The updates have been coming hot and heavy over the past few weeks, thanks to Inchoa and Taksun, builders like Wily and Foosha, and suggestions from many players in Discord. Log in and check out the new changes, hang out in Discord, let an imm know if you’d like build, and report bugs and suggest changes via the help desk. Here are the latest changes:

Game Design Changes

New Zone!

A new zone, Den of the White Worm, is now live on Corellia! Designed for levels 25-55, the zone brings the first addition from Solo: A Star Wars Story to the MUD. A big thanks to Wily for building this zone! Follow the smell of trash to find the Den’s entrance.


  1. Death traps no longer destroy all of your eq. Death traps now destroy a certain percentage of your EQ (a la subber death), with the following percentages: 100%, 50%, 25%, and 12%. I.e. you have 100% chance of losing one item, 50% of losing a second item, 25% on the 3rd, and 12% on the fourth. Death trap subber death maxes out at 4 items.
  2. Mobs no longer loot player corpses.

Served Characters

  1. Served characters no longer get NULL_BLADE. Null blade negates the damage reduction by Crucitorn.


  1. Some of your favorite 101s and 120s have been made more interesting by the one-and-only Foosha! They use more skills now, and hopefully are even more fun and challenging to fight than before. What’s changed? Finding out is part of the fun!
  2. The key to the pit now works. Find out what has been waiting behind that door all these years….
  3. Space XP resource kits. The Legend 1 Space XP shop now sells kits of resources that can be purchased with Space XP.


  • XP to level has been reduced 25%! Use level in game to see the new values.
  • XP on Kallistas has been increased 25%! We plan to evaluate and adjust other zones as well, especially newbie zones. Walk nwwww;board from Port to get to Kallistas.


  1. Backstab damage has been increased 1x over the current level for levels 1-99, and 3x over the current level for level 100.
  2. Hide now only deactivates when you move or attack. This means you can now do things like check score, eat, drink, and communicate with other players without breaking cover. Note: If you attack from hiding you will not gain another damage bonus from hiding until a tick has passed.
  3. Hide now provides 2x bonus to regen. As such, a smuggler will benefit from hiding before sleeping, resting, sitting, or even just standing to regen.


  1. Droids (subclass) once again regen HP.
  2. Created droids have had their HP doubled, and their AC has been lowered to make them more resilient and stick around longer.
  3. Breakdown is now a level 60 Technician skill, meaning all Technician subclasses (Droids as well as Inventors and Mad Scientists) will get breakdown. With this change, Tinker has been moved to level 66 for Inventors.
  4. A new skill is forthcoming for Inventors at level 90.


  1. The regen rate for levels 1-59 is now 30% of your max HP + whatever multipliers you have per regen pulse (every several seconds). (e.g. Trandoshan’s regen bonus).
  2. Regen from 60-100 is now 5% of your max HP + whatever multipliers you have. This translates to roughly regenning to full while sleeping on the medbay in the merc guild in about 1 minute, and regenning to full while standing in about 3.5 minutes.


  • Salvage is now always successful for players under level 30.


  • You can now train weapon proficiency at guildmasters. No more fighting the training for ages, unless that’s your sort of thing.


  • UNIQUE items now personalize when picked up. Because of this, they are no longer autolooted. Combined with this, shopkeepers now buy these items for a premium price!


  • Fighting Darth Bane will no longer crash the MUD.
  • You can now join lesser classes without an error.
  • Permanent Crucitorn (aka ‘Perm Cruc’) items now work on Sentinels.

Darth Vader walking through a cloud of snow.

The Christmas zone is open! From now until a few days after Christmas, celebrate the holidays with genetically-mutated penguins, cybernetic reindeer, and Jabba the Claus. Bring the whole Rebel squadron or TIE fighter wing!


  • Quest: The Icy Scourge — complete the quest and gain the Snowball spell!
  • Space zone with Santa’s Sleigh (careful, it’s a Super Star Destroyer).
  • Rare sleeping item (Fleece of a genetically-modified polar bear).
  • Santa Claus, Mrs. Claus, elves, and shiny presents!

Jump 282 (Hoth). South, east, north from landing.

“There’s been an awakening…”

Star Wars Episode IX: The Rise of Skywalker is rapidly approaching, so we are all extremely excited and ready for some fun.  We’ve kicked that off with a host of game play updates!  Additionally, December 12th marks Revenge of the Jedi’s 24th Anniversary! You read that right. We booted up our server in 1995 and there’s no sign of stopping.  Here’s a list of some of the events and new features you can see in the game.

December 12th Celebration

  • These bonuses will be in-game on December 12th, machine game-time (US Mountain Standard Time, you can see this with Date command).
  • All Player logging in on the 12th will receive a Reward for visiting.
  • Death Traps will be turned off, you will simply return to port as if you had a Japor snippet or similar item.
  • Subber Equipment loss will be turned off, you will not lose items to subber death on the 12th.

Episode 9 Release Date

  • Star Wars Episode IX: The Rise of Skywalker releases December 19th!!! You better believe we’re gonna be throwing up bonuses and maybe running some quests
  • Please, do NOT talk about the film on public channels until after Christmas. Use a private channel (pcom) for those that want to talk about it.
  • Respect other players right to see and experience the last chapter of the Skywalker Saga for themselves. Failure to abide by this will result at the very least in a long mute, if not more sever punishment at the whims of the Immortals. You’ve been warned!

Countdown to Christmas

  • On December 13th, our very special Christmas zone will open up on the planet Hoth. Enjoy the zone and its rare items for the 12 days leading up to Christmas day. Don’t forget to sip the egg nog!
  • On Christmas day expect more big bonuses to fill your day with Star Wars yuletide cheer!
  • We will keep our winter wonderland holiday zone open through December 30th this year! (The last day of Hanukkah)

Game Design Changes

Quick Kill
Players now have access to the quickkill command. This command will allow you to forgo having to type in the name of a mob to kill them, it will simply select the first mob in the room and you’ll start attacking it. This is great for just grinding mobs and not worrying too much about what you’re killing. But it could also get yourself killed if you’re not pay attention to who is in the room with you or if they walk in at the last second.
Jaster Mereel sneaks in…

Combat Rounds
Time between rounds of combat have been slightly increased to allow for more player actions and reactions.

Rent is no longer a function of rent price of your objects, but a set per diem price (5%) of your total credits. Cryo is an upfront price of 15% of your total credits. If you remain rented longer than your credits will last (20 days), you will not lose any items when you return to the game. However, you will have no cash

Quit now rents you from anywhere. However, it will cost you double the credits and you will return back to Port on Tatooine.

Items left in a dead mob’s corpse will now disintegrate along with the corpse after 5 ticks. Player corpses will continue to leave behind their contents after deterioration.

Identify is now both a skill and a spell. While the skill is available to all players, it will require that you have a reusable scanner item.

Recall is now a skill that is free to use up until level 30. Otherwise, you may use it outside of combat and on a 30 second cooldown for 1% of your total credits. Single-use recall devices or passes will continue to work the same.

Healing Wounds
Healing your wounds at the Medical Guild now can be done without any credit cost. However, you can still pay credits and they will be healed rapidly. The experience point costs remain.

Primary as Lesser Classes
You are now able to join a primary class as your secondary or tertiary class if you have already reached level 100 in that class previously.

Bash/Sweep immunity
Previous stun immunity has been changed to stun resistance, based on mob level

Subber death
Subber death will now affect server deaths – servers beware!

You are now able to practice, train, and gain levels from your original guild master as well as your subguild master. You now only must visit your subguild GM to join the subguild initially.

Auction stat
Stating an item being auctioned (aucstat) is now free of any credit cost.

Weapon/Ship/armor systems now slowly regenerate their ammunition over time or you can rapidly restock or rearm them with ammunition/resupply items.

Newbie gear
New players are given a reusable scanner upon creation. Also, the Newbie Handlight is now a permanent light source.

Teräs Käsi
You can now rejoin the Teräs Käsi lesser class again without the Skill Point cost if you have previously purchased it.

Clan Withdraw/Deposit
Clan bank accounts will no longer be directly accessible by players, in order to avoid them being used as personal piggy banks. Deposits and withdrawals will need to be coordinated with an Immortal.

The Halloween Mansion is open and the witches’ brew is brewing in the Halloween zone in the annual location just east of the Tatooine port. Sip the brew when it’s ready and hope to see some sweet, sweet bonuses running over Halloween. Our favorite mudding holiday!

While our numbers make epic player kill quest events difficult these days, expect to see some special baddies loaded up and wandering the mud in the coming week, probably loaded with tasty loot.

This party started way back on December 12th, 1995, and it’s still kicking! Come celebrate the 23rd anniversary of Revenge of the Jedi with bonuses, anniversary cake at the Mos Eisley port on Tatooine, and see Taksun about a bag of party favors!

Related image

The witches’ brew is ready in the Halloween zone! Come have a sip to boost your damage output and stick around to run amok with some bonuses running through tomorrow night.

RotJ will be moving to an upgraded server between the hours 2AM and 8AM MST on May 10th.  The outage should only last about 30 minutes but should the game not immediately come back up, it could be down longer, as it’s likely most of us with access to the magic on button will be sleeping.

It should be noted that our physical IP address ( will be changing with this move but the address for connecting will still work.

Maybe we’ll put on some bonuses after the move, thanks for playing,


A big shout out to Foosha for building our newest large zone addition, the Imperial planet of Scarif.  Scarif, you may recall, is the tropical home of the Death Star plans a daring group of rebels attempt to steal in the movie Rogue One.  Foosha’s Scarif brings you in at the climatic high point of the battle with the Rebel fleet engaging Imperial Star Destroyers and desperately trying to bring down the planet shield gate as heroes on the ground battle to get their hands on those plans.  Most of the big names from the Rogue One movie can be found scattered around Scarif, if only you can bring down that shield gate!

With both space and ground combat in the high level 80-100 range and a brand new autoquest, Scarif is an exciting addition for high level players.  Go check it out,

Hyperspace Jump 909.

Congratulations to our newest immortal Croop, who joins the RotJ leadership ranks this month. Croop’s first contribution to Revenge of the Jedi is the new planet, Aaris III, a massive 759 room zone that he has worked on for a long time.

Aaris III was a jungle world planet planet located in the Outer Rim Territories and the home world of a reptilian society that flourished several thousand years ago. The civilization was destroyed by a relic that may still exist. The Aaris cities have fallen into ruin, mostly reclaimed by the jungle. At least one science team (led by Doctor Lancer Brunou) has been sent to investigate the ruins of Aaris III and the planet has become a point of contention between the Empire and the New Republic.

Croop’s Aaris III will allow you to investigate the planet yourselves, learn the fate of the Aaris people and no doubt, run across other investigative teams. Having looked over the zone myself, there is some fantastic trigger work on the rooms, mobs and objects making this place a lot of fun. So, if your looking for something new in the level range of 30-80, check it out.

Hyperspace Jump 202