TRIGEDIT Types - Rooms

Leave_All

- identical to the leave trigger however this type does not require the target to be visible in order for the trigger to activate.

Argument: not used

NArg: % chance the script will activate

Return Value: none

0: the move will not take place

1: the move will happen as normal

Variables:

%actor% the character leaving the room

%direction% the direction the character is leaving