January 2020 Update

The hits keep on coming with two new zones, no more player corpses, and a major Sith Lord overhaul. Check out the full changelist below:



Play the (spoilers, if you have not seen The Rise of Skywalker) endgame of the Skywalker Saga! Levels 80-100. Exegol brings Rey, Ben Solo, and the Reborn Emperor Palpatine into the game. Seek them out at your peril. Designed by Foosha, so you know who to curse for your deaths. Jump 999.


Midbie zone designed for players around level 50. Designed by Viggy, so you know who to thank for your XP. Jump 427.


The Pit is now open!

Buy a key from the Legend 1 shop (cost: 1 QP), then head to the Mos Eisley underground and search out the entrance, to face a new 101 and a new 120.

More mobs have killed enough characters to become Legendary:

  • Joruus C’Boath
  • The Guardian (Daretta)
  • Ivpikiss
  • Sh’th’Kh
  • Shreeftut
  • Vlekon
  • Project Infiltrator
  • The Termination Droid
  • Hologram of Darth Sidious
  • Admiral Ackbar
  • Tamtel Skreej

New Commands

  • Evaluate corpse identifies everything in the corpse. Useful for kills.
  • Showdamage: shows damage numbers next to your attacks.
  • Screen reader and mobile allow players to show that they’re playing from a mobile device or with a screen reader (or both!)
  • Setprompt now lets you set your prompt, instead of prompt, to reduce the chance of accidentally deleting your prompt when you type prompt.


Character Corpses Removed

Your EQ now stays with you when you die! You still suffer wounds, subber death (if over level 60), and server death (if served).

Sith Lord Overhaul

Sith Lord received a major overhaul. Here is their skill tree (new and returning skills bolded, changed skills italicized):

60 – Enmity – group Fury
65 – Force Lightning
70 – Fear – 25% attack avoidance when cast on self.
(Note: previously the reduction was much smaller.)
75 – Foresee
80 – Submit – sets alignment to full evil.
85 – Darkness
90 – Despair
95 – Leech Life – regain hitpoints taken from your enemy.
(Note: amount is affected by alignment.)
100 – Essence Transfer

Zone Updates

Exp Upped

  • Thyferra Space
  • Cato Neimoidia
  • Dantooine
  • Wayland
  • Manaan
  • Mos Espa
  • Daretta
  • Vexia Space
  • Zhar Stormtrooper Base
  • Liberty/Wheel
  • The Jawa Sandcrawler
  • Sumitra
  • Tatooine Desert
  • Tatooine Pirate Ship
  • Ord Mynock
  • The Convoy
  • Bakura Corporation

Mob classes & levels adjusted

  • Kallistas
  • Cavrilhu Pirate Base
  • Mandalore
  • Dathomir

Levels, classes, and XP

  • The Maw Science Installation & ISD Gorgon
  • Myrkr
  • Felucia
  • To-Phalion Research Base (this one mostly lost exp)


  • Bilbringi (444) – exp normalized
  • Borleias (434) – level’d, exp’d and fixed it so things are actually ships
  • Scarif (909) – lowered space damage slightly


EQ from 101s/120s now personalizes on pickup. You can use the above-noted eval corpse to see the stats of items. You should random with teammates for items before looting them. To prevent unintentional personalization, autoloot and get all corpse do not loot items what will personalize.

SP/QP Exchange Tokens added to the Legend 1 Legend shop.
(Note: this is under playtest and may be removed.)

  • Upper/Downers removed from the Legend 6 store.
  • Medical resources can now be purchased with XP.
  • Cave Monster does something new and fun.
  • Darth Bane – lowered cash and exp to more reasonable levels.
  • Asajj Ventress (Rattatak, 720) – mob and gear buffed.
  • Scarif – Buffed Scarif 101s since access is lowered.
  • Celk/Shana – less OP

Warlord Updates

  • GM Door – Removed door to Vor’corhk (875) so level one Warlords can level without having to ask someone to slash or bash the door for them.
  • Strike Force – Warlord strike force is now the same as Commando strike force.

Medic Updates

  • Self-healing – removed the .5x penalty to self-healing for Medics.
  • Combat Healing – doubled combat healing exp bonus from 4x to 8x.


  • Modifiers for damage, heal, regen, exp, repair, and gold are no longer capped at five.
  • Regen scales from 30% at level one to 5% at level 100.
  • AC now affects how much mobs hit/miss you in a not insignificant way! Also, AC is now on a scale of 0-200, with more being better.
  • (Note: Please report any EQ, procs, skills/spells, or other game elements that still modify XP in line with the old system (-AC being good, +AC being bad). They should be reversed/inverted.


  • Practice in space will now show pskill.
  • Lu-ramin and cyanogen to be added to land prompt.
  • Qkill added as a command word for quickkill/slay.


  • Removed exp cap for unapproved characters.
  • Alwolf’s newbie quest has been re-added!
  • You can find personal parts to build all the t1 personals without leaving your guildhall/Kallistas/pilot guildhall


  • Caretaker is buffer, gear is slightly better.
  • The Chimaera has new life.
  • Senate on Nesquin – has been brought more in line with his zone.
  • Removed Legend flag from unkillable shopkeepers.
  • (Known Issue: some shopkeepers on Hapes [J 093] are still Legendary).


  • Defibrillate now no longer requires resources.
    (Known Issue: using in combat triggers flee lag like starting combat with a stun skill does).
  • Cheat failure cooldown reduced to 30 seconds from 300.
  • Trip no longer fails 100% in combat.
    (Known Issue: using in combat triggers flee lag like starting combat with a stun skill does).
  • Summon Bodyguard now created significantly more buffer bodyguards.
  • Backstab now has a two second delay upon success.


  • Habitat keys – more now drop 100%.
  • The Shredder is now Smuggler only.


  • New Space quest zone (Foosha).
  • New Land quest zone (Foosha).



  • Geonosis belt. You can now attempt to enter Geonosis arena without fear of crashing the MUD. Notice I said attempt. Safe passage across the belt is not guaranteed.
  • Another Darth Bane punt crash.
  • Northern Scarif tram crash – to fix this issue for now, the northern tram will no longer carry your entire group at once.


  • Gabredor – you no longer go negative 2,000,000 movement in some rooms, giving access to two “new” legends – Sully Tigereye and Hugo Cutter.
  • The Forest Drebbin insta-kill proc once again is avoidable.
  • Drebbin procs that weren’t firing will now fire.


  • Exp bonus issue fixed.
  • Room messages, like the barrier fields that separate Qui-Gon from Darth Maul on Naboo opening and closing, no longer show up while you are sleeping.
  • Vault Darktroopers and walkers on Gabredor can no longer prevent you from fleeing every round.
  • Items no-longer re-personalize when removed from containers.

Alwolf’s quest:

  • Alwolf’s inventory won’t fill anymore
  • Alwolf typo


  • Nospam – Critical hit messages from offensive fighting are now hidden by nospam.


  • The sniper scope dropped by the Mandalorian Sniper at the top of the guard tower now upgrades a weapon to be a sniper rifle, instead of adding the nolocate special system. (Thank you to reporter: Zaena)
  • Junkin (Endor, j 168, land) now loads the proton charge to destroy the Death Star’s shield more than once per uptime.
  • Objects will not ‘super stack’ anymore, i.e. load over and over until there are many of them in room where there is intended to be only one (or a certain number).
  • All randomly dropped install kits for secondary weapon systems now have damage.
  • Admiral Ackbar’s sleeves now give the bonus to Leadership they say that they do.
  • Leadership now gives the bonus it is supposed to when wearing sleeves other than Admiral Ackbar’s.


  • Prison Ship “should” be fixed.
  • There is now a way to bring down the Star Forge’s shields without needing a Droid to disable them.
  • Removed access to unfinished areas of The Habitat (J 969).


  • Salvo no longer works on land.


  • You can no longer attack the Postmaster.
  • Errant Venture won’t punch anymore.
  • Wookie Doctor (654) and Yaddle (692, Jedi Guild) can now cast their healing spells on players again.
  • Tuskan Chieftain now correctly does what they should on death.
  • Bespin Vader’s proc text is fixed.
  • Wayland Stormtroopers no longer can see through darkness.


  • Habitat keys—more habitat keys now load 100%.
  • Solar slave key from ship in Demophon space now loads correctly.
  • Ryloth keys should now load more than once per uptime.


  • Scarif X-Wing.
  • Booby traps on Gabredor updated to make sense when you hit them while hovering.
  • Medic Guild testing machine messages.
  • Lightning Claw message would start with numbers.

And more…

There are more mob, room, zone, key, door, object, and typo fixes than have been listed here.

Please keep the reports coming with bug, typo, and idea in-game, and in #bugs and #suggestions on Discord.

Thank you for playing!

Thank You

Huge thanks to Foosha, Viggy, Croop, Inchoa, and Taksun for all the work that went into these updates.