster       (sell the first blaster in your inventory)
  > sell 3 blaster     (sell the first three blaster in your inventory)

See also: BUY, LIST, SHOPS, VALUE

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#0
SHOPS

------------------------=< Help File: Shops >=------------------------

Shops are places where the rebels may purchase equipment for his
missions, and where he may sell his treasure if he should manage to
survive the perils with his life and sanity intact.  Many shops trade
only in a specific type of merchandise.  Thus, a baker may well
refuse to buy your armor, even if it is of high quality!

To some people, the prospect of obtaining the entire inventory of a
shop by murdering the keeper may appear tempting - but beware:
The shopkeepers are often rugged, capable men; roughened by years
of trading and, indeed, surviving in a world where the only safe
prospect is death in the end.

See also: BUY, SELL, LIST, VALUE, EVALUATE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SLEEP

------------------------=< Help File: Sleep >=------------------------

SLEEP is both a command and the name of a spell.

The SLEEP command puts you to sleep, allowing you to regain your
health more quickly.  You will be largely unaware of your
surroundings while asleep.  You can awaken yourself with the WAKE
command.  The longer you sleep, the faster you regain your health.

The SLEEP spell forces the victim to sleep. For more information, see
the help file for SLEEP SPELL.

See also: SLEEP SPELL, AWAKE

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#0
SPLIT

------------------------=< Help File: Split >=------------------------

Usage: split <amount to split>

Split is used to split money among people in your group who are in
the same room as you.  If you are in a group with 4 other people, all
of whom are in the same room with you, and you type SPLIT 100,
you will give each of the other 4 group members 20 credits each.
(100 credits is split 5 ways; you keep your share and give everyone
else their share).

See also: AUTOSPLIT, FOLLOW, GROUP

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#0
SWIMPY

------------------------=< Help File: Swimpy >=-------------------------

Usage: swimpy [hull percentage]

Use the SWIMPY (Space WIMPY) command to automatically use your escape pod 
once your hull strength drops below a certain level during space combat.

  > swimpy 35    will make your character try and use the escape pod to 
		     flee a fight in space if you have your hull strength is 
                 less than 35% of full.
  > swimpy 0     will turn off swimpy mode.
  > swimpy       will show you your current swimp status.

See also: FLEE, TOGGLE,  WIMPY
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#0
TIME

------------------------=< Help File: Time >=-------------------------

Usage: time

Gives you the current game time.  Your initial reaction to the output
of this command may be one of surprise, but you'll get used to it.
You'll have to, at any rate, since certain things in the game depend on
this particular notion of time; the opening hours of the shops, for
example.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
TITLE

------------------------=< Help File: Title >=------------------------

Usage: title <new title>

Sets the title people see on the WHO list and when you're in the room
with them.  You can't use parentheses (the "(" and ")" characters)
because those are reserved for flags.

Do not abuse this command; if you do, it will be taken from you.

See also: FLAGS, WHO

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#0
TOGGLE

------------------------=< Help File: Toggle >=-----------------------

Usage: toggle

TOGGLE shows you the current values of various toggles available on
the MUD.  This command CAN NOT be used to change these values
(see related commands.)  All of these toggles remain the same until
you change them; i.e. they are saved when you quit or rent.

See also: BRIEF, COMPACT, DISPLAY, NOSHOUT, NOSUMMON, NOTELL,
          QUEST, REPEAT, WIMPY, SWIMPY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
UNGROUP DISBAND

------------------------=< Help File: Ungroup >=----------------------

Usage: ungroup [group member] or disband [group member]

UNGROUP can be used by group leaders to disband the entire group,
or to kick a specific group member out of the group (and stop him or
her from following the leader).

  > ungroup
  > ungroup <group member name>

See also: GROUP, GSAY, GTELL, REPORT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
USE

-------------------------=< Help File: Use >=-------------------------

Usage: use <item> [Target]

  Is used to make use of an item on a target.  The item is a one use
item, and will go away once it is used.

See also: UTILIZE

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#0
UTILIZE

-----------------------=< Help File: Utilize >=-----------------------

Usage:  utilize <area-item>
        utilize <item> <Target>

Using a area-item will automatically target everybody (or everything) in a
room, except yourself.  Therefore area-items are naturally very powerful,
and yet may be very dangerous to use around other players. 

Using other items require that you point it at a target, which can be
either a character or an object.

Both types must be HELD in the hand prior to use!  (Use the grab or
hold commands).  You must still supply the name of the item to avoid
confusion.

See also: HOLD, USE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
VALUE

------------------------=< Help File: Value >=------------------------

Usage: value <item>

Before selling an item to a shop, you can ask the shopkeeper how
much he or she is willing to pay for it.

  > value armor

See also: BUY, LIST, SELL, SHOPS

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#0
VISIBLE

-----------------------=< Help File: Visible >=-----------------------

Usage: visible

Breaks your spell of invisibility before it expires.

See also: INVISIBILITY

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#0
WAKE SLEEPING REST SIT STAND

-----------=< Help File: Rest, Sleep, Wake, Stand, Sit >=-------------

For changing your position.  If you are low on Hit Points, Mana
Points, or Movement Points, RESTing or SLEEPing is a good idea.

Be careful of where you choose to rest or sleep however. Mobs may
attack while you are doing one of these, and do greater damage than
if you were standing.

Just like in real life, the longer you rest the better you recuperate.
But constantly getting up, doing things, and disturbing your rest will
result in slower recovery.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WEAR

-------------------------=< Help File: Wear>=-------------------------

Usage: wear <item> <location>

To wear clothes, armor, etc.

Also, to wear everything in your inventory (or at least try to, as
wearing things like loaves of bread is not a good way to win friends
and influence people) you can type WEAR ALL.

Optionally, you can specify what part of your body to wear the
equipment on.

Examples:

  > wear boots
  > wear all.rings
  > wear all
  > wear guards arm

See also: EQUIPMENT, REMOVE

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#0
WEATHER

-----------------------=< Help File: Weather>=------------------------

Usage: weather

If you're uncertain whether the sun is shining or the rain is pouring
down. You'll have to be outside in order to tell however.

Some storms can get deadly, occassionally, during a fierce lightning
storm.  Lightning will strike a person standing outdoors.  It might be
wise to seek cover during storms.


See also: Sense Weather, Alter Weather

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WHERE

------------------------=< Help File: Where >=------------------------

Usage: where <monster | player>

Tells you the location of a monster, a player or an object.

Mortals can only "where" monsters or players, and only from their
own zone.

Immortals may type 'where' without arguments to see where
everybody is.

  > where
  > where torch
  > where droid

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WHO

--------------------------=< Help File: Who >=------------------------

Usage:  who [minlev[-maxlev]] [-n sname] [-c classlist] [-s] [-o] [-q] [-r]
            [-z]

Lists the people currently in the game.  Some people may be
invisible Command-line options can be used to limit the listing.  The
parameters can be specified on the command-line in any order.

minlev, maxlev : list only people whose level is at or above minlev,
                           and optionally, at or below maxlev
-n : list only people whose names or titles contain sname
-c : list only people of a certain class, where classlist is any
      combination of the letters m, d, j, and s
-s : list names in the short form (4 columns of names, without titles
      or flags)
-o : list only outlaws (i.e. people with a killer or thief flag)
-q : list only people who are on the Quest
-r : list only people who are in your room
-z : list only people in your zone

  > who -c ms -s -l 20
  List, in short form, mercenarys and smugglers at or above level 20

  > who 15-25 -o -z
  List all outlaws between levels 15 and 25 who are in your zone.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WHOAMI

------------------------=< Help File: Whoami >=-----------------------

Usage: whoami

Displays your character's name, if you want to be sure you are who
you think you are.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WIELD

------------------------=< Help File: Wield >=------------------------

Usage: wield <weapon>

For wielding a weapon.

  > wield blaster
  > wield 3.blaster    (Wield the third blaster in your inventory)

See also: EQUIPMENT, REMOVE, WEAR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WIMPY

-------------------------=< Help File: Wimpy>=------------------------

Usage: wimpy [hp]

Use the WIMPY command to automatically flee once your health
drops below a certain level.

  > wimpy 35    will make your character automatically flee a fight
                             if you have less than 35 hit points.
  > wimpy 0      will turn off wimpy mode.
  > wimpy         will show you your current wimp status.

See also: FLEE, TOGGLE, SWIMPY

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WIZLIST IMMLIST

-------------------=< Help File: Wizlist, Immlist>=-------------------

Usage: wizlist | immlist

Lists the most powerful beings on the MUD.  These are the people
responsible for administering the system.

See also: MASTERS, IMMORTALS

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
WRITE				

------------------------=< Help Files: Write >=-----------------------

Usage: write <object>
           
In order to write a note, you need a piece of blank paper (or similar),
and a pen of some sort.  You can then type something like "write on
the paper with the pen", whereupon you'll be asked to type in your
note at the keyboard.

WRITE was also used to post messages to bulletin boards.  Type HELP
MONITOR for more information.

See also: MONITOR, MAIL

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SOCIALS

Usage: <social> [<victim>]

Socials are commands used to show your affective state to others.  The
actor, victim and bystanders may receive different messages.  Generally,
social commands are used only to express emotion and not to take action,
but it is possible that some mobs (or players) will take action based on
the social.  (Slap a Wookie lately?)

Example:

  > shake Luke
  > applaud Han
  > stare

The SOCIALS command generates a canonical listing of all available socials.

  > socials

See also: EMOTE



#0
"ANALYZE SPICE"

-------------------=< Help File: Analyze Spice >=---------------------

Spice Dealer 1st Level

Usage: conc 'analyze spice' <spice item>

With this ability, a Spice Dealer can analyze spice to see exact what
it does (spells cast), and how long the side effects will last.
Side Effects represent are how long til your body needs more spice.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ANIMATE DEAD"

-------------------=< Help File: Animate Dead >=----------------------

Emperor's Hand 75th Level

Usage: conc 'animate dead' <corpse>
       release <victim>

Animate Dead will resurrect a recently killed corpse and bind them
with the Dark Side to serve the Emperor's Hand. The undead follower
can be killed as any other mob can be.

Be warned though, if an aggressive mob is brought back it will retain
its aggressiveness.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
ANTISANCT

-----------------------=< Help File: Antisanct >=---------------------

Sith Lord level  60th Level

Usage: con 'antisanct' <target>

Antisanct infuses a character or a mob with the Dark Side of the Force.
The character is filled with hate and rage and does twice as much
damage in combat as he or she would normally do.  This spell will not
work in conjunction with the Sanctuary spell, and the two will cancel
each other out, with no effect.  Antisanct is not effective in space.

See also: CONCENTRATE, FORCE, SANCTUARY, SITH LORD, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ARMOR"

------------------------=< Help File: Armor >=------------------------

Jedi Knight   1st Level
Sith          4th Level
Technician    9th Level

Usage: conc 'armor' <target>

Armor improves your Armor Class by a small degree.

See also: CONCENTRATE, ARMOR CLASS, JEDI KNIGHT, TECHNICIAN, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BARRIER FIELD"

-----------------=< Help File: Barrier Force Field >=-----------------

Droid  72th Level

Usage:        barrier <direction>
Remove:       disable barrier

A Droid, using its mechanical abilities, can place a barrier force field
as a barrier to block off an exit or entrance. Also, a barrier force field
cannot be removed by anyone of a lower than the Droid who placed it there.
As the level of the Droid increases, the length of time the field will
stay increases. Barrier fields will not work in space as the power needed
to generate one large enough to seal in a spacecraft is simply to great.

See also: CONCENTRATE, FORCE, BARRICADE, DROID

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BESTOW JUSTICE"

--------------------=< Help File: Bestow Justice >=-------------------

No longer used.

Usage: conc 'bestow justice' <victim>

Using Bestow, a CLASS NAME unleashes the forces of the Good side of the
force upon a being of evil.  Justice takes its course, often with
destructive consequences on the evil victim.  

This spell will only affect evil creatures.  An evil person of level
equal or less than caster will suffer massive damage.

See also: CONCENTRATE, FORCE, DISPEL GOOD, DEFENDER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BIO BLAST"

-----------------------=< Help File: Bio Blast >=---------------------

No longer used.

Usage: conc 'bio blast'

Bio Blast releases a cloud of deadly biological gas that hurts everybody
but the Cyborg caster and his group (who are immune).

See also: CONCENTRATE, FORCE, CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BIONIC SIGHT"

---------------------=< Help File: Bionic Sight >=--------------------

Droid   60th Level

Usage:  conc 'bionic sight'

Bionic Sight enables the Droid to detect the heat given off by objects
giving them the ability to have much better vision in dark conditions,
also allows them to see through most masking devices, and finally does
a regular scan for hidden individuals.

See also:  CONCENTRATE, FORCE, INFRAVISION, SCAN, SENSE LIFE,
           TECHNICIAN, DROID, PRACTICE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BIONIC STRENGTH"

--------------------=< Help File: Bionic Strength >=------------------

Cyborg  70th Level

Usage: conc 'bionic strength'

Bionic Strength increases the Cyborgs strength to deadly levels.  The
cyborg is able to cause much greater amounts of damage when affected
by bionic strength.

See also: CONCENTRATE, FORCE, STRENGTH, CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
BLINDNESS

-----------------------=< Help File: Blindness >=---------------------

Sith  24th Level

Usage: conc 'blindness' <victim>

Blindness will blind a victim failing its saving throw. A blinded
person will have -4 penalty to both hitroll and AC.

See also: CONCENTRATE, FORCE, ARMOR CLASS, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BRAIN STORM"

----------------------=< Help File: Brain Storm >=--------------------

Usage: conc 'brain storm' <victim>

Not assigned.

This spell will increase the intelligence of the caster.

See also: CONCENTRATE, FORCE, JEDI MASTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"BURNING TOUCH"

---------------------=< Help File: Burning Touch >=-------------------

Sith  12th Level

Usage: conc 'burn' <victim>

Burning Touch is more powerful than the chill touch spell.  It causes
the target to think he is burning up, and the target can die from this
burning sensation.

See also: CONCENTRATE, FORCE, CHILL TOUCH, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
CONCENTRATE

----------------------=< Help File: Concentrate >=--------------------

Usage: conc '<force power>' <target>

Force sensatives can use the powers of the Force to aid them in their
adventures.  The concentrate command is how they use the Force.  Note
that the name of the spell must be enclosed by a symbol.

If you want to apply the Force ability to yourself:
conc 'force ability' <your name>

If you want to throw a spell at someone or something else:
conc 'burning touch' <player>

Help Files are available for All Force spells.

See also: FORCE, SPELLS, JEDI KNIGHT, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CONTROL DROID"

---------------------=< Help File: Control Droid >=-------------------

Inventor 75th Level

Usage: conc 'control droid' <droid victim>

Control Droid allows an Inventor to take over the control of a droid
by hacking into his programming.  Once this is done he can command
them at will.

See also: CONCENTRATE, FORCE, FOLLOW, ORDER, INVENTOR

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CONTROL MIND"

---------------------=< Help File: Control Mind >=--------------------

Sith  45th Level

Usage: conc 'control mind' <victim>

Control Mind allows a Sith to take over the mind of his/her
victim, and command them at will.

See also: CONCENTRATE, FORCE, FOLLOW, ORDER, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ALTER WEATHER"

--------------------=< Help File: Alter Weather >=--------------------

Farmer 20th Level

Usage: conc 'alter weather' increase   - Increases Air Pressure
       conc 'alter weather' decrease   - Decreases Air Pressure
       conc 'alter weather'            - Random Change

Farmers of the future are not always content to sit and hope for good
weather.  Instead they find ways to alter the weather.  The preferred
method is to launch small rockets into the sky, containing weather
altering substances.  These substances either increase or decrease
the air pressure in the air, which in turn causes changes in the
weather.  It is not immediate, but you will see effects over time, 
and more so with repeated use.  In general, low air pressure will
increase the chance of good weather, and high pressure will decrease.
Practice and observations of current weather conditions of pressures 
will reveal exactly what helps and what hinders weather alterations.

See also: CONCENTRATE, FARMER, SENSE WEATHER, WEATHER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CHILL TOUCH"

----------------------=< Help File: Chill Touch >=--------------------

Sith  6th Level

Usage: conc 'chill touch' <victim>

Chill Touch causes the victim to experience a case of the chills. A 
victim failing its saving throw will get its strength reduced by one.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CHOKE"

------------------------=< Help File: Choke >=------------------------

Sith  50th Level

Usage: conc 'choke' <victim>

High level Dark Jedis can use the force to choke their victims.  The 
invisible hands of the force close around the victim's throat causing
great damage.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"COMBAT HEAL"

-----------------------=< Help File: Combat Heal >=--------------------

Defender  76th Level

Usage: conc 'combat heal' <target>

High level Defenders have honed their battle skills and concentration
to perfection.  This allows them to access the healing power of the force
even while in combat.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CREATE DOUBLE"

---------------------=< Help File: Create Double >=--------------------

Droid  75th Level

Usage: conc 'create double'

Create double allows a Droid to create doubles of himself that will
follow him around and also rescue him in combat.

See also: CONCENTRATE, FORCE, CREATE DROID, DROID

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CREATE DROID"

---------------------=< Help File: Create Droid >=--------------------

Technician 6th Level

Usage: conc 'create droid'

Using Create Droid, a technician can create a droid from the junk
scraps around him.  The higher the level of the technician, the better
the droid.  This droid will be his servant and follow every "order"
given to it.

See also: CONCENTRATE, FORCE, FARM FOOD, FARM WATER,
          FOLLOWER, ORDER, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CURE BLIND"

----------------------=< Help File: Cure Blind >=---------------------

Jedi Knight  25th Level

Usage: conc 'cure blind' <victim>

Cure Blindness will cure a person blinded by the "blindness" spell,
it can not remove blindness caused by for example cursed items.

See also: CONCENTRATE, FORCE, BLINDNESS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CURE CRITICAL"

---------------------=< Help File: Cure Critical >=-------------------

Jedi Knight  40th Level

Usage: conc 'cure critical' <victim>

Cures Critical wounds and more grievous injuries.

See also: CURE LIGHT, CURE SERIOUS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CURE LIGHT"

----------------------=< Help File: Cure Light >=---------------------

Jedi Knight  4th Level

Usage: conc 'cure light' <victim>

Cures Light wounds and bruising.

See also: CURE CRITICAL, CURE SERIOUS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CURE SERIOUS"

---------------------=< Help File: Cure Serious >=--------------------

Jedi Knight  20th Level

Usage: conc 'cure serious' <victim>

Cures Serious wounds and other bodily damage.

See also: CURE LIGHT, CURE CRITICAL, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CYBORG SPEED"

---------------------=< Help File: Cyborg Speed >=--------------------

Cyborg  60th Level

Usage: conc 'cyborg speed'

Using Cyborg Speed, Cyborgs can increase their speeds to an inhuman
level for long durations of time.  This grants extra Quickness.

See also: CONCENTRATE, FORCE, CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DARK INFLUENCE"
---------------------=< Help File: Dark Influence >=------------------

Sith  40th Level

Usage: conc 'dark influence'

Manipulating his or her allies with the dark side of the force, a
Sith is able to grant combat bonuses to other members of his
or her group.  (at the time of the casting)  Jedi, however, will
suffer under the Dark Influence and be less effective in combat.


See also: CONCENTRATE, FORCE
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DARK LIGHTNING"

--------------------=< Help File: Dark Lightning >=-------------------

Sith  46th  Level

Usage: conc 'dark lightning' <victim>

Dark Lightning is one of the most powerful Sith abilities.
The Sith shoots lightning from his fingertips.  This lightning
surrounds the target electrocutes him with surprising force.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DARK ANGER"

----------------------=< Help File: Dark Anger >=---------------------

Emperor's Hand 62nd Level
Sith Lord      72nd Level

Usage: conc 'dark anger'

Dark Anger is bestowed upon one when one lets pure anger flow through
their veins.  When in this state, the person is much stronger faster
and can with a higher skill level in Force Combat.  When one is ruled
by his or her anger though, a drop in charm and charisma occur.  The
more evil a person is, the more powerful one will be when you give
in to the dark side.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND, SITH LORD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DARK TEMPEST"

--------------------=< Help File: Dark Tempest >=---------------------

Sith Lord Special

Usage: conc 'dark tempest'

Compared to the powers of a Sith Lord at the height of his power, the
destructive powers of the lesser Sith are like static electricity.
With Dark Tempest, a Sith Lord launches not one blast of lightning
to destroy his chosen enemy, but many repeated, continous blasts
that can bring even the greatest of warriors to their knees.

See also: CONCENTRATE, SITH LORD, DARK LIGHTNING

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DARKNESS"
-----------------------=< Help File: Darkness >=----------------------

Emperor's Hand  64th Level

Usage: conc 'darkness'

With this power, and Emperor's Hand can shroud a room in darkness
for a short time.  The Emperor's Hand, and any other Hands are
immune to this darkness as they understand its nature and how
it works.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEATH TWITCH"

--------------------=< Help File: Death Twitch >=---------------------

Sith  36th Level

Usage: conc 'death' <victim>

Death Twitch is more powerful than the Telekinesis spell. It causes the
target to twitch uncontrollably, and violently sometimes causes death
through a broken neck or pierced lung.

See also: CONCENTRATE, FORCE, TELEKINESIS, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEGRADE SPICE"

-------------------=< Help File: Degrade Spice >=---------------------

Spice Dealer 10th Level

Usage: conc 'degrade spice' <spice item>

With this ability, a Spice Dealer can degrade the effectivness of
spice.  It will lower the power level of the spice, and well as 
reduce the Side Effects time.  

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEFENDER SPEED"

--------------------=< Help File: Defender Speed >=-------------------

Defender  60th Level

Usage: con  'defender speed'

Defender Speed taps into the immense power of the Force to increase
your speed in battle, beyond that of a Jedi Knight.  It allows the user
to gain a second and third attack.  This power makes even a single Jedi
Defender a force to be reckoned with.

See also: CONCENTRATE, FORCE, SECOND ATTACK, THIRD ATTACK,
          JEDI SPEED, JEDI KNIGHT, DEFENDER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DEFENSIVE FIGHTING"

--------------------=< Help File: Defensive Fighting >=-------------------

All classes level 26

Usage: defensive

The experienced combatant may choose to implement more defensive fighting
tactics in battle thus reducing the damage taken from his opponents.  Adopting
a defensive fighting position gives you the ability to defend against some 
attacks with a lightsaber or shield, thus absorbing some of the damage.
The drawback of defensive fighting is that your defensive stance may
cause you to miss an attack that you may have otherwise landed.

Those not equipped with lightsaber or shield may defend with their body parts
but this is a far less effective tactic.

See also: OFFENSIVE FIGHTING, NORMAL FIGHTING, FIGHTING STYLES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DESPAIR

--------------------=< Help File: Despair >=--------------------------

Emperor's Hand  63nd Level

Usage: con  'despair'

With this power, the Emperor's Hand imposes such despair into the heart of
a badly wounded and suffering victim, that he/she loses all hope and gives 
up fighting.

The victim will attempt to resist this despair but if they fail, they can 
only flee or die.  The affect is temporary but should last long enough to 
finish the job.

(Hint: You have to get the victim under a certain percentage of its hit
points for it to succeed at all, after that point they have only normal
save vs spell to resist each attempt.  The maximum percentage increases with
the caster's level.)

See also: CONCENTRATE, FORCE, SITH, EMPERORS HAND

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
DESTRUCTION

---------------------=< Help File: Destruction >=---------------------

Sith Lord  68th Level

Usage: conc 'destruction' <victim>

Destruction unleashes a torrent of flames hotter than the fires of hell.
The target is engulfed in these flames, suffering damage beyond all
comprehension.

See also: CONCENTRATE, FORCE, SITH LORD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DETECT ALIGNMENT"

-------------------=< Help File: Detect Alignment >=------------------

Jedi Knight 12th Level
Sith        18th Level

Usage: conc 'detect alignment'

Detect Alignment allows the caster to detect the alignment of those
around them. Evil will show as a red aura, good in a blue aura.

See also: CONCENTRATE, FORCE, DETECT INVISIBILITY, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DETECT MASKING"

--------------------=< Help File: Detect Masking >=------------------

Sith           8th Level
Jedi Knight   14th Level

Usage: conc 'detect masking' <self>

Detect Masking enables you to see masked items and players.

See also: CONCENTRATE, FORCE, MASK, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DETECT POISON"

---------------------=< Help File: Detect Poison >=-------------------

Jedi Knight  15th Level

Usage: conc 'detect poison' <victim | food | drink>

Detect Poison targets foods or drinks (drink containers) will enable
you to sense if it is poisoned.

Targeting a person will enable you to sense if that person is
poisoned.

See also: CONCENTRATE, FORCE, POISON, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DETOXIFY"

---------------------=< Help File: Detoxify >=------------------------

Spice Dealer 12th Level

Usage: conc 'detoxify' <victim>

A spice dealer has to know how to handle spice overdoses.  With
dexotify a spice dealer does an emergency detoxification of his/her
victim, helping them avoid the bodily cravings for more spice.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DISPEL EVIL"

---------------------=< Help File: Dispel Evil >=---------------------

Usage: conc 'dispel evil' <victim>

Not assigned.

Dispel Evil will only affect evil creatures.  An evil person of level
equal or less than caster will suffer extensive damage.

If the victim is higher level than caster, the spell will inflict
damage dependent on the caster's force ability.

See also: CONCENTRATE, FORCE, DISPEL GOOD, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DISPEL FORCE"

---------------------=< Help File: Dispel Force >=--------------------

Technician  56th Level

Usage: conc 'remove force' <target>

Dispel Force has two uses.  It can be case on objects to remove their
special powers.  It can also be cast on players and mobs to remove
their spells.

See also: CONCENTRATE, FORCE, ENHANCE ARMOR, ENHANCE WEAPON,
          TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"DISPEL GOOD"

----------------------=< Help File: Dispel Good >=--------------------


Usage: conc 'dispel good' <victim>

Not assigned.

Dispel Good will only affect good creatures.  A good person of level
equal or less than caster will suffer extensive damage.

If the victim is higher level than caster, the spell will inflict
damage dependent on the caster's force ability.

See also: CONCENTRATE, FORCE, DISPEL EVIL, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
EARTHQUAKE

----------------------=< Help File: Earthquake >=---------------------

Technician  35th Level

Usage: conc 'earthquake'

Earthquake will damage everybody except the Technician caster by a
moderate amount.

See also: CONCENTRATE, FORCE, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ELECTRO BOLT"

---------------------=< Help File: Electro Bolt >=--------------------

Usage: conc 'electro bolt' <victim>

Not assigned.

Electro Bolt allows a CLASS NAME to shock their enemy sending a jolt
of pain throughout their body.

See also: CONCENTRATE, FORCE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ENDURANCE"

----------------------=< Help File: Endurance >=----------------------

Usage: conc 'endurance'

Farmer Level 15

The Endurance spell provides a temporary increase to your constitution
based on your level.

See also: CONCENTRATE, FORCE, FARMER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ENHANCE WEAPON"

--------------------=< Help File: Enhance Weapon >=-------------------

Technician  45th Level

Usage: conc 'enhance weapon' <weapon>

Enhance Weapon will enhance non-force sensitive (non-modified) weapons
only. The only way to know if a weapon is suitable for enhancement is
to fully identify it.  The amount of enhancment will increase with level.


See also: CONCENTRATE, FORCE, ENHANCE ARMOR, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ENHANCE ARMOR"

--------------------=< Help File: Enhance Armor >=--------------------

Technician  40th Level

Usage: conc 'enhance armor' <armor>

Enhance Armor will enhance non-force sensative (non-modified) armor
only.  The only way to know if a piece of armor is suitable for
enhancement is to fully identify it.

The enhancement spell improves at higher levels of the user.

See also: CONCENTRATE, FORCE, ENHANCE WEAPON, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ENHANCE SPICE"

-------------------=< Help File: Enhance Spice >=---------------------

Spice Dealer 8th Level

Usage: conc 'enhance spice' <spice item>

With this ability, a Spice Dealer can enhance the effectivness of
spice.  It will raise the power level of the spice, and well as 
increase the Side Effects time.  

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"ESSENCE TRANSFER"

------------------=< Help File: Essence Transfer >=-------------------

Emperor's Hand Special

Usage: conc 'essence transfer'

At the height of power, a master of the dark side of the force has 
found a way to cheat death and live forever.  Essence Transfer allows
the Emperor's Hand to prepare for an emergency transfer of his/her 
spirit into a cloned body at the point of death.  This saves the
Hand from any equipment or experience loss.  There is a period of
disorientation after the transfer, resulting in a short period of
sickness that will serious reduce the Hand's combat capabilities.
When prepared for essence transfer (aka, when spell is in effect),
your force powers will be limited a bit, due to the part of your
focus being to keep the transfer ready.

See also: CONCENTRATE, EMPEROR'S HAND, DEATH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FARM FOOD"

----------------------=< Help File: Farm Food >=----------------------

Farmer Level 4

Usage: conc 'farm food'

Using Farm Food, a Farmer can produce a food item to be consumed.

See also: CONCENTRATE, FARM WATER, FARMER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FARM WATER"

---------------------=< Help File: Farm Water >=----------------------

Farmer Level 1

Usage: conc 'farm water' <container>

Using Farm Water, a Farmer can harvest water from the air to drink.

See also: CONCENTRATE, FARM FOOD, FARMER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
FEAR

-------------------------=< Help File: Fear >=------------------------

Emperor's Hand  60th Level

Usage: conc 'fear' <victim>
       conc 'fear' self

When cast on self, the caster becomes surrounded by an aura of evil,
radiating waves of fear. When in combat this aura can cause opponents 
to fire wildly, missing more often. The Emperor's Hand can also
concentrate this sense of fear and direct at a mob or player, possibly
causing the target to flee in terror.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FINGERS OF PAIN"

--------------------=< Help File: Fingers of Pain >=------------------

Sith  21st Level

Usage: conc 'f o p' <victim>

Fingers of Pain is more powerful than the burning touch force skill.
The mere touch of a Sith using this causes a great amount of
pain.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FLARE"

-------------------------=< Help File: Flare >=-----------------------

Usage: conc 'flare'

Explorer Level 1.

A flare will light a dark room for a short period of time.  It is bright 
enough to also light any dark exits so you can see what rooms surround 
you with the exit command.

See also: CONCENTRATE, EXPLORER

---------------------=< Revenge of the Jedi MUD >=--------------------         



#0
"FLEETNESS"

----------------------=< Help File: Fleetness >=----------------------

Usage: conc 'fleetness'

Explorer Level 5.

Explorers often travel long distances through terrain that is physically
taxing.  In many of these places, even simple vehicles such as speeders
are not available.  With fleetness the Explorer becomes light of foot
and quick moves across this terrain with little difficulty. As an added
benefit, the explorers quickness will see a slight increase during the
effective period.

See also: CONCENTRATE, EXPLORER

---------------------=< Revenge of the Jedi MUD >=--------------------         



#0
"FORCE CONVERSION"
------------------=< Help File: Force Conversion >=-------------------

Jedi Knight 60th level

Usage: conc 'force conversion'

With this ability a Jedi can draw from their own stamina (movement)
to produce force energy (mana) to power their abilities when they
get low.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FOCUS MIND"

----------------------=< Help File: Focus Mind >=---------------------

Jedi Knight   8th Level
Sith         14th Level

Usage: conc 'focus' <victim | object>

Focus Mind on a target will improve the victims saving throw versus
spells by 1, and furthermore improve the hitroll by 2.

See also: CONCENTRATE, FORCE, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE PUSH"
----------------------=< Help File: Force Push >=-----------------------

Jedi Knight 43rd level
Dark Jedi   43rd level

Usage: conc 'force push' <victim>

The Jedis can use the Force to topple their opponents.  This is very
similar to the Mercenary's BASH ability.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE STORM"
----------------------=< Help File: Force Storm >=--------------------

Sith Lord 78th Level

Usage: conc 'force storm'

With this power, a Sith Lord released all his/her anger and hate 
into one massive storm of dark energy that assails every non-player
in the room.  Force Storm requires huge expenditures of mana but
is the most powerful power in the Sith Lord's arsenal.

See also: CONCENTRATE, FORCE, SITH LORD

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORTRESS OF HATE"

-----------------=< Help File: Fortress of Hate >=---------------------

Emperor's Hand:  62nd Level

Usage: conc 'fortress' <target>

Fortress of Hate surrounds the affected with an invisible field of Dark 
Side energy.  The fortress feeds off the hateful and agressive feelings of 
others and turns these feelings against them.  Anyone attacking a person 
affected by the fortress may have the damage return upon themselves.  
A Fortress of Hate has no interest in protecting the affected and it's 
only reason for being is to feed off hate and hurt others.  Therefore the 
affected is not protected from the attack and will also receive normal 
damage. (Provided they are still living, for the fortress strikes first.)

See also: CONCENTRATE, FORCE, EMPERORS HAND

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE HARMONY"

--------------------=< Help File: Force Harmony >=--------------------

Jedi Master  75th Level

Usage: conc 'force harmony' <victim>

Force Harmony imbues every member of the Jedi Master's group
with Sanctuary.

See also: CONCENTRATE, FORCE, SANCTUARY, JEDI MASTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE HOLD"

---------------------=< Help File: Force Hold >=---------------------

Defender 64th Level

Usage:  concentrate 'force hold' <victim>

Upon mastering the elements of the force, a Jedi can use it to many
means. In this case, he can call upon it to grasp his opponents in 
an iron prison, rendering his victims helpless to escape, and 
significantly handicapping their ability to defend and attack. The
power and duration of the Force's hold on an opponent, however, may
vary greatly as to the control the Jedi has over the discipline. If
the Jedi is too weak to control these powers, retaliation is sure to
occur.


---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"TELEKINESIS"

---------------------=< Help File: Telekinesis >=---------------------

Sith  25th Level

Usage: conc 'telekinesis' <victim>

With Telekinesis, a Sith lifts objects into the air and hurls them
telekinetically at the victim.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"FORCE BOLT"

----------------------=< Help File: Force Bolt >=---------------------

Sith  1st Level

Usage: conc 'force bolt' <victim>

Force Bolt causes a bolt of kinetic energy to be thrown towards the 
victim, causing a small amount of damage.  This is a weaker version of 
the ability Darth Maul displayed giving Obi-won a repulsive force punch
in Episode I.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
FORSEE

-----------------------=< Help File: Foresee >=-----------------------

Jedi Master       68th Level
Emperor's Hand    70th Level

Usage: conc 'forsee' <victim>

This spell enables one to see a vision of something far away.  The
caster concentrates on seeing a player or mob, and will see all that
can be seen normally in the room the player or mob is in.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND, JEDI MASTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"GROUP ARMOR"

---------------------=< Help File: Group Armor >=---------------------

Jedi Knight  35th Level

Usage: conc 'group armor'

Group armor allows a Jedi to cast armor on everyone that is grouped
with them at the time thus improving their Armor Class.

See also: CONCENTRATE, FORCE, ARMOR CLASS, GROUP, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"GROUP HEAL"

----------------------=< Help File: Group Heal >=---------------------

Jedi Knight  62nd Level

Usage: conc 'group heal'

Group heal allows a Jedi to cast heal on everyone that is grouped
with them at the time thus healing all their hit point, except 1d4
point. The maximum that can be healed is 100 points.

See also: CONCENTRATE, FORCE, HEAL, GROUP, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
HARM

------------------------=< Help File: Harm >=-------------------------

Usage: conc 'harm' <victim>

Not assigned.

Harm removes all but a few hitpoints from the victim.  The max
number of damage points are 100.  It is not possible to kill using
this spell (but almost).

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
HEAL

-------------------------=< Help File: Heal >=------------------------

Jedi Knight  55th Level

Usage: conc 'heal' <victim>

Heal will heal all the hitpoints from a person, except 1d4 points.
Maximum 100 points can be healed.  A victim who is blinded will
also be cured by the heal spell.

See also: CONCENTRATE, FORCE, CURE BLINDNESS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"HOLO FIELD"

---------------------=< Help File: Holo Field >=----------------------

Inventor 80th Level

Usage: conc 'holo field'

Inventors can do most anything if they put their mind to it, the trick
is putting this knowledge to good combat use.  In this case, the 
Inventor has developed a technology to produce holograms of him or 
herself.  These holgrams blink in and out of view around the Inventor
shimmering as he/she moves, hiding his/her location during combat.
While the Holo Field is up, a number of attacks will harmlessly
strike holograms instead of the Inventor.


See also: CONCENTRATE, FORCE
---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"CONCEAL MOTIVES"

--------------------=< Help File: Hide Motives >=---------------------

Emperor's Hand 72nd Level

Usage: conc 'conceal motives' <victim>

Ever wonder how Chancellor Palpatine managed to hide his motives from
the Jedi Council.  Well here's how!  Conceal Motives allows the Emperor's
Hand to mask his motives (alignment) from others.  Enemies that would
attack those of a specific alignment cannot determine the Hand's 
alignment and so will not aggressivly attack.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------       



#0
IDENTIFY

-----------------------=< Help File: Identify >=----------------------

Technician   21st Level
Smuggler     50th Level

Usage: conc 'identify' <object>

Identify allows the caster to fully view the full range of functions
a particular object (weapon, armor, potion, etc.) possesses. This
enables the Technician to know items can and cannot be enhanced.

See also: CONCENTRATE, FORCE, ENHANCE ARMOR, ENHANCE WEAPON,
          TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
INFRAVISION

---------------------=< Help File: Infravision >=---------------------

Usage: conc 'infravision'

Not assigned.

Infravision allows the caster to detect the heat given off by objects
giving them the ability to have much better vision in dark conditions.

See also: CONCENTRATE, FORCE, DETECT INVISIBILITY, BOUNTY HUNTER, 
          SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"INSTALL COMLINK"

---------------------=< Help File: Intall Comlink >=--------------------

Inventor 60th Level

Usage: conc 'install comlink' <armor name>

With this skill, technicians can install comlink's into any type of
armor.  Leg & Arm Guards, Belts, Bracelets, Helmets, Body Armor, etc.
This is very helpful when one wants to free up the spare hand that
normally must hold the comlink.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
INVENT-SPELL

---------------------=< Help File: Invent Spell >=--------------------

Inventor 78th Level

Usage: conc 'invent'

Inventors are smart and handy, and with this spell they can attempt
to make a random piece of equipment.  Chance of success is low, but
the potential is quite high.

See Also: INVENTOR
---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"JEDI SPEED"

----------------------=< Help File: Jedi Speed >=---------------------

Sith         30th Level
Jedi Knight  30th Level

Usage: con  'jedi speed'

Jedi Speed uses the power of the force to increase your speed in
battle.  It allows a chance per round for a second attack for anyone it
affects.

See also: CONCENTRATE, FORCE, SECOND ATTACK, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"JURY RIG"
----------------------=< Help File: Jury Rig >=-----------------------

Technician 28th Level

Usage: conc 'jury rig'

With this ability, a technician can repair his ship while in space, 
even when in combat.  This is great for emergency repairs when your
shields are gone and one more hit on the back quarter and you're done
for.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"LEECH LIFE"

----------------------=< Help File: Leech Life >=---------------------

Emperor's hand  68th Level

Usage: conc 'leech life' <victim>

Leech Life, a dreadful power, gives the caster the ability to drain the
soul of his opponent, and feed upon it to heal his own wounds.  It is
an evil spell.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"LIFE TAP"

----------------------=< Help File: Life Drain >=---------------------

Sith 7th Level

Usage: conc 'life tap' 

Life Tap allows a Sith to convert some of the physical health to mana.
The higher level you are, the more efficiently you can convert.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"LOCATE OBJECT"

---------------------=< Help File: Locate Object >=-------------------

Bounty Hunter  28th Level
Smuggler       55th Level

Usage: conc 'locate object' <object>

Using Locate Object, it is possible you will know exactly where an
object is, or the name of the person using it.  If more than one object
by the same name exists, you will get a listing of several objects. The
maximum number of objects you can simultaneously locate depends
on your level.

See also: CONCENTRATE, FORCE, BOUNTY HUNTER, SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"LOCATE SPICE"

--------------------=< Help File: Locate Spice >=---------------------

Spice Dealer 20th Level

Usage: conc 'locate spice' <spice item>

Using Locate Spice, it is possible to will know exactly where a
piece of spice is, or the name of the person using it.  If more than
one spice by the same name exists, you will get a listing of several
spices.  The maximum number of spices you can simultaneously locate
depends on your level. The advantage of this over locate object is
you will only locate spices and no other similiar named item types
will show up in your scan.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
MASK

-------------------------=< Help File: Mask >=------------------------

Jedi Knight  18th Level
Sith         19th Level

Usage: conc 'mask' <victim | object>

Mask allows the person to warp light around his or her body thus
making them masked to all but those with detection equipment.

Attacking while masked will immediately reveal your presence.

See also: CONCENTRATE, FORCE, DETECT MASKING, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
MUTATE

-----------------------=< Help File: Mutate >=------------------------

Not Assigned

Usage: conc 'mutate'

Mutate forces a random mutation on the victim that can do a wide
variety of negative or beneficial effects.

See also: CONCENTRATE, FORCE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"MIND TRICK"

----------------------=< Help File: Mind Trick >=---------------------

Jedi Knight  27th Level

Usage: conc 'mind trick' <victim>

The force can have a strong influence over the weak minded.
Mind Trick will draw the attention of the victim away from
your location (room), and cause him/her to move on to another
nearby room. Mind Trick has no affect over droids or stronger
willed people (players, some mobs).

See also: CONCENTRATE, FORCE, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------




#0
"NORMAL FIGHTING"

--------------------=< Help File: Normal Fighting >=-------------------

Usage: normal

Normal fighting is a balance of offensive and defensive tactics.  When fighting
in this way you will receive no bonuses and no penalties when fighting.

Use the normal command to turn off offensive and defensive fighting modes.

See also: OFFENSIVE FIGHTING, DEFENSIVE FIGHTING, FIGHTING STYLES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"NULL BLADE"

----------------------=< Help File: Null Blade >=---------------------

Usage: Object Affect Only

Similar is purpose to Null Space, a Null Blade affect on weapon or 
armor produces a small field around a weapon that is empty of force
energy.  This allows the user to cut through the Jedi Sanctuary 
power like butter, thus no damage reduction will occur.  True Jedi
powerful in the force can resist this affect however, and resist
the Null Blades affects.  Strong amounts of the Dark Side also
negatively affects Null Blade.  If the user of Null Blade is affected
by antisanct, Null Blade will have no effect.

See also: CONCENTRATE, FORCE, NULL SPACE

---------------------=< Revenge of the Jedi MUD >=--------------------


#0
"NULL SPACE"

----------------------=< Help File: Null Space >=---------------------

Not assigned

Usage: conc 'null space'

Null Space drains the force from a room for a short duration until
it naturally replenishes itself.  During this time, the room will
be nomagic.

See also: CONCENTRATE, FORCE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"OFFENSIVE FIGHTING"

--------------------=< Help File: Offensive Fighting >=-------------------

All classes level 51

Usage: offensive

A more experienced combatant may choose to implement offensive fighting
tactics, focussing on finding weak spots in his enemies defenses.  Such an
aggressive fighting style, however, often leaves you open to attacks from 
your enemy.  Those using offensive fighting will be hit more often than 
usual.


See also: DEFENSIVE FIGHTING, NORMAL FIGHTING, FIGHTING STYLES

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
PEACE

------------------------=< Help File: Peace >=------------------------

Jedi Knight  41st Level

Usage: con 'peace' <target>

Peace enables a Jedi to end combat immediately, either one he is
involved in, or another fight.  It does not prevent an aggressive
mob from attacking again however.

See also: CONCENTRATE, FORCE, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"PEACE AURA"

---------------------=< Help File: Peace Aura >=----------------------

Jedi Master 64th Level

Usage: conc 'peace aura' <victim>

Peace Aura surrounds a Jedi in a zone of peacefulness.  While under the
effects of the aura, aggressive mobs will feel calm and more often than
not, decide against attacking you or anyone else with peace aura on them.
Aggressive high level mobs may be able to fight through your peaceful
aura and still attack you.

See Also: PEACE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
POISON

------------------------=< Help File: Poison >=-----------------------

Smuggler  25th Level

Usage: conc 'poison' <victim | food | drink | stab weapon | throw item>

Casting Poison on food or drink (containers) will poison it.  Eating
poisoned food/drinks will poison the person eating or drinking.

Casting Poison on a Dagger type weapon will coat the blade in a
deadly poison, delivering poison damage to your enemy while you
fight him or her.  The poison on your blade will wear off eventually.

Poison can also be placed on throwing weapons, and will stay until
the item is used.  Poison can only be placed if there is an open
spell effect spot on the item. (there are two in total)

A person who is poisoned will suffer damage every hour, lose
strength, and gain less points than usual.

Poison can only be cast on other individuals, mobs or objects in
your inventory.

See also: CONCENTRATE, FORCE, DETECT POISON, REMOVE POISON,
          SMUGGLER, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"RAPID FIRE"

----------------------=< Help File: Rapid Fire >=---------------------

Not Assigned

Usage: conc  'rapid fire'

Rapid Fire gives the pirate the ability to fire at double speed for
a period of time.

See also: CONCENTRATE, FORCE, SECOND ATTACK, PIRATE

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REMOVE FORCE"

---------------------=< Help File: Remove Force >=--------------------

Technician  56th Level

Usage: conc 'remove force' <target>

Casting remove force on an object allows a Technician to remove the
force infused in the object thus taking away the MAGIC flag and all
afflictions making it able to be enhanced (giving it the NOBITS flag).

See also: CONCENTRATE, FORCE, ENHANCE ARMOR, ENHANCE WEAPON, 
          TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REMOVE MASK"
----------------------=< Help File: Remove Mask >=--------------------

Technician  32nd Level

Usage: conc 'remove mask' <victim | item>

Remove Mask will remove the affects of masking from a victim or an
object.

See also: CONCENTRATE, MASK, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------         



#0
"REMOVE POISON"

---------------------=< Help File: Remove Poison >=-------------------

Jedi Knight  22nd Level

Usage: conc 'remove poison' <victim | food | drink> 

Remove Poison will remove the affects of poison from a victim or an
object.

See also: CONCENTRATE, FORCE, POISON, DETECT POISON, JEDI KNIGHT,
          SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
REPAIR

------------------------=< Help File: Repair >=-----------------------

Technician  30th Level

Usage: conc 'repair' <victim | object>

Repair will negate sabotage on carried objects or any persons in the
room.

See also: CONCENTRATE, FORCE, SABOTAGE, INSPECT, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"REPAIR SHIELDS"
-------------------=< Help File: Repair Shields >=-------------------

Technician 12th Level

Usage: conc 'repair shields'

With this ability, a technician can repair his ships shields while in
space, even when in combat.  This is great for emergency repairs when 
your shields are getting low.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SANCTUARY

-----------------------=< Help File: Sanctuary >=---------------------

Jedi Knight  59th Level

Usage: conc 'sanctuary' <self>

When protected by Sanctuary you will only receive 1/2 the normal
damage caused by a particular blow.

See also: CONCENTRATE, FORCE, ARMOR, BLESS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SABOTAGE

-----------------------=< Help File: Sabotage >=----------------------

Technician  26th Level

Usage: conc 'sabotage' <victim | object>

Once a technician is experienced in the ways of sabotage he can 
permanently sabotage objects and leave them for unsuspecting victims.

A technician can also sabotage the equipment worn by a person, but without
having a specific item to hold and work on closely, the effect is only 
temporary.

Sabotage aimed at a person (that fails the saving throw), will reduce
their hitroll.  The affect is not cumlative and failing to sabotage
successfully will cause the target to be very unhappy.

When used upon objects of type:
Weapon - Reduced the players hitroll during combat.  
Armor - Negates the ac value of the armor when worn (AC 5 acts like AC -5)
Spell Casting Objects (PDP, Identify, Staves, Wands, etc) - Causes spell 
to fail.
 
Sabotage can only be detected by experienced technicians.

See also: INSPECT, CONCENTRATE, FORCE, REPAIR, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
INSPECT

---------------------=< Help File: Inspect >=---------------------

Technician 24th Level

Usage: conc 'inspect' <object>

The first step in learning the ways of sabotage is to learn to recognize
the work of others.  This skill allows the tech to detect sabotage in any
object he possesses.

See also: SABOTAGE, REPAIR 

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SELF REPAIR"

---------------------=< Help File: Self Repair >=---------------------

Cyborg  65th Level

Usage: conc 'self repair'

Through the use of Self Repair, Cyborgs are able to command their
body to repair itself.  Tiny synthetic microbes build, stretch, and
repair the body into what it once was.

See also: CONCENTRATE, FORCE, CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SENSE FORCE"

---------------------=< Help File: Sense Force >=---------------------

Usage: conc 'sense force' <self>

Not assigned.

Sense Force allows you to see an aura surrounding force sensative objects.

See also: CONCENTRATE, FORCE, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SENSE LIFE"

----------------------=< Help File: Sense Life >=---------------------

Bounty Hunter   14th Level
Jedi Knight     32nd Level
Sith            28th Level

Usage: conc 'sense life'

Sense Life allows the caster to sense the presence of a player or
monster in the room which is hiding.  The true identity will remain
hidden however.  Invisible persons are also considered hidden.

See also: CONCENTRATE, FORCE, HIDE, MASK, DETECT MASKING, BOUNTY
          HUNTER, JEDI KNIGHT, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SLEEP SPELL"

---------------------=< Help File: Sleep (Spell) >=-------------------

Jedi Knight  45th Level

Usage: conc 'sleep' <victim>

The SLEEP spell forces the victim into a magical sleep such that they
cannot be awakened until the spell wears off.

If failing saving throw versus spell, the person will fall asleep.
A person who is affected by sleep can only be awakened if attacked.

See also: CONCENTRATE, FORCE, SLEEP, WAKE, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"SPIKE SPICE"

--------------------=< Help File: Spike Spice >=----------------------

Spice Dealer 15th Level

Usage: conc 'spike spice' <spice item>

This ability allows a Spice Dealer to spike a piece of spice in a bad
way, changing its effects to some very negative ones.  The spice
still looks the same, however, leading to some nasty consquences
if the unknowing consumes it.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
STRENGTH

-----------------------=< Help File: Strength >=----------------------

Sith         20th Level
Jedi Knight  50th Level

Usage: conc 'strength' <victim>

Force users can channel the force through themselves to increase their
physical strength.  Higher level Force users can increase their strength
more than lower levels.  The spell is NOT cumulative and can only be 
cast on oneself.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SUMMON

------------------------=< Help File: Summon >=-----------------------

Technician  53rd Level

Usage: conc 'summon' <victim>

Summons transports a person to the technician's location.  

Using a device implanted into his hand.  A technician may open a
portal in the fabric of space that draws the target into it transporting
him to the teachnichan. 

In rare instances the portal has been known to summon unfriendly spirits
from the realms beyond the living.

You can always summon any player who has nosummon protection turned off.

Non player killers:
   You may not summon a player who has nosummon protection on.

Player killers:
   You can struggle against the power of another player killer's nosummon 
   protection, but it is not easy and may take several regenerations of 
   mana to do so.  Your chances increase or decrease depending on your 
   own level compared to your victim's but it is never and easy task.

See also: CONCENTRATE, FORCE, NOSUMMON, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
SUSTAIN
---------------------=< Help File: Sustain >=-------------------------

Jedi Knight  6th Level

Usage: conc 'sustain'

This ability will allow jedi to sustain themselves on the food and 
water they have consumed for alot longer.  They will not get hungry
or thirsty as fast.  It will not prevent penalties caused once 
thirst and hunger pains set in, however.

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
"WORD OF RECALL"

--------------------=< Help File: Word of Recall >=-------------------

Bounty Hunter  50th Level

Usage: conc 'word of recall' 

Word of Recall transfers the caster back to the safety, or relative
safety, of the Mos Eisley Space Port.

See also: CONCENTRATE, FORCE, BUS PASS, RECALL, BOUNTY HUNTER

---------------------=< Revenge of the Jedi MUD >=--------------------



#0
AEDIT

Usage: aedit <social name>
Level: 43 (Captain)
 
AEDIT is an online social editor.  It is used to edit and create socials.
After using aedit be sure to save the changes perminantly by typing:

  > aedit save
(NOTE: You must have an OLC number of 0 to save/edit actions.)

Example:
  > aedit smile



#0
ADVANCE

Usage: advance <victim> <level>

ADVANCE moves a player to a new level.  If used to promote a player to an
immortal level, and if you have the autowiz program installed, the wizlist and
immlist will automatically be recreated.  Can also be used to reduce a
player's level.

Example:

  > advance Exar 34

See also: SET



#0
APPROVE DENY
Usage: Approve [character]
       Deny <character>

APPROVE will approve a character name, allowing the character to continue
to gain exp.  Currently the cap for unapproved characters is 100K xp.
Approve used alone will list all the character names awaiting approval.
Deny will prevent the character from gaining experience.



#0
AT
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
Level: 41 (Hero)

AT can be used to perform an action in a location other than where you are
standing.  The first argument can be a virtual room number or the name of a
character or object.  The remainder of the line is passed to the command
interpreter.

Examples:

  > at 3001 look
  > at Stormtrooper kill citizen
  > at 3.corpse get all corpse
  > at Thor wave Thor

See also: GOTO



#0
BAN UNBAN

Usage: ban [<all | new | select> <site>]
       unban <site>
Level: 47 (Moff)

These commands prevent anyone from a site with a hostname containing the
site substring from logging in to the game.  You may ban a site to ALL, NEW
or SELECT players.  Banning a site to NEW players prevents any new players
from registering.  Banning a site to ALL players disallows ANY connections
from that site.  Banning a site SELECTively allows only players with site-ok
flags to log in from that site.  Ban with no argument returns a list of
currently banned sites.

Unban removes the ban.

Examples:

  > ban all whitehouse.gov
  > unban ai.mit.edu

See also: WIZLOCK



#0
BESTOW
Level: 101
Used to give quest points to mortals.
Usage: bestow <name> <number>
Can give negative points if you need to punish or adjust
a player's score.



#0
CALL
Level: 101
Used to call a room to order.
Usage: Call <Order/<Player>/Adjourn>
Call Order - 
When used, flags the room order, in which, mortals are
restricted to two commands.  Recall and Raise.  Raise 
shows them raising their hand, asking for the floor to
speak.  
Call <Player> -
When used on a player, it will allow the player to use any
commands.  To remove the ability of this player to use
any commands, call self, or call order again.
Call Adjourn - 
Removes the Order flag from the room, returning the room to
its natural state of being.



#0
DATE
Level: 101
Shows the current real time. (Not a social)



#0
DC
Usage: dc <descriptor number>
Level: 46 (Governer)

DC (DisConnect) is used to disconnect a socket.  If used on a playing socket,
the player will lose his/her link, but, unlike PURGE, will not extract the
player or dump the player's inventory on the ground.

DC is also useful for disconnecting people who have accidentally left
themselves at the main menu, or connections sitting in the "Get name" state.

See also: USERS



#0
ECHO GECHO QECHO SEND
Usage: echo <message>
       gecho <message>
       send <victim> <message>
       qecho <message>

Level(s): Echo(43/Commander) Gecho(46/Governer)
Qecho(43/Commander) Send(44/Senator)

ECHO displays a string to everyone in your room.
GECHO displays the string to everyone in the game.
QECHO displays the string to everyone with the QUEST flag.
SEND displays the string to a particular person.

Examples:

  > echo Hi, everyone in the room.
  > gecho Hi, everyone in the game, isn't this annoying?
  > send Thor You are being watched.



#0
FORCE

Usage: force <victim | all> <command> <arguments>
Level: 47 (Moff)/ 48 (General) for FORCE ALL
FORCE forces a character, either monster or player, to perform a certain
action.  FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
your room.

Example:

  > force fido drop meat
  > force all save
  > force room look fido

If you are invisible to the one being forced, the force will be performed
silently.




#0

FREEZE THAW

Usage: freeze <victim>
       thaw <victim>
Level: 46 (Governer)

FREEZE, originally invented here at CircleMUD (we think), is used to prevent
a player from playing.  If frozen, the game will ignore all commands entered
by the player, including QUIT, until the player is unfrozen with THAW.

Obviously, this command should only be used in extreme disciplinary
circumstances.

See also: SET -> FROZEN



#0
GOTO TRANSFER TELEPORT

Usage: goto <location>
       trans <victim>
       teleport <victim> <location>
Level(s): Goto(41/Hero) Trans/Teleport (45/Lord)

These commands are used to transports yourself and others to different rooms.
GOTO allows you to go to other rooms; TRANS transports a person from wherever
they are to the room YOU are in; TELEPORT transports your victim to some other
location.

For both GOTO and TELEPORT, the location specifier can be either a virtual
room number, or the name of a character or object.

For TRANS, you may include the bit QUEST.  Trans quest will transfer all
people with their quest channels on to you.

Examples:

  > goto 3001
  > goto Thor
  > trans Paradox
  > teleport Thor 3001
  > teleport fido 2.fido
  > trans quest

See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT



#0
HANDBOOK

Usage: handbook
Level: 41 (Hero)
Guidelines for having an Immortal character -- you should read it.



#0
HCONTROL

Usage: hcontrol build <house vnum> <exit dir> <player name>
       hcontrol destroy <house vnum>
       hcontrol pay <house vnum>
       hcontrol show
Level: 45 (Lord)
House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game
along with their last 'rent' payment date.

See also: HOUSE, HOUSES



#0
HOLYLIGHT

Usage: holylight
Level: 41 (Hero)
A toggle which allows you to see:
   Invisible people and objects, even if you don't have 'detect invisibility'
   Hidden people, even if you don't have 'sense life'
   Dark rooms, even if you don't have a light

It is expected most immortals will keep HOLYLIGHT on most of the time;
it exists so that you have the ability to see what mortals see for
debugging purposes.



#0
ICE DEICE

Usage: ice <player> || deice <player>
Level: 43 (Captain)
Ice is a command used to remove a player from the game.  It is
used when a player has broken rules, or simply causing problems for
other players.  Deice removes them from the ice box, and puts them
in the Mos Eisley Space Port.
(NOTE: Icing someone gives them a probation flag.)



#0
IMOTD

Usage: imotd
Level: 41 (Hero)
Displays the Immortal message of the day.  This file usually contains
new information on commands recently added, new features and other
important information that immortals should be aware of.

See also: MOTD



#0
INVIS

Usage: invis [level]
Level: 41 (Hero)

INVIS sets your invisibility level.  With no argument, invis toggles between
making you fully visible and fully invisible.  If you specify a level, only
people at and above the level you specify will be able to see you.

Examples:

  > invis
  > invis 31

See also: VISIBLE



#0
LAST

Usage: last <player_name>
Level: 44 (Senator)
For checking the last time a person logged on, their sitename, and their
ID number.

Example: 

  > last Phule
[ 9885] [12 Bounty Hunter] Phule        : 127.000.000.001    : Wed Mar 13
13:30:39 1994


See also: STAT



#0
LOAD

Usage: load <mob | obj> <virtual number> <# of copies>
Level: 47 (Moff)

LOAD is used to create mobiles and objects.  The first argument specifies if
you are trying to load a mobile or an object; the second is the virtual
number.

Example:

  > load obj 3099
  You create a bulletin board.

  > load mob 3005
  You create the receptionist.

See also: VNUM



#0
LOGS

Usage: logs <option> <num lines>
Level: 41 (Hero)

File options:
bug            ../lib/misc/bugs
typo           ../lib/misc/typos
ideas          ../lib/misc/ideas
xnames         ../lib/misc/xnames
levels         ../log/levels
rip            ../log/rip
players        ../log/newplayers
rentgone       ../log/rentgone

Logs allow an immortal to check on deaths, new players, bugs, typos etc.
The logs are only updated after a crash or reboot.  This command is very
useful
when checking to see if what a player is telling you is true.



#0
MUTE UNMUTE

Usage: mute <victim> [<hours>]

MUTE is used to shut a player up.  When muted, a player will not be able to
use most communication channels until he/she is unmuted. If used on a player
who is already muted, it will UNMUTE them.
Optionally you can specify an <hours> argument which will mute the player
for <hours> of IRL playtime hours. 

See also: FLAGS



#0
MLIST RLIST OLIST

Usage: mlist <begining number> <ending number>
Usage: rlist <begining number> <ending number>
Usage: olist <begining number> <ending number>
Level: 45 (Lord)

The list commands are used to show all the mobs betweenthe numbers one
enters.  It is useful when checking for the last number used in a zone.



#0
NOHASSLE

Usage: nohassle
Level: 41 (Hero)
Toggles a flag to prevent aggressive monsters from attacking.



#0
NOTITLE

Usage: notitle <vicitim>
Level: 44 (Senator)

Prevent players from being able to set their own titles; i.e., if the
player consistently has an offensive title.  The definition of offensive
is left as an exercise for the reader.

See also: TITLE



#0
NOWIZ

Usage: nowiz
Level: 41 (Hero)

Allows you to hear or ignore messages coming over the wiznet.

See also: WIZNET



#0
OLC

Usage: olc
Level: 41 (Hero)

Olc simply lets one check to see if all the data created online has
been saved yet.



#0
OEDIT REDIT MEDIT ZEDIT

Usage: oedit <number>
Level: 41 (Hero)

These edit commands are used to create zones/areas online.
They're fairly self-explanitory.  Oedit is object edit,
Redit is room edit, and so on. Rember, you must save your
work when you're done. (oedit save/medit save)

>Example:  oedit 1100
This would bring up the object 1100, from which you can edit
the object file.

See also: OLC



#0
OUTLAWS

Usage: outlaws
Level: 41 (Hero)

This command will list where all current player outlaws are within
the game to help you monitor any potential problems.



#0
PAGE

Usage: page <player | all> <message>
Level: 41 (Hero)

PAGE is used to send a message, along with a beep, to another player.  Use
PAGE ALL to send a message and a beep to everyone in the game.

Examples:

  > page Exar Hey, are you still at the keyboard?
  > page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES

Do not abuse this command.



#0
PARDON

Usage: pardon <victim>
Level: 48 (General)

Removes killer and thief flags from a player.



#0
POOFIN POOFOUT

Usage: poofin <message>
       poofout <message>
Level: 41 (Hero)

Sets the message seen by players when you use GOTO to move to a different
room.
POOFIN with no argument resets your poofin to the default "An enormous ship
lands and <name> hops off."
POOFOUT with no argument defaults to "<Name> enters a personal shuttle and
lifts off."
You can put your name anywhere in the message.

See also: GOTO



#0
PURGE

Usage: purge [name]
Level: 47 (Moff)

Purge destroys things.  If used with no arguments, it will clear a room of all
mobiles and objects, but will not harm players.  If the argument is an object,
that object (and all of its contents, if any) will be destroyed.  If the
argument is a mobile, the mobile will be destroyed, leaving its inventory and
equipment lying on the ground.

If the argument is the name of a player, the player's inventory and equipment
will drop on the ground and the player will lose his/her connection.  For this
reason, PURGE should only be used on players in disciplinary situations.

Examples:

  > purge
  > purge Thor    *grin*
  > purge sword
  > purge dragon

See also: DC



#0
RELOAD

Usage: reload < '*' | all | file >
Level: 47 (Moff)

Reload is used to reload text files such as the MOTD from disk into memory.
reload * reloads all the text files below.

Valid files are:

  background (/mud_dir/lib/text/background)
  credits    (/mud_dir/lib/text/credits)
  handbook   (/mud_dir/lib/text/handbook)
  help       (/mud_dir/lib/text/help)
  immlist    (/mud_dir/lib/text/immlist)
  imotd      (/mud_dir/lib/text/imotd)
  news       (/mud_dir/lib/text/news)
  motd       (/mud_dir/lib/text/motd)
  info       (/mud_dir/lib/text/info)
  policy     (/mud_dir/lib/text/policies)
  wizlist    (/mud_dir/lib/text/wizlist)
  xhelp      (/mud_dir/lib/text/help/*)
  pages      (/mud_dir/lib/text/pages)



#0
RESTORE

Usage: restore <player | mobile>
Level: 49 (Grand Admiral)

RESTORE restores a player or mobile to full hit, mana, and movement points.
If used on immortals, it also sets all skill levels to 100%.



#0
RETURN

Usage: return
Level: 1 (No reason to use w/out switch...)

RETURN returns you to your regular body if you are switched into a mob.

See also: SWITCH



#0
ROOMFLAGS

Usage: roomflags
Level: 41 (Hero)

Toggles a flag which causes the virtual room number and room flags, if any,
to be displayed next to room names.



#0
SET

Usage: set [ file | player ] <character> <field> <value>

SET is an extremely powerful command, capable of setting dozens of aspects of
characters, both players and mobiles.

SET PLAYER forces set to look for a player and not a mobile; useful for
players with names such as 'guard'.

SET FILE lets you change players who are not logged on.  If you use SET FILE
on a player who IS logged on, your change will be lost.  If you wish to set
a player who is in the game but is linkless, use set twice -- once with the
FILE argument, and once without -- to make sure that the change takes.

For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.

The following are valid fields:

Field          Level Required   Who     Value Type   Decription
-----------------------------------------------------------------------------
brief          LVL_GOVERNOR     PC      BINARY       Brief mode
invstart       LVL_GOVERNOR     PC      BINARY       Invisible @Start
title          LVL_CAPTAIN      PC      MISC         Player's title
nosummon       LVL_GOVERNOR     PC      BINARY       NOSUMMON flag
maxhit         LVL_GR_AD        BOTH    NUMBER       Max HP
maxmana        LVL_GR_AD        BOTH    NUMBER       Max mana
maxmove        LVL_GR_AD        BOTH    NUMBER       Max movement
hit            LVL_GR_AD        BOTH    NUMBER       Current HP
mana           LVL_GR_AD        BOTH    NUMBER       Current mana
move           LVL_GR_AD        BOTH    NUMBER       Current movement
align          LVL_GOVERNOR     BOTH    NUMBER       Alignment
str            LVL_GENERAL      BOTH    NUMBER       Strength
stradd         LVL_GENERAL      BOTH    NUMBER       Additional STR(18/xx)
int            LVL_GENERAL      BOTH    NUMBER       Intelligence
wis            LVL_GENERAL      BOTH    NUMBER       Wisdom
dex            LVL_GENERAL      BOTH    NUMBER       Dexterity
con            LVL_GENERAL      BOTH    NUMBER       Constitution
cha            LVL_GENERAL      BOTH    NUMBER       Charisma
sex            LVL_GOVERNOR     BOTH    MISC         Sex
ac             LVL_GRGOD        BOTH    NUMBER       Armor class
gold           LVL_GENERAL      BOTH    NUMBER       Gold (On hand)
bank           LVL_GOVERNOR     PC      NUMBER       Gold in bank
exp            LVL_GOVERNOR     BOTH    NUMBER       Experience points
hitroll        LVL_GR_AD        BOTH    NUMBER       To-Hit modifier
damroll        LVL_GR_AD        BOTH    NUMBER       Damage modifier
invis          LVL_MASTER       PC      NUMBER       Invisible (level)
nohassle       LVL_GR_AD        PC      BINARY       NOHASSLE flag
frozen         LVL_FREEZE       PC      BINARY       FROZEN flag
practices      LVL_GR_AD        PC      NUMBER       # of practices
practices2     LVL_GR_AD        PC      NUMBER       # of sec practices
practices3     LVL_GR_AD        PC      NUMBER       # of tert practices
lessons        LVL_GRGOD        PC      NUMBER       # of practices
drunk          LVL_GRGOD        BOTH    MISC         Drunkeness
hunger         LVL_GRGOD        BOTH    MISC         Hrs to hunger
thirst         LVL_GRGOD        BOTH    MISC         Hrs to thirst
killer         LVL_GOD          PC      BINARY       KILLER flag
thief          LVL_GOD          PC      BINARY       THIEF flag
level          LVL_IMPL         BOTH    NUMBER       Level
room           LVL_IMPL         BOTH    NUMBER       Move to room
roomflag       LVL_GRGOD        PC      BINARY       ROOMFLAGS flag
siteok         LVL_GRGOD        PC      BINARY       SITEOK flag
deleted        LVL_IMPL         PC      BINARY       DELETED flag
class          LVL_GRGOD        BOTH    MISC         Class (W/T/C/M)
nowizlist      LVL_GOD          PC      BINARY       Not Wizlistable flag
quest          LVL_GOD          PC      BINARY       QUESTING flag
loadroom       LVL_GRGOD        PC      MISC         Room to load in (#/off)
color          LVL_GOD          PC      BINARY       COLOR flag
idnum          LVL_IMPL         PC      NUMBER       ID Number
passwd         LVL_IMPL         PC      MISC         Player password
nodelete       LVL_GOD          PC      BINARY       Undeletable flag
cha            LVL_GENERAL      BOTH    NUMBER       Charisma
race           LVL_GOVERNOR     BOTH    MISC         Character Race
size           LVL_GOVERNOR     BOTH    MISC         Character Size
MR             LVL_MASTER       BOTH    NUMBER       Magic Resistance
worship        LVL_GENERAL      PC      BINARY       Worship flag
sub            LVL_GENERAL      PC      MISC         Player sub-class
probation      LVL_GENERAL      PC      BINARY       Probation flag
dueling        LVL_GENERAL      PC      BINARY       Dueling Arena flag
olc            LVL_SENATOR      PC      MISC         OLC zone editing
olc2           LVL_SENATOR      PC      MISC         2nd OLC Zone
olc3           LVL_SENATOR      PC      MISC         3rd OLC Zone
addict         LVL_IMMORT       PC      NUMBER       Spice addict number
fakename       LVL_GENERAL      PC      MISC         Player's fakename
outlaw         LVL_GOVERNOR     PC      NUMBER       Ticks on Outlaw flag
factionrank    LVL_HERO         PC      1-9          Rank in a Faction
side           LVL_HERO         PC      0-2          0 - Unaligned
                                                     1 - Empire
                                                     2 - Rebel
proflevel      LBL_IMP          PC      NUMBER       Primary Class Level
prof2level      LBL_IMP         PC      NUMBER       Secondary Class Level
prof3level      LBL_IMP         PC      NUMBER       Tertiary Class Level
See also: STAT



#0
SHOW

Usage: show <mode> [argument]
Level: 43 (Captain)

Valid Modes:

death          errors         godrooms       houses
player         rent           shops          stats
zones   

The SHOW command displays information.  Some modes of show require additional
information, such as a player name.

   death: Shows all death traps in the game.
  errors: Shows errant rooms.
godrooms: Shows the rooms in the 'god zone'.
  houses: Shows the houses that are currently defined.
  player: Shows player summary information, simply provide a player name.
    rent: Shows the filename and path to a players rent file.
   shops: Shows all the shops in the game and their buy/sell parameters.
   stats: Shows game status information including players in game, mobs etc.
   zones: Shows all the zones in the game and their current reset status.
          An age of -1 means it is in the 'to be reset next' queue.

See also: STAT, ZRESET



#0
SHUTDOWN

Usage: shutdown [reboot | die | pause]
Level: 48 (General)

SHUTDOWN shuts the MUD down.  The SHUTDOWN command works in conjunction with
CircleMUD's 'autorun' script.  If you are not using autorun, the arguments are
meaningless.  If you are using autorun, the following arguments are available:

REBOOT     Pause only 5 seconds instead of the normal 40 before trying to
           restart the MUD.

DIE        Kill the autorun script; the MUD will not reboot until autorun is
           explicitly run again.

PAUSE      Create a file called 'paused' in Circle's root directory; do not
           try to restart the MUD until 'paused' is removed.



#0
SKILLSET

Usage: skillset <name> '<skill>' <value>
Level: 48 (General)

Sets the specified skill to the specified value.

See also: SET



#0
SLOWNS

Usage: slowns
Level: 48 (General)

Toggles whether or not IP addresses are resolved into readable site names.
If slow nameserver is enabled, USERS will show only IP addresses.
(128.123.222.111 etc).

See also: USERS



#0
SNOOP

Usage: snoop [player]
Level: 45 (Lord)

Snoop allows you to listen in on another player's session; everything the
player sees or types will be displayed on your terminal preceded by a '%'.

Obviously, there are many ethical considerations to the use of this command; 
snoop should be used minimally, and only for disciplinary purposes.

Type snoop <your name> or just snoop to stop snooping.



#0
SNOWBALL

Snowball is just a social -- it prints a funny message, and nothing more.
Level:42 (Commander)



#0
STAT

Usage: stat [player | object | mobile | file] <name>
Level: 43 (Captain)

Gives information about players, monsters, and objects in the game.  The type
argument is optional.

STAT PLAYER will search only for players; useful for statting people with
names such as Red or Cityguard.

STAT OBJECT will search only for objects.

STAT MOBILE will search only for monsters.

STAT FILE is used to stat players who are not logged in; the information
displayed comes from the playerfile.

Examples:

  > stat frogdog
  > stat player red
  > stat mobile red
  > stat file Thor
  > stat object thunderbolt

See also: VSTAT



#0
SWITCH

Usage: switch <monster>
Level: 46 (Governer)

SWITCH is used to take over the body of mobiles; useful for interactive
adventures.  If the monster in which you are switched is killed you will be
returned to your own body.

See also: RETURN



#0
SYSLOG

Usage: syslog [off | brief | normal | complete]
Level:41 (Hero)

The SYSLOG command controls how detailed of an on-line system log you see.
Messages surrounded by '[' and ']' are syslog messages and are in green
if you have color on.

The messages you receive are level dependent.

Examples:

  > syslog complete
  > syslog off

See also: COLOR



#0
UNAFFECT

Usage: unaffect <victim>
Level: 46 (Governor) 

Removes all affections (i.e., spell effects) from a player.

See also: STAT



#0
UPTIME

Usage: uptime
Level: All

Displays when the game was booted and calculates how long ago that was.



#0
USERS

Usage: users [switches]
Level: 41 (Hero)

USERS gives a list of all sockets (i.e., connections) currently active on the
MUD.  The multi-column display shows the socket number (used by DC), class,
level, and name of the player connected, connection state, idle time, and
hostname.

The following switches are available:

-k or -o   Show only outlaws (killers and thieves).
-p         Show only sockets in the playing sockets.
-d         Show only non-playing (deadweight) sockets.
-l min-max Show only sockets whose characters are from level min to max.
-n <name>  Show the socket with <name> associated with it.
-h <host>  Show all sockets from <host>.
-c list    Show only sockets whose characters' classes are in list.

See also: DC, SLOWNS



#0
VNUM

Usage: vnum <mob | obj> <name>
Level: 45 (Lord)

Gives a list of the virtual numbers of objects or mobiles which have the
specified name.

Examples:

  > vnum obj ring
  1. [  904] a platinum ring
  2. [ 2543] a seashell ring
  3. [ 2588] a small emerald ring
  
  > vnum mob dragon
  1. [    1] Boba Fett
  2. [  908] Yoda
  3. [ 2548] the Master of Illusions



#0
VSTAT

Usage: vstat < mob | obj > <virtual number>
Level: 45 (Lord)

Used to stat a prototypical mobile or object by virtual number.

Examples:

  > vstat obj 3000
  > vstat mob 3001

See also: LOAD, STAT, VNUM



#0
WHOIS

Usage: whois <player>
Level: 43 (Captain)

Whois displays a character's class, level, and race.
 >whois phule
>>Bothan Level 21 Bounty Hunter



#0
WIZHELP

Usage: wizhelp
Level: 41 (Hero)

Gives a list of the special commands available at your level.



#0
WIZLOCK

Usage: wizlock [value]
Level: 50 (Master)

WIZLOCK allows you to restrict the game.  WIZLOCK 1 prevents new characters
from being created.  WIZLOCK n, 2 <= n <= 34, prevents new characters and
allows only characters level n and above to log on.  WIZLOCK with no argument
displays the current WIZLOCK level.

See also: BAN



#0
WIZNET ;

The immortal communication channel.

Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
Level: 41 (Hero)

Examples:

  >; <text>    - just sends text
  >; @         - shows all gods that are on and visible to you
               - also shows if the gods who are visible to you are writing

This code was provided by Gnort.

See also: NOWIZ



#0
XNAME

Usage: Xname <name>
Level: 48 (General)

Xname is a command used to make certain names unusable for players.



#0
ZRESET

Usage: zreset < zone | '*' | '.' >
Level: 47 (Moff)

Used to force a zone to reset.  '*' forces all zones to reset.  '.' forces
the zone you are in to reset.

See also: SHOW -> ZONES



#0
SYSTEM

Usage:  system <argument>

The system command is a global message sender that will reach all players
actively connected inside the game. (People sitting at the menu, etc. are
exempt.) It beeps to alert players that it's an 'official' admin message
(as opposed to some sort of echo), so listen up! 

Example:

> system Rebooting in five minutes
  (beep) [RotJ: SYSTEM] Rebooting in five minutes



#0
UNDEFINED
Empty


#0
UNDEFINED
Empty

#0
UNDEFINED
Empty
#0
$~
