"ANALYZE SPICE"

-------------------=< Help File: Analyze Spice >=---------------------

Spice Dealer 1st Level

Usage: conc 'analyze spice' <spice item>

With this ability, a Spice Dealer can analyze spice to see exact what
it does (spells cast), and how long the side effects will last.
Side Effects represent are how long til your body needs more spice.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------
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"ANIMATE DEAD"

-------------------=< Help File: Animate Dead >=----------------------

Emperor's Hand 75th Level

Usage: conc 'animate dead' <corpse>
       release <victim>

Animate Dead will resurrect a recently killed corpse and bind them
with the Dark Side to serve the Emperor's Hand. The undead follower
can be killed as any other mob can be.

Be warned though, if an aggressive mob is brought back it will retain
its aggressiveness.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------
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ANTISANCT

-----------------------=< Help File: Antisanct >=---------------------

Sith Lord level  60th Level

Usage: con 'antisanct' <target>

Antisanct infuses a character or a mob with the Dark Side of the Force.
The character is filled with hate and rage and does twice as much
damage in combat as he or she would normally do.  This spell will not
work in conjunction with the Sanctuary spell, and the two will cancel
each other out, with no effect.  Antisanct is not effective in space.

See also: CONCENTRATE, FORCE, SANCTUARY, SITH LORD, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------
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"ARMOR"

------------------------=< Help File: Armor >=------------------------

Jedi Knight   1st Level
Sith          4th Level
Technician    9th Level

Usage: conc 'armor' <target>

Armor improves your Armor Class by a small degree.

See also: CONCENTRATE, ARMOR CLASS, JEDI KNIGHT, TECHNICIAN, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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"BARRIER FIELD"

-----------------=< Help File: Barrier Force Field >=-----------------

Droid  72th Level

Usage:        barrier <direction>
Remove:       disable barrier

A Droid, using its mechanical abilities, can place a barrier force field
as a barrier to block off an exit or entrance. Also, a barrier force field
cannot be removed by anyone of a lower than the Droid who placed it there.
As the level of the Droid increases, the length of time the field will
stay increases. Barrier fields will not work in space as the power needed
to generate one large enough to seal in a spacecraft is simply to great.

See also: CONCENTRATE, FORCE, BARRICADE, DROID

---------------------=< Revenge of the Jedi MUD >=--------------------
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"BESTOW JUSTICE"

--------------------=< Help File: Bestow Justice >=-------------------

No longer used.

Usage: conc 'bestow justice' <victim>

Using Bestow, a CLASS NAME unleashes the forces of the Good side of the
force upon a being of evil.  Justice takes its course, often with
destructive consequences on the evil victim.  

This spell will only affect evil creatures.  An evil person of level
equal or less than caster will suffer massive damage.

See also: CONCENTRATE, FORCE, DISPEL GOOD, DEFENDER

---------------------=< Revenge of the Jedi MUD >=--------------------
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"BIO BLAST"

-----------------------=< Help File: Bio Blast >=---------------------

No longer used.

Usage: conc 'bio blast'

Bio Blast releases a cloud of deadly biological gas that hurts everybody
but the Cyborg caster and his group (who are immune).

See also: CONCENTRATE, FORCE, CYBORG

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"BIONIC SIGHT"

---------------------=< Help File: Bionic Sight >=--------------------

Droid   60th Level

Usage:  conc 'bionic sight'

Bionic Sight enables the Droid to detect the heat given off by objects
giving them the ability to have much better vision in dark conditions,
also allows them to see through most masking devices, and finally does
a regular scan for hidden individuals.

See also:  CONCENTRATE, FORCE, INFRAVISION, SCAN, SENSE LIFE,
           TECHNICIAN, DROID, PRACTICE

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"BIONIC STRENGTH"

--------------------=< Help File: Bionic Strength >=------------------

Cyborg  70th Level

Usage: conc 'bionic strength'

Bionic Strength increases the Cyborgs strength to deadly levels.  The
cyborg is able to cause much greater amounts of damage when affected
by bionic strength.

See also: CONCENTRATE, FORCE, STRENGTH, CYBORG

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BLINDNESS

-----------------------=< Help File: Blindness >=---------------------

Sith  24th Level

Usage: conc 'blindness' <victim>

Blindness will blind a victim failing its saving throw. A blinded
person will have -4 penalty to both hitroll and AC.

See also: CONCENTRATE, FORCE, ARMOR CLASS, SITH

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"BRAIN STORM"

----------------------=< Help File: Brain Storm >=--------------------

Usage: conc 'brain storm' <victim>

Not assigned.

This spell will increase the intelligence of the caster.

See also: CONCENTRATE, FORCE, JEDI MASTER

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"BURNING TOUCH"

---------------------=< Help File: Burning Touch >=-------------------

Sith  12th Level

Usage: conc 'burn' <victim>

Burning Touch is more powerful than the chill touch spell.  It causes
the target to think he is burning up, and the target can die from this
burning sensation.

See also: CONCENTRATE, FORCE, CHILL TOUCH, SITH

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CONCENTRATE

----------------------=< Help File: Concentrate >=--------------------

Usage: conc '<force power>' <target>

Force sensatives can use the powers of the Force to aid them in their
adventures.  The concentrate command is how they use the Force.  Note
that the name of the spell must be enclosed by a symbol.

If you want to apply the Force ability to yourself:
conc 'force ability' <your name>

If you want to throw a spell at someone or something else:
conc 'burning touch' <player>

Help Files are available for All Force spells.

See also: FORCE, SPELLS, JEDI KNIGHT, SITH

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"CONTROL DROID"

---------------------=< Help File: Control Droid >=-------------------

Inventor 75th Level

Usage: conc 'control droid' <droid victim>

Control Droid allows an Inventor to take over the control of a droid
by hacking into his programming.  Once this is done he can command
them at will.

See also: CONCENTRATE, FORCE, FOLLOW, ORDER, INVENTOR

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"CONTROL MIND"

---------------------=< Help File: Control Mind >=--------------------

Sith  45th Level

Usage: conc 'control mind' <victim>

Control Mind allows a Sith to take over the mind of his/her
victim, and command them at will.

See also: CONCENTRATE, FORCE, FOLLOW, ORDER, SITH

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"ALTER WEATHER"

--------------------=< Help File: Alter Weather >=--------------------

Farmer 20th Level

Usage: conc 'alter weather' increase   - Increases Air Pressure
       conc 'alter weather' decrease   - Decreases Air Pressure
       conc 'alter weather'            - Random Change

Farmers of the future are not always content to sit and hope for good
weather.  Instead they find ways to alter the weather.  The preferred
method is to launch small rockets into the sky, containing weather
altering substances.  These substances either increase or decrease
the air pressure in the air, which in turn causes changes in the
weather.  It is not immediate, but you will see effects over time, 
and more so with repeated use.  In general, low air pressure will
increase the chance of good weather, and high pressure will decrease.
Practice and observations of current weather conditions of pressures 
will reveal exactly what helps and what hinders weather alterations.

See also: CONCENTRATE, FARMER, SENSE WEATHER, WEATHER

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"CHILL TOUCH"

----------------------=< Help File: Chill Touch >=--------------------

Sith  6th Level

Usage: conc 'chill touch' <victim>

Chill Touch causes the victim to experience a case of the chills. A 
victim failing its saving throw will get its strength reduced by one.

See also: CONCENTRATE, FORCE, SITH

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"CHOKE"

------------------------=< Help File: Choke >=------------------------

Sith  50th Level

Usage: conc 'choke' <victim>

High level Dark Jedis can use the force to choke their victims.  The 
invisible hands of the force close around the victim's throat causing
great damage.

See also: CONCENTRATE, FORCE, SITH

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"COMBAT HEAL"

-----------------------=< Help File: Combat Heal >=--------------------

Defender  76th Level

Usage: conc 'combat heal' <target>

High level Defenders have honed their battle skills and concentration
to perfection.  This allows them to access the healing power of the force
even while in combat.

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"CREATE DOUBLE"

---------------------=< Help File: Create Double >=--------------------

Droid  75th Level

Usage: conc 'create double'

Create double allows a Droid to create doubles of himself that will
follow him around and also rescue him in combat.

See also: CONCENTRATE, FORCE, CREATE DROID, DROID

---------------------=< Revenge of the Jedi MUD >=--------------------
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"CREATE DROID"

---------------------=< Help File: Create Droid >=--------------------

Technician 6th Level

Usage: conc 'create droid'

Using Create Droid, a technician can create a droid from the junk
scraps around him.  The higher the level of the technician, the better
the droid.  This droid will be his servant and follow every "order"
given to it.

See also: CONCENTRATE, FORCE, FARM FOOD, FARM WATER,
          FOLLOWER, ORDER, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
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"CURE BLIND"

----------------------=< Help File: Cure Blind >=---------------------

Jedi Knight  25th Level

Usage: conc 'cure blind' <victim>

Cure Blindness will cure a person blinded by the "blindness" spell,
it can not remove blindness caused by for example cursed items.

See also: CONCENTRATE, FORCE, BLINDNESS, JEDI KNIGHT

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"CURE CRITICAL"

---------------------=< Help File: Cure Critical >=-------------------

Jedi Knight  40th Level

Usage: conc 'cure critical' <victim>

Cures Critical wounds and more grievous injuries.

See also: CURE LIGHT, CURE SERIOUS, JEDI KNIGHT

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"CURE LIGHT"

----------------------=< Help File: Cure Light >=---------------------

Jedi Knight  4th Level

Usage: conc 'cure light' <victim>

Cures Light wounds and bruising.

See also: CURE CRITICAL, CURE SERIOUS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"CURE SERIOUS"

---------------------=< Help File: Cure Serious >=--------------------

Jedi Knight  20th Level

Usage: conc 'cure serious' <victim>

Cures Serious wounds and other bodily damage.

See also: CURE LIGHT, CURE CRITICAL, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"CYBORG SPEED"

---------------------=< Help File: Cyborg Speed >=--------------------

Cyborg  60th Level

Usage: conc 'cyborg speed'

Using Cyborg Speed, Cyborgs can increase their speeds to an inhuman
level for long durations of time.  This grants extra Quickness.

See also: CONCENTRATE, FORCE, CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DARK INFLUENCE"
---------------------=< Help File: Dark Influence >=------------------

Sith  40th Level

Usage: conc 'dark influence'

Manipulating his or her allies with the dark side of the force, a
Sith is able to grant combat bonuses to other members of his
or her group.  (at the time of the casting)  Jedi, however, will
suffer under the Dark Influence and be less effective in combat.


See also: CONCENTRATE, FORCE
---------------------=< Revenge of the Jedi MUD >=--------------------
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"DARK LIGHTNING"

--------------------=< Help File: Dark Lightning >=-------------------

Sith  46th  Level

Usage: conc 'dark lightning' <victim>

Dark Lightning is one of the most powerful Sith abilities.
The Sith shoots lightning from his fingertips.  This lightning
surrounds the target electrocutes him with surprising force.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DARK ANGER"

----------------------=< Help File: Dark Anger >=---------------------

Emperor's Hand 62nd Level
Sith Lord      72nd Level

Usage: conc 'dark anger'

Dark Anger is bestowed upon one when one lets pure anger flow through
their veins.  When in this state, the person is much stronger faster
and can with a higher skill level in Force Combat.  When one is ruled
by his or her anger though, a drop in charm and charisma occur.  The
more evil a person is, the more powerful one will be when you give
in to the dark side.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND, SITH LORD

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DARK TEMPEST"

--------------------=< Help File: Dark Tempest >=---------------------

Sith Lord Special

Usage: conc 'dark tempest'

Compared to the powers of a Sith Lord at the height of his power, the
destructive powers of the lesser Sith are like static electricity.
With Dark Tempest, a Sith Lord launches not one blast of lightning
to destroy his chosen enemy, but many repeated, continous blasts
that can bring even the greatest of warriors to their knees.

See also: CONCENTRATE, SITH LORD, DARK LIGHTNING

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DARKNESS"
-----------------------=< Help File: Darkness >=----------------------

Emperor's Hand  64th Level

Usage: conc 'darkness'

With this power, and Emperor's Hand can shroud a room in darkness
for a short time.  The Emperor's Hand, and any other Hands are
immune to this darkness as they understand its nature and how
it works.

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DEATH TWITCH"

--------------------=< Help File: Death Twitch >=---------------------

Sith  36th Level

Usage: conc 'death' <victim>

Death Twitch is more powerful than the Telekinesis spell. It causes the
target to twitch uncontrollably, and violently sometimes causes death
through a broken neck or pierced lung.

See also: CONCENTRATE, FORCE, TELEKINESIS, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DEGRADE SPICE"

-------------------=< Help File: Degrade Spice >=---------------------

Spice Dealer 10th Level

Usage: conc 'degrade spice' <spice item>

With this ability, a Spice Dealer can degrade the effectivness of
spice.  It will lower the power level of the spice, and well as 
reduce the Side Effects time.  

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DEFENDER SPEED"

--------------------=< Help File: Defender Speed >=-------------------

Defender  60th Level

Usage: con  'defender speed'

Defender Speed taps into the immense power of the Force to increase
your speed in battle, beyond that of a Jedi Knight.  It allows the user
to gain a second and third attack.  This power makes even a single Jedi
Defender a force to be reckoned with.

See also: CONCENTRATE, FORCE, SECOND ATTACK, THIRD ATTACK,
          JEDI SPEED, JEDI KNIGHT, DEFENDER

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DEFENSIVE FIGHTING"

--------------------=< Help File: Defensive Fighting >=-------------------

All classes level 26

Usage: defensive

The experienced combatant may choose to implement more defensive fighting
tactics in battle thus reducing the damage taken from his opponents.  Adopting
a defensive fighting position gives you the ability to defend against some 
attacks with a lightsaber or shield, thus absorbing some of the damage.
The drawback of defensive fighting is that your defensive stance may
cause you to miss an attack that you may have otherwise landed.

Those not equipped with lightsaber or shield may defend with their body parts
but this is a far less effective tactic.

See also: OFFENSIVE FIGHTING, NORMAL FIGHTING, FIGHTING STYLES

---------------------=< Revenge of the Jedi MUD >=--------------------
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DESPAIR

--------------------=< Help File: Despair >=--------------------------

Emperor's Hand  63nd Level

Usage: con  'despair'

With this power, the Emperor's Hand imposes such despair into the heart of
a badly wounded and suffering victim, that he/she loses all hope and gives 
up fighting.

The victim will attempt to resist this despair but if they fail, they can 
only flee or die.  The affect is temporary but should last long enough to 
finish the job.

(Hint: You have to get the victim under a certain percentage of its hit
points for it to succeed at all, after that point they have only normal
save vs spell to resist each attempt.  The maximum percentage increases with
the caster's level.)

See also: CONCENTRATE, FORCE, SITH, EMPERORS HAND

---------------------=< Revenge of the Jedi MUD >=--------------------
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DESTRUCTION

---------------------=< Help File: Destruction >=---------------------

Sith Lord  68th Level

Usage: conc 'destruction' <victim>

Destruction unleashes a torrent of flames hotter than the fires of hell.
The target is engulfed in these flames, suffering damage beyond all
comprehension.

See also: CONCENTRATE, FORCE, SITH LORD

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DETECT ALIGNMENT"

-------------------=< Help File: Detect Alignment >=------------------

Jedi Knight 12th Level
Sith        18th Level

Usage: conc 'detect alignment'

Detect Alignment allows the caster to detect the alignment of those
around them. Evil will show as a red aura, good in a blue aura.

See also: CONCENTRATE, FORCE, DETECT INVISIBILITY, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DETECT MASKING"

--------------------=< Help File: Detect Masking >=------------------

Sith           8th Level
Jedi Knight   14th Level

Usage: conc 'detect masking' <self>

Detect Masking enables you to see masked items and players.

See also: CONCENTRATE, FORCE, MASK, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DETECT POISON"

---------------------=< Help File: Detect Poison >=-------------------

Jedi Knight  15th Level

Usage: conc 'detect poison' <victim | food | drink>

Detect Poison targets foods or drinks (drink containers) will enable
you to sense if it is poisoned.

Targeting a person will enable you to sense if that person is
poisoned.

See also: CONCENTRATE, FORCE, POISON, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DETOXIFY"

---------------------=< Help File: Detoxify >=------------------------

Spice Dealer 12th Level

Usage: conc 'detoxify' <victim>

A spice dealer has to know how to handle spice overdoses.  With
dexotify a spice dealer does an emergency detoxification of his/her
victim, helping them avoid the bodily cravings for more spice.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DISPEL EVIL"

---------------------=< Help File: Dispel Evil >=---------------------

Usage: conc 'dispel evil' <victim>

Not assigned.

Dispel Evil will only affect evil creatures.  An evil person of level
equal or less than caster will suffer extensive damage.

If the victim is higher level than caster, the spell will inflict
damage dependent on the caster's force ability.

See also: CONCENTRATE, FORCE, DISPEL GOOD, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"DISPEL FORCE"

---------------------=< Help File: Dispel Force >=--------------------

Technician  56th Level

Usage: conc 'remove force' <target>

Dispel Force has two uses.  It can be case on objects to remove their
special powers.  It can also be cast on players and mobs to remove
their spells.

See also: CONCENTRATE, FORCE, ENHANCE ARMOR, ENHANCE WEAPON,
          TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"DISPEL GOOD"

----------------------=< Help File: Dispel Good >=--------------------


Usage: conc 'dispel good' <victim>

Not assigned.

Dispel Good will only affect good creatures.  A good person of level
equal or less than caster will suffer extensive damage.

If the victim is higher level than caster, the spell will inflict
damage dependent on the caster's force ability.

See also: CONCENTRATE, FORCE, DISPEL EVIL, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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EARTHQUAKE

----------------------=< Help File: Earthquake >=---------------------

Technician  35th Level

Usage: conc 'earthquake'

Earthquake will damage everybody except the Technician caster by a
moderate amount.

See also: CONCENTRATE, FORCE, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
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"ELECTRO BOLT"

---------------------=< Help File: Electro Bolt >=--------------------

Usage: conc 'electro bolt' <victim>

Not assigned.

Electro Bolt allows a CLASS NAME to shock their enemy sending a jolt
of pain throughout their body.

See also: CONCENTRATE, FORCE

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"ENDURANCE"

----------------------=< Help File: Endurance >=----------------------

Usage: conc 'endurance'

Farmer Level 15

The Endurance spell provides a temporary increase to your constitution
based on your level.

See also: CONCENTRATE, FORCE, FARMER

---------------------=< Revenge of the Jedi MUD >=--------------------
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"ENHANCE WEAPON"

--------------------=< Help File: Enhance Weapon >=-------------------

Technician  45th Level

Usage: conc 'enhance weapon' <weapon>

Enhance Weapon will enhance non-force sensitive (non-modified) weapons
only. The only way to know if a weapon is suitable for enhancement is
to fully identify it.  The amount of enhancment will increase with level.


See also: CONCENTRATE, FORCE, ENHANCE ARMOR, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
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"ENHANCE ARMOR"

--------------------=< Help File: Enhance Armor >=--------------------

Technician  40th Level

Usage: conc 'enhance armor' <armor>

Enhance Armor will enhance non-force sensative (non-modified) armor
only.  The only way to know if a piece of armor is suitable for
enhancement is to fully identify it.

The enhancement spell improves at higher levels of the user.

See also: CONCENTRATE, FORCE, ENHANCE WEAPON, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
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"ENHANCE SPICE"

-------------------=< Help File: Enhance Spice >=---------------------

Spice Dealer 8th Level

Usage: conc 'enhance spice' <spice item>

With this ability, a Spice Dealer can enhance the effectivness of
spice.  It will raise the power level of the spice, and well as 
increase the Side Effects time.  

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------
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"ESSENCE TRANSFER"

------------------=< Help File: Essence Transfer >=-------------------

Emperor's Hand Special

Usage: conc 'essence transfer'

At the height of power, a master of the dark side of the force has 
found a way to cheat death and live forever.  Essence Transfer allows
the Emperor's Hand to prepare for an emergency transfer of his/her 
spirit into a cloned body at the point of death.  This saves the
Hand from any equipment or experience loss.  There is a period of
disorientation after the transfer, resulting in a short period of
sickness that will serious reduce the Hand's combat capabilities.
When prepared for essence transfer (aka, when spell is in effect),
your force powers will be limited a bit, due to the part of your
focus being to keep the transfer ready.

See also: CONCENTRATE, EMPEROR'S HAND, DEATH

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FARM FOOD"

----------------------=< Help File: Farm Food >=----------------------

Farmer Level 4

Usage: conc 'farm food'

Using Farm Food, a Farmer can produce a food item to be consumed.

See also: CONCENTRATE, FARM WATER, FARMER

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FARM WATER"

---------------------=< Help File: Farm Water >=----------------------

Farmer Level 1

Usage: conc 'farm water' <container>

Using Farm Water, a Farmer can harvest water from the air to drink.

See also: CONCENTRATE, FARM FOOD, FARMER

---------------------=< Revenge of the Jedi MUD >=--------------------
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FEAR

-------------------------=< Help File: Fear >=------------------------

Emperor's Hand  60th Level

Usage: conc 'fear' <victim>
       conc 'fear' self

When cast on self, the caster becomes surrounded by an aura of evil,
radiating waves of fear. When in combat this aura can cause opponents 
to fire wildly, missing more often. The Emperor's Hand can also
concentrate this sense of fear and direct at a mob or player, possibly
causing the target to flee in terror.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FINGERS OF PAIN"

--------------------=< Help File: Fingers of Pain >=------------------

Sith  21st Level

Usage: conc 'f o p' <victim>

Fingers of Pain is more powerful than the burning touch force skill.
The mere touch of a Sith using this causes a great amount of
pain.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FLARE"

-------------------------=< Help File: Flare >=-----------------------

Usage: conc 'flare'

Explorer Level 1.

A flare will light a dark room for a short period of time.  It is bright 
enough to also light any dark exits so you can see what rooms surround 
you with the exit command.

See also: CONCENTRATE, EXPLORER

---------------------=< Revenge of the Jedi MUD >=--------------------         
#
"FLEETNESS"

----------------------=< Help File: Fleetness >=----------------------

Usage: conc 'fleetness'

Explorer Level 5.

Explorers often travel long distances through terrain that is physically
taxing.  In many of these places, even simple vehicles such as speeders
are not available.  With fleetness the Explorer becomes light of foot
and quick moves across this terrain with little difficulty. As an added
benefit, the explorers quickness will see a slight increase during the
effective period.

See also: CONCENTRATE, EXPLORER

---------------------=< Revenge of the Jedi MUD >=--------------------         
#
"FORCE CONVERSION"
------------------=< Help File: Force Conversion >=-------------------

Jedi Knight 60th level

Usage: conc 'force conversion'

With this ability a Jedi can draw from their own stamina (movement)
to produce force energy (mana) to power their abilities when they
get low.

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FOCUS MIND"

----------------------=< Help File: Focus Mind >=---------------------

Jedi Knight   8th Level
Sith         14th Level

Usage: conc 'focus' <victim | object>

Focus Mind on a target will improve the victims saving throw versus
spells by 1, and furthermore improve the hitroll by 2.

See also: CONCENTRATE, FORCE, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FORCE PUSH"
----------------------=< Help File: Force Push >=-----------------------

Jedi Knight 43rd level
Dark Jedi   43rd level

Usage: conc 'force push' <victim>

The Jedis can use the Force to topple their opponents.  This is very
similar to the Mercenary's BASH ability.

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FORCE STORM"
----------------------=< Help File: Force Storm >=--------------------

Sith Lord 78th Level

Usage: conc 'force storm'

With this power, a Sith Lord released all his/her anger and hate 
into one massive storm of dark energy that assails every non-player
in the room.  Force Storm requires huge expenditures of mana but
is the most powerful power in the Sith Lord's arsenal.

See also: CONCENTRATE, FORCE, SITH LORD

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FORTRESS OF HATE"

-----------------=< Help File: Fortress of Hate >=---------------------

Emperor's Hand:  62nd Level

Usage: conc 'fortress' <target>

Fortress of Hate surrounds the affected with an invisible field of Dark 
Side energy.  The fortress feeds off the hateful and agressive feelings of 
others and turns these feelings against them.  Anyone attacking a person 
affected by the fortress may have the damage return upon themselves.  
A Fortress of Hate has no interest in protecting the affected and it's 
only reason for being is to feed off hate and hurt others.  Therefore the 
affected is not protected from the attack and will also receive normal 
damage. (Provided they are still living, for the fortress strikes first.)

See also: CONCENTRATE, FORCE, EMPERORS HAND

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FORCE HARMONY"

--------------------=< Help File: Force Harmony >=--------------------

Jedi Master  75th Level

Usage: conc 'force harmony' <victim>

Force Harmony imbues every member of the Jedi Master's group
with Sanctuary.

See also: CONCENTRATE, FORCE, SANCTUARY, JEDI MASTER

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FORCE HOLD"

---------------------=< Help File: Force Hold >=---------------------

Defender 64th Level

Usage:  concentrate 'force hold' <victim>

Upon mastering the elements of the force, a Jedi can use it to many
means. In this case, he can call upon it to grasp his opponents in 
an iron prison, rendering his victims helpless to escape, and 
significantly handicapping their ability to defend and attack. The
power and duration of the Force's hold on an opponent, however, may
vary greatly as to the control the Jedi has over the discipline. If
the Jedi is too weak to control these powers, retaliation is sure to
occur.


---------------------=< Revenge of the Jedi MUD >=--------------------
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"TELEKINESIS"

---------------------=< Help File: Telekinesis >=---------------------

Sith  25th Level

Usage: conc 'telekinesis' <victim>

With Telekinesis, a Sith lifts objects into the air and hurls them
telekinetically at the victim.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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"FORCE BOLT"

----------------------=< Help File: Force Bolt >=---------------------

Sith  1st Level

Usage: conc 'force bolt' <victim>

Force Bolt causes a bolt of kinetic energy to be thrown towards the 
victim, causing a small amount of damage.  This is a weaker version of 
the ability Darth Maul displayed giving Obi-won a repulsive force punch
in Episode I.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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FORSEE

-----------------------=< Help File: Foresee >=-----------------------

Jedi Master       68th Level
Emperor's Hand    70th Level

Usage: conc 'forsee' <victim>

This spell enables one to see a vision of something far away.  The
caster concentrates on seeing a player or mob, and will see all that
can be seen normally in the room the player or mob is in.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND, JEDI MASTER

---------------------=< Revenge of the Jedi MUD >=--------------------
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"GROUP ARMOR"

---------------------=< Help File: Group Armor >=---------------------

Jedi Knight  35th Level

Usage: conc 'group armor'

Group armor allows a Jedi to cast armor on everyone that is grouped
with them at the time thus improving their Armor Class.

See also: CONCENTRATE, FORCE, ARMOR CLASS, GROUP, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"GROUP HEAL"

----------------------=< Help File: Group Heal >=---------------------

Jedi Knight  62nd Level

Usage: conc 'group heal'

Group heal allows a Jedi to cast heal on everyone that is grouped
with them at the time thus healing all their hit point, except 1d4
point. The maximum that can be healed is 100 points.

See also: CONCENTRATE, FORCE, HEAL, GROUP, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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HARM

------------------------=< Help File: Harm >=-------------------------

Usage: conc 'harm' <victim>

Not assigned.

Harm removes all but a few hitpoints from the victim.  The max
number of damage points are 100.  It is not possible to kill using
this spell (but almost).

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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HEAL

-------------------------=< Help File: Heal >=------------------------

Jedi Knight  55th Level

Usage: conc 'heal' <victim>

Heal will heal all the hitpoints from a person, except 1d4 points.
Maximum 100 points can be healed.  A victim who is blinded will
also be cured by the heal spell.

See also: CONCENTRATE, FORCE, CURE BLINDNESS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"HOLO FIELD"

---------------------=< Help File: Holo Field >=----------------------

Inventor 80th Level

Usage: conc 'holo field'

Inventors can do most anything if they put their mind to it, the trick
is putting this knowledge to good combat use.  In this case, the 
Inventor has developed a technology to produce holograms of him or 
herself.  These holgrams blink in and out of view around the Inventor
shimmering as he/she moves, hiding his/her location during combat.
While the Holo Field is up, a number of attacks will harmlessly
strike holograms instead of the Inventor.


See also: CONCENTRATE, FORCE
---------------------=< Revenge of the Jedi MUD >=--------------------
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"CONCEAL MOTIVES"

--------------------=< Help File: Hide Motives >=---------------------

Emperor's Hand 72nd Level

Usage: conc 'conceal motives' <victim>

Ever wonder how Chancellor Palpatine managed to hide his motives from
the Jedi Council.  Well here's how!  Conceal Motives allows the Emperor's
Hand to mask his motives (alignment) from others.  Enemies that would
attack those of a specific alignment cannot determine the Hand's 
alignment and so will not aggressivly attack.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------       
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IDENTIFY

-----------------------=< Help File: Identify >=----------------------

Technician   21st Level
Smuggler     50th Level

Usage: conc 'identify' <object>

Identify allows the caster to fully view the full range of functions
a particular object (weapon, armor, potion, etc.) possesses. This
enables the Technician to know items can and cannot be enhanced.

See also: CONCENTRATE, FORCE, ENHANCE ARMOR, ENHANCE WEAPON,
          TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
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INFRAVISION

---------------------=< Help File: Infravision >=---------------------

Usage: conc 'infravision'

Not assigned.

Infravision allows the caster to detect the heat given off by objects
giving them the ability to have much better vision in dark conditions.

See also: CONCENTRATE, FORCE, DETECT INVISIBILITY, BOUNTY HUNTER, 
          SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
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"INSTALL COMLINK"

---------------------=< Help File: Intall Comlink >=--------------------

Inventor 60th Level

Usage: conc 'install comlink' <armor name>

With this skill, technicians can install comlink's into any type of
armor.  Leg & Arm Guards, Belts, Bracelets, Helmets, Body Armor, etc.
This is very helpful when one wants to free up the spare hand that
normally must hold the comlink.

---------------------=< Revenge of the Jedi MUD >=--------------------
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INVENT-SPELL

---------------------=< Help File: Invent Spell >=--------------------

Inventor 78th Level

Usage: conc 'invent'

Inventors are smart and handy, and with this spell they can attempt
to make a random piece of equipment.  Chance of success is low, but
the potential is quite high.

See Also: INVENTOR
---------------------=< Revenge of the Jedi MUD >=--------------------

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"JEDI SPEED"

----------------------=< Help File: Jedi Speed >=---------------------

Sith         30th Level
Jedi Knight  30th Level

Usage: con  'jedi speed'

Jedi Speed uses the power of the force to increase your speed in
battle.  It allows a chance per round for a second attack for anyone it
affects.

See also: CONCENTRATE, FORCE, SECOND ATTACK, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"JURY RIG"
----------------------=< Help File: Jury Rig >=-----------------------

Technician 28th Level

Usage: conc 'jury rig'

With this ability, a technician can repair his ship while in space, 
even when in combat.  This is great for emergency repairs when your
shields are gone and one more hit on the back quarter and you're done
for.

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"LEECH LIFE"

----------------------=< Help File: Leech Life >=---------------------

Emperor's hand  68th Level

Usage: conc 'leech life' <victim>

Leech Life, a dreadful power, gives the caster the ability to drain the
soul of his opponent, and feed upon it to heal his own wounds.  It is
an evil spell.

See also: CONCENTRATE, FORCE, EMPEROR'S HAND

---------------------=< Revenge of the Jedi MUD >=--------------------
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"LIFE TAP"

----------------------=< Help File: Life Drain >=---------------------

Sith 7th Level

Usage: conc 'life tap' 

Life Tap allows a Sith to convert some of the physical health to mana.
The higher level you are, the more efficiently you can convert.

---------------------=< Revenge of the Jedi MUD >=--------------------
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"LOCATE OBJECT"

---------------------=< Help File: Locate Object >=-------------------

Bounty Hunter  28th Level
Smuggler       55th Level

Usage: conc 'locate object' <object>

Using Locate Object, it is possible you will know exactly where an
object is, or the name of the person using it.  If more than one object
by the same name exists, you will get a listing of several objects. The
maximum number of objects you can simultaneously locate depends
on your level.

See also: CONCENTRATE, FORCE, BOUNTY HUNTER, SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------
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"LOCATE SPICE"

--------------------=< Help File: Locate Spice >=---------------------

Spice Dealer 20th Level

Usage: conc 'locate spice' <spice item>

Using Locate Spice, it is possible to will know exactly where a
piece of spice is, or the name of the person using it.  If more than
one spice by the same name exists, you will get a listing of several
spices.  The maximum number of spices you can simultaneously locate
depends on your level. The advantage of this over locate object is
you will only locate spices and no other similiar named item types
will show up in your scan.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------
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MASK

-------------------------=< Help File: Mask >=------------------------

Jedi Knight  18th Level
Sith         19th Level

Usage: conc 'mask' <victim | object>

Mask allows the person to warp light around his or her body thus
making them masked to all but those with detection equipment.

Attacking while masked will immediately reveal your presence.

See also: CONCENTRATE, FORCE, DETECT MASKING, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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MUTATE

-----------------------=< Help File: Mutate >=------------------------

Not Assigned

Usage: conc 'mutate'

Mutate forces a random mutation on the victim that can do a wide
variety of negative or beneficial effects.

See also: CONCENTRATE, FORCE

---------------------=< Revenge of the Jedi MUD >=--------------------
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"MIND TRICK"

----------------------=< Help File: Mind Trick >=---------------------

Jedi Knight  27th Level

Usage: conc 'mind trick' <victim> (action)

The force can have a strong influence over the weak minded.
Mind Trick will use the force to strongly suggest that your victim do
your bidding.  Unlike the more powerful sith spell 'control mind', which 
completely takes over the victim's will, mind trick suggests that a 
character perform a single action.

Example:
conc 'mind trick' stormtroooper say These are not the driods we're looking for.

Mind Trick has no affect over droids or stronger willed people (players, 
some mobs).

Game Specifics:
Mobs that can't be controlled will only accept movement commands.
Mobs that do not wander will not accept movement commands.
For balance and to preseve some skills, mobs will not perform some actions. 
  (eg. Hit, punch, sweep, follow, rescue, sleep)
When giving a command the mud first checks to see if it is an abbreviation of
a prohibited action.  You must give enough of the command to distingish them.
  Example: 'steal' is a prohibited action.  If you order a mob to stand by
  typing 'st' then the mud will see this as an abbreviation of a prohibited 
  action and deny it.  You would have to order the mob to 'sta' to 
  distinguish the command.  When in doubt, type it out.

See also: CONCENTRATE, FORCE, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------

#
"NORMAL FIGHTING"

--------------------=< Help File: Normal Fighting >=-------------------

Usage: normal

Normal fighting is a balance of offensive and defensive tactics.  When fighting
in this way you will receive no bonuses and no penalties when fighting.

Use the normal command to turn off offensive and defensive fighting modes.

See also: OFFENSIVE FIGHTING, DEFENSIVE FIGHTING, FIGHTING STYLES

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"NULL SPACE"

----------------------=< Help File: Null Space >=---------------------

Not assigned

Usage: conc 'null space'

Null Space drains the force from a room for a short duration until
it naturally replenishes itself.  During this time, the room will
be nomagic.

See also: CONCENTRATE, FORCE

---------------------=< Revenge of the Jedi MUD >=--------------------
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"OFFENSIVE FIGHTING"

--------------------=< Help File: Offensive Fighting >=-------------------

All classes level 51

Usage: offensive

A more experienced combatant may choose to implement offensive fighting
tactics, focussing on finding weak spots in his enemies defenses.  Such an
aggressive fighting style, however, often leaves you open to attacks from 
your enemy.  Those using offensive fighting will be hit more often than 
usual.


See also: DEFENSIVE FIGHTING, NORMAL FIGHTING, FIGHTING STYLES

---------------------=< Revenge of the Jedi MUD >=--------------------
#
PEACE

------------------------=< Help File: Peace >=------------------------

Jedi Knight  41st Level

Usage: con 'peace' <target>

Peace enables a Jedi to end combat immediately, either one he is
involved in, or another fight.  It does not prevent an aggressive
mob from attacking again however.

See also: CONCENTRATE, FORCE, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
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"PEACE AURA"

---------------------=< Help File: Peace Aura >=----------------------

Jedi Master 64th Level

Usage: conc 'peace aura' <victim>

Peace Aura surrounds a Jedi in a zone of peacefulness.  While under the
effects of the aura, aggressive mobs will feel calm and more often than
not, decide against attacking you or anyone else with peace aura on them.
Aggressive high level mobs may be able to fight through your peaceful
aura and still attack you.

See Also: PEACE

---------------------=< Revenge of the Jedi MUD >=--------------------
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POISON

------------------------=< Help File: Poison >=-----------------------

Smuggler  25th Level

Usage: conc 'poison' <victim | food | drink | stab weapon | throw item>

Casting Poison on food or drink (containers) will poison it.  Eating
poisoned food/drinks will poison the person eating or drinking.

Casting Poison on a Dagger type weapon will coat the blade in a
deadly poison, delivering poison damage to your enemy while you
fight him or her.  The poison on your blade will wear off eventually.

Poison can also be placed on throwing weapons, and will stay until
the item is used.  Poison can only be placed if there is an open
spell effect spot on the item. (there are two in total)

A person who is poisoned will suffer damage every hour, lose
strength, and gain less points than usual.

Poison can only be cast on other individuals, mobs or objects in
your inventory.

See also: CONCENTRATE, FORCE, DETECT POISON, REMOVE POISON,
          SMUGGLER, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"RAPID FIRE"

----------------------=< Help File: Rapid Fire >=---------------------

Not Assigned

Usage: conc  'rapid fire'

Rapid Fire gives the pirate the ability to fire at double speed for
a period of time.

See also: CONCENTRATE, FORCE, SECOND ATTACK, PIRATE

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"REMOVE FORCE"

---------------------=< Help File: Remove Force >=--------------------

Technician  56th Level

Usage: conc 'remove force' <target>

Casting remove force on an object allows a Technician to remove the
force infused in the object thus taking away the MAGIC flag and all
afflictions making it able to be enhanced (giving it the NOBITS flag).

See also: CONCENTRATE, FORCE, ENHANCE ARMOR, ENHANCE WEAPON, 
          TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
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"REMOVE MASK"
----------------------=< Help File: Remove Mask >=--------------------

Technician  32nd Level

Usage: conc 'remove mask' <victim | item>

Remove Mask will remove the affects of masking from a victim or an
object.

See also: CONCENTRATE, MASK, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------         
#
"REMOVE POISON"

---------------------=< Help File: Remove Poison >=-------------------

Jedi Knight  22nd Level

Usage: conc 'remove poison' <victim | food | drink> 

Remove Poison will remove the affects of poison from a victim or an
object.

See also: CONCENTRATE, FORCE, POISON, DETECT POISON, JEDI KNIGHT,
          SMUGGLER

---------------------=< Revenge of the Jedi MUD >=--------------------
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REPAIR

------------------------=< Help File: Repair >=-----------------------

Technician  30th Level

Usage: conc 'repair' <victim | object>

Repair will negate sabotage on carried objects or any persons in the
room.

See also: CONCENTRATE, FORCE, SABOTAGE, INSPECT, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"REPAIR SHIELDS"
-------------------=< Help File: Repair Shields >=-------------------

Technician 12th Level

Usage: conc 'repair shields'

With this ability, a technician can repair his ships shields while in
space, even when in combat.  This is great for emergency repairs when 
your shields are getting low.

---------------------=< Revenge of the Jedi MUD >=--------------------
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SANCTUARY

-----------------------=< Help File: Sanctuary >=---------------------

Jedi Knight  59th Level

Usage: conc 'sanctuary' <self>

When protected by Sanctuary you will only receive 1/2 the normal
damage caused by a particular blow.

See also: CONCENTRATE, FORCE, ARMOR, BLESS, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
#
SABOTAGE

-----------------------=< Help File: Sabotage >=----------------------

Technician  26th Level

Usage: conc 'sabotage' <victim | object>

Once a technician is experienced in the ways of sabotage he can 
permanently sabotage objects and leave them for unsuspecting victims.

A technician can also sabotage the equipment worn by a person, but without
having a specific item to hold and work on closely, the effect is only 
temporary.

Sabotage aimed at a person (that fails the saving throw), will reduce
their hitroll.  The affect is not cumlative and failing to sabotage
successfully will cause the target to be very unhappy.

When used upon objects of type:
Weapon - Reduced the players hitroll during combat.  
Armor - Negates the ac value of the armor when worn (AC 5 acts like AC -5)
Spell Casting Objects (PDP, Identify, Staves, Wands, etc) - Causes spell 
to fail.
 
Sabotage can only be detected by experienced technicians.

See also: INSPECT, CONCENTRATE, FORCE, REPAIR, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"INSPECT"

---------------------=< Help File: Inspect >=---------------------

Technician 24th Level

Usage: conc 'inspect' <object>

The first step in learning the ways of sabotage is to learn to recognize
the work of others.  This skill allows the tech to detect sabotage in any
object he possesses.

See also: SABOTAGE, REPAIR 

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"SELF REPAIR"

---------------------=< Help File: Self Repair >=---------------------

Cyborg  65th Level

Usage: conc 'self repair'

Through the use of Self Repair, Cyborgs are able to command their
body to repair itself.  Tiny synthetic microbes build, stretch, and
repair the body into what it once was.

See also: CONCENTRATE, FORCE, CYBORG

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"SENSE FORCE"

---------------------=< Help File: Sense Force >=---------------------

Usage: conc 'sense force' <self>

Not assigned.

Sense Force allows you to see an aura surrounding force sensative objects.

See also: CONCENTRATE, FORCE, SITH, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"SENSE LIFE"

----------------------=< Help File: Sense Life >=---------------------

Bounty Hunter   14th Level
Jedi Knight     32nd Level
Sith            28th Level

Usage: conc 'sense life'

Sense Life allows the caster to sense the presence of a player or
monster in the room which is hiding.  The true identity will remain
hidden however.  Invisible persons are also considered hidden.

See also: CONCENTRATE, FORCE, HIDE, MASK, DETECT MASKING, BOUNTY
          HUNTER, JEDI KNIGHT, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"SLEEP SPELL"

---------------------=< Help File: Sleep (Spell) >=-------------------

Jedi Knight  45th Level

Usage: conc 'sleep' <victim>

The SLEEP spell forces the victim into a magical sleep such that they
cannot be awakened until the spell wears off.

If failing saving throw versus spell, the person will fall asleep.
A person who is affected by sleep can only be awakened if attacked.

See also: CONCENTRATE, FORCE, SLEEP, WAKE, JEDI KNIGHT

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"SPIKE SPICE"

--------------------=< Help File: Spike Spice >=----------------------

Spice Dealer 15th Level

Usage: conc 'spike spice' <spice item>

This ability allows a Spice Dealer to spike a piece of spice in a bad
way, changing its effects to some very negative ones.  The spice
still looks the same, however, leading to some nasty consquences
if the unknowing consumes it.

See also: CONCENTRATE, SPICE DEALER, SPICE, ADDICTION

---------------------=< Revenge of the Jedi MUD >=--------------------
#
STRENGTH

-----------------------=< Help File: Strength >=----------------------

Sith         20th Level
Jedi Knight  50th Level

Usage: conc 'strength' <victim>

Force users can channel the force through themselves to increase their
physical strength.  Higher level Force users can increase their strength
more than lower levels.  The spell is NOT cumulative and can only be 
cast on oneself.

See also: CONCENTRATE, FORCE, SITH

---------------------=< Revenge of the Jedi MUD >=--------------------
#
SUMMON

------------------------=< Help File: Summon >=-----------------------

Technician  53rd Level

Usage: conc 'summon' <victim>

Summons transports a person to the technician's location.  

Using a device implanted into his hand.  A technician may open a
portal in the fabric of space that draws the target into it transporting
him to the teachnichan. 

In rare instances the portal has been known to summon unfriendly spirits
from the realms beyond the living.

You can always summon any player who has nosummon protection turned off.

Non player killers:
   You may not summon a player who has nosummon protection on.

Player killers:
   You can struggle against the power of another player killer's nosummon 
   protection, but it is not easy and may take several regenerations of 
   mana to do so.  Your chances increase or decrease depending on your 
   own level compared to your victim's but it is never and easy task.

See also: CONCENTRATE, FORCE, NOSUMMON, TECHNICIAN

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"SUSTAIN"
---------------------=< Help File: Sustain >=-------------------------

Jedi Knight  6th Level

Usage: conc 'sustain'

This ability will allow jedi to sustain themselves on the food and 
water they have consumed for alot longer.  They will not get hungry
or thirsty as fast.  It will not prevent penalties caused once 
thirst and hunger pains set in, however.

---------------------=< Revenge of the Jedi MUD >=--------------------
#
"WORD OF RECALL"

--------------------=< Help File: Word of Recall >=-------------------

Bounty Hunter  50th Level

Usage: conc 'word of recall' 

Word of Recall transfers the caster back to the safety, or relative
safety, of the Mos Eisley Space Port.

See also: CONCENTRATE, FORCE, BUS PASS, RECALL, BOUNTY HUNTER

---------------------=< Revenge of the Jedi MUD >=--------------------
#
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