It’s been some time since we last posted an update to the page, we’ve been a bit distracted these days and things are still rolling here on Meru. As follows are some of the more significant changes we’ve made in the last couple months. Also, we’d like to note our facebook page is seeing alot more activity these days, follow us there to keep update to keep more current with day to day events. In time well look into keeping the webpage, twitter and facebook all in sync so you’ll never miss out.
Restring Tokens now have a set number of uses and can be used by players to restring (change the name) of their equipment without having to get an immortal involved.
Custom Items will now have a rent cost of 0. If you have a pre-existing custom item, you can update it’s rent to 0 by using the ‘cupdate’ command.
Upon Death, a character is no longer disconnected from the game. Instead they are now transferred to a limbo room with a down exit that leads to port. The Limbo room is a safe zone. You will still create a corpse in game, suffer wounds, lose all spells, followers, etc just like is normal.
Equipped Customs now save over death!!! They will be equipped on you instead of your corpse. Customs in bags or in inventory will still end up your in your corpse. Items inside of your custom ship, will remain in your custom ship.
Grouping has been modified so that all members of the group can have followers. This means that even if you’re not the leader, your followers can get the killing blow on the mob and have the experience/sp/qps received split amongst the whole party.
Lights can now be upgraded with power supplies. Better the power supply, the longer the light will last. Top level parts will make the light permanent.
Legendary Players can now buy a token that will allow them access to a special workbench that they can use to modify objects. Some of the changes are: *making items !subber, !donate, !junk, or !sell *removing the FRAGILE flag *lowering the odds it gets damaged in combat *making it upgradeable
MURDER command must now be used to kill followers so no longer will you type ‘kill droid’ and whack on of your own group
Sith Lords who can see in Darkness will now autoassist
Subber rate lowered on FRAGILE equipment and increased the bonus on QUEST equipment gets to not get subbered
Experience needed to level on land or train prof has been lowered by 25%
Legendary Droid – A new Legend Bonus that can be bought that will give a boost to the stats of droid followers
Mara Jade has joined the ranks of the Legendary Mobs. Her stats and eq have been increased to reflect this.
Legendary Rooms added to the game. Mini-zones that will will require the Legendary Bonus to access.
Corellian Space Zone is now Live!
Blockade skill now improves
Fixed a bug with Create Ship and Level Checks
Fixed a bug with Engineers and Probe Droids
Fixed a bug with energy shields that was causing some of the damage soak to be affected
Fixed a bug with some of the redeemable legend tokens not working
Create droid can no longer be used in combat
Fixed bug in snare, you’ll no longer be able to walk out of the room when snared before combat starts
Armor technician mobs will now properly work with the ‘service’ command
Mind Trick – now opened up to work on significantly more mobs. Particularly, mobs that were push-able can now be “persuaded” to move with a mind trick.
Word of Recall… is gone! Bounty hunters will now be getting wrist worn weaponry at level 51 in the place of word of recall. So keep some passes handy now, you have been warned.
Retreat, group retreat, and casualty evacuation – these will no longer allow you to go into a deathtrap.
Snare – Bounty hunters utilize grappling hook armor system to ensnare opponents, preventing fleeing. Those with lightsabers or daggers can “slice” themselves free, mercs can use their strength to break the snare, and the force power Peace will drop any ensnarement in the room.
Drag – once a player is snared, a bounty hunter can “drag” that opponent to an adjacent room.
Whirlwind – like Berserk, this will allow a dagger, melee, or lightsaber user to hit all visible mobs in a room. (SP Skill)
Force Sleep – allows a Jedi to use the Force to cause an opponent to enter a deep sleeping trance.
Here is a rundown of the major changes implemented with the Purge…
We have a retooled the way hitpoints and focus points are gained. Your class and size are now more important than your race. You will now see much less spread in the stats between races of similar size in class. So try a new race out!
Small size characters dodge. To reflect their small, nimble nature and increase survivability, smaller characters have a slight chance to naturally dodge some attacks.
Subguild skills have been redistributed and in some instances reorganized. Help files have been updated to reflect these changes.
The quest shops have been revamped! Rather than exclusively set pieces the year, the question up now focuses on one time use items as well as single use items to improve your existing equipment. Additionally, there is now also a questi shop vendor which will sell high-level random equipment for quest points. Expect to see the new items rolled out in the coming days.
The legend system is back! Now, rather than obtaining legend points from killing certain mobs, you buy legend levels with a combination of skill points and quest points. Each legend level (10 total) allows access to certain sp skills, quest items, and eventually special SP lesser classes! Level 10 legends may also choose to play with full-looting among other legends.
Force healing and mend wounds have seen significant increase in focus cost for use. Plan your new character’s focus pool accordingly.
Experience gained from healing other players has been increased.
Unique items. A new flag will be seen on items called “unique” which means that you can rent with a single copy of that item. This will help prevent hoarding up some items and allow us to offer otherwise restricted items.
Rent limits. Now certain items have different limitations on the number which you can rent with. Secondary ammo and utility items such as passes now have their own rent limits instead of going towards the general limit. Other all other item types have the same restrictions.
This is just the beginning! We’ve improved several things on the backend and can now continue to roll out updates as we complete them. So keep your eyes peeled for things like Arms Dealer and Slave Trader as Lesser Classes and skills such as Force Tracking and Transmitter Gates to appear in the near future!
We are planning on a complete system wipe and restore.
That’s right, we’re purging.
For old players, you’ll remember a purge reinvigorates and is an exciting chance for everything to start fresh.
For new players, (who may want to cry at losing their characters) please know that this will allow us to put in some additional features/changes in the code and isn’t something we do regularly. Our last purge like this was November 1, 2007 (and it was a surprise to all the players).
There will be some new things that are going in with this purge. Some will be ready and implemented on day one, others over time. Some will have a noticeable impact, others will be behind the scenes. We will do our best to let you know about most of the changes that impact you.
Updates on changes will be through the website, when we’re ready to announce them. So please don’t spend the next 3 weeks asking over comlink “hey so what’s going to be new with the purge?”
HOLY DROIDS! The Technician skill “Create Droid” has been TOTALLY REVAMPED!
Some droid types have been tweaked or even removed, but more importantly we have ALL NEW droid types that are sub-guild specific and acquired at certain levels all the way up to level 100. Create droid skill is now no longer a spell you cast and each droid type varies in the resource costs associated. So login and get ready for an army of Droidekas or your very own shop-keeper droid to sell your inventions!
Also, the Droid Handler lesser class has been retooled and now has two unique types of droids that any Droid Handler can create even if they’re not a Technician. Droid handling is not just for the Techs anymore.
Finally, there are now several types of special “Advanced Droids” that can be learned by purchasing schematics with Skill Points from special vendors. Most are only available to Technicians, but every player can buy and learn to create their very own R2 unit or 3PO protocol droid to help them out.
See the help files for “create droid” “droid handler” and “advanced droids” for more info and if you’re still confused, just ask somebody.
New item type “Bandolier” is in. It is a container exclusively for the use of throwing items and will automatically be used with “throw” when worn on the waist, about body, held, or in your inventory. Expect to see new bandolier items appearing as well as new use for old ones.
The skill “Bombardment” is now live and also being used by some mobs as well as Scoundrels. Be warned that Han Solo is a true scoundrel and will also utilize this skill along with Wild Card. Be careful!